Sprint: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 23: Line 23:
|level=1
|level=1
|stat=1
|stat=1
}}
==Related passive skills==
The following [[passive skill]]s are related to sprint:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%sprint%"
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to sprint:
{{Query ascendancy passive skills
|where= passive_skills.stat_text LIKE "%sprint%"
}}
===Keystones===
The following [[Keystone]]s are related to sprint:
{{Query keystone passive skills
|where=
    passive_skills.stat_text LIKE "%sprint%"
}}
}}



Revision as of 15:17, 17 December 2025

✍️This article is a stub. Please help improve the article by expanding it.

Sprinting occurs if the player holds the dodge roll button and completes a dodge roll animation.

Mechanics

A Ranger falling over after being hit while sprinting.

Sprinting grants 50% increased movement speed[1]. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the character is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. There is an option in the settings menu to have the dodge roll keybind toggle sprint instead of requiring it be held down.

Sprinting can be performed indefinitely, but will end if the player uses a skill, releases the dodge roll button, or runs into a wall, obstacle, any unit with collision (enemy or ally), or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill or performing a dodge roll.

If hit by an enemy while sprinting, the character will be knocked down as if heavy stunned. There is a short grace period during the initial startup of the sprint animation that prevents this from happening. The Pathfinder passive skill Running Assault prevents the user from getting knocked down while sprinting.

Players will be unable to sprint if the dodge roll is disabled, such as if the character has BlinkBlinkBuff, Spell, Persistent, Travel
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cast Time: 1.00 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets

Blink
Cooldown Time: (4.50-3.50)s
Cast Time: 0.70s
Teleports (4–4.9) metres
Skills can be managed in the Skills Panel.
enabled or if Unwavering Stance is allocated.

Related unique items

These unique items have effects related to sprint:

ItemBase itemRequired levelStats
ShankgonneShankgonne
Covered Sabatons
Armour: (131-146)
Evasion: (117-130)
Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20) Black Powder Blitz(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
"Captain Hiff Greybeard accomplished what nary a Brinerot
could: he died of old age. Almost had him a dozen times
meself, if it weren't for that damn leg of his... crafty shite..."
Covered Sabatons46(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
Queen of the ForestQueen of the Forest
Smuggler Coat
Evasion: (948-1084)
Movement Speed: -3.0%
Requires Level 51, 82 Dex(250-300)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
Smuggler Coat51(250-300)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply

Related passive skills

The following passive skills are related to sprint:

NameStats
Evasion and Movement Speed while Sprinting
15% increased Evasion Rating while Sprinting
2% increased Movement Speed while Sprinting [1]
Evasion while Sprinting
25% increased Evasion Rating while Sprinting [1] [2]
Sprint Movement Speed
3% increased Movement Speed while Sprinting [1] [2]
Agile Sprinter
100% increased Evasion Rating while Sprinting [1]
Marathon Runner
12% increased Movement Speed while Sprinting [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to sprint:

Ascendancy
Class
NameStats
Pathfinder
Running Assault
50% less Movement Speed Penalty from using Skills while moving
Cannot be Heavy Stunned while Sprinting [1]

Keystones

The following Keystones are related to sprint:

NameStats
Unwavering Stance
Cannot be Light Stunned
Cannot Dodge Roll or Sprint [1]

Version history

Version Changes
0.4.0
  • Sprinting no longer prevents heavy stun buildup decay.
0.3.0c
  • There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
  • Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
0.3.0
  • Introduced to the game.
  • When holding down the dodge roll button, your character will now go into a sprint after they finish the roll. Sprint is available on all character classes, and there is no limitation to how long you can sprint for.
  • The primary purpose of this sprint feature is to make navigating areas faster when out of combat, though if you do take a hit while sprinting, you will fall to the ground.