Modifier:PlayerMonsterFreezeDamageIncrease1: Difference between revisions

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(PyPoE/ExporterBot/0598654: Mod updater)
 
(PyPoE/ExporterBot/c26984e: Mod updater)
 
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|name                            = of Freezing
|name                            = of Freezing
|mod_type                        = MonsterModAlwaysChill
|mod_type                        = MonsterModAlwaysChill
|stat_text                        = [[Damage type|All Damage]] from [[Hits]] [[Contributes]] to [[Chill]] Magnitude (Hidden)<br>Chills from your Hits always reduce Action Speed by at least 10% (Hidden)
|stat_text                        = [[Damage type|All Damage]] from [[Hit]]s [[Contributes]] to [[Chill]] Magnitude (Hidden)<br>Chills from your Hits always reduce Action Speed by at least 10% (Hidden)
|stat1_id                        = all_damage_can_chill
|stat1_id                        = all_damage_can_chill
|stat1_min                        = 1
|stat1_min                        = 1
Line 14: Line 14:
|stat2_min                        = 10
|stat2_min                        = 10
|stat2_max                        = 10
|stat2_max                        = 10
|spawn_weight1_tag                = default
|spawn_weight1_value              = 0
}}
}}

Latest revision as of 12:13, 13 December 2025

Mod IDPlayerMonsterFreezeDamageIncrease1
Nameof Freezing
GroupsFreezeDamageIncrease
Mod typeMonsterModAlwaysChill
DomainMonster (3)
Generation typeSuffix (2)
Req. level1
EffectAll Damage from Hits Contributes to Chill Magnitude (Hidden)
Chills from your Hits always reduce Action Speed by at least 10% (Hidden)
Granted buff ID
Granted buff value
Granted skill
Tags
Tier text
Stats
#Stat IDMinimumMaximum
1all_damage_can_chill11
2chill_minimum_slow_%1010
Spawn weights
#TagValue
1default0
Generation weights
#TagValue
Vendor offer
AmountItem

PlayerMonsterFreezeDamageIncrease1 is the internal ID of a modifier named "of Freezing".