Modifier:JewelRadiusIncisionChance: Difference between revisions

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(PyPoE/ExporterBot/14597cc: Mod updater)
(PyPoE/ExporterBot/c26984e: Mod updater)
 
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|mod_type                        = IncisionChance
|mod_type                        = IncisionChance
|tags                            = physical_damage, bleed, damage, physical, ailment
|tags                            = physical_damage, bleed, damage, physical, ailment
|stat_text                        = (3-5)% chance for [[Attack]] [[Hits]] to apply [[Incision]]
|stat_text                        = (3-5)% chance for [[Attack]] [[Hit]]s to apply [[Incision]]
|stat1_id                        = chance_to_inflict_incision_on_attack_hit_%
|stat1_id                        = chance_to_inflict_incision_on_attack_hit_%
|stat1_min                        = 3
|stat1_min                        = 3
|stat1_max                        = 5
|stat1_max                        = 5
|spawn_weight1_tag                = str_radius_jewel
|spawn_weight1_value              = 1
|spawn_weight2_tag                = default
|spawn_weight2_value              = 0
}}
}}

Latest revision as of 12:09, 13 December 2025

Mod IDJewelRadiusIncisionChance
NameIncise
GroupsIncisionChance
Mod typeIncisionChance
DomainJewel (11)
Generation typePrefix (1)
Req. level1
Effect(3-5)% chance for Attack Hits to apply Incision
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, bleed, damage, physical, ailment
Tier text
Stats
#Stat IDMinimumMaximum
1chance_to_inflict_incision_on_attack_hit_%35
Spawn weights
#TagValue
1str_radius_jewel1
2default0
Generation weights
#TagValue
Vendor offer
AmountItem

JewelRadiusIncisionChance is the internal ID of a modifier named "Incise".