Heartstopper: Difference between revisions

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|subheader = Keystone
|subheader = Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Heartstopper passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Heartstopper passive skill icon.png]]</div>
|2        = Take 75% less Damage over Time if you've started taking Damage over Time in the past second<br>Take 50% more Damage over Time if you've haven't started taking Damage over Time in the past second  
|2        = Take 50% less Damage over Time if you've started taking Damage over Time in the past second<br>Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
|3 = {{c|flavour|Skip a beat, hold your breath. Too slow a poison, only death.}}
|3 = {{c|flavour|Skip a beat, hold your breath. Too slow a poison, only death.}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|rel=before|
* Now have "Take 50% less Damage over Time if you've started taking Damage over Time in the past second" (previously 75%)
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 19:20, 29 August 2025

Heartstopper
Keystone
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Skip a beat, hold your breath. Too slow a poison, only death.


Heartstopper is a keystone passive skill that lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.

Mechanics

Location

Heartstopper is located on the right side of the passive skill tree.

Version history

Version Changes
Before 0.3.0
  • Now have "Take 50% less Damage over Time if you've started taking Damage over Time in the past second" (previously 75%)
0.1.0
  • Introduced to the game.