Stay Light, Use Cover: Difference between revisions
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(Created page with "{{stub}} {{infocard |header = Stay Light, Use Cover |subheader = Ascendancy Notable Passive Skill |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>File: passive skill icon.png</div> |2 = Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Chance to Evade is 50%<br>Maximum Physical Damage Reduction is 50% }} {{Passive skill box|St...") |
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{{Passive skill box|Stay Light, Use Cover}} | {{Passive skill box|Stay Light, Use Cover}} | ||
'''Stay Light, Use Cover''' is a notable [[Ascendancy passive skill]] for the [[Tactician]] that doubles your [[Armour]] value against incoming hits and | '''Stay Light, Use Cover''' is a notable [[Ascendancy passive skill]] for the [[Tactician]] that doubles your [[Armour]] value against incoming hits and causes enemies to have [[Accuracy]] [[Accuracy#Accuracy penalty|penalty]] to attacks made against you based on distance, but limits your evade chance and physical damage reduction to 50%. | ||
==Mechanics== | ==Mechanics== |
Latest revision as of 13:45, 26 August 2025
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Stay Light, Use Cover
Ascendancy Notable Passive Skill
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Stay Light, Use Cover is a notable Ascendancy passive skill for the Tactician that doubles your Armour value against incoming hits and causes enemies to have Accuracy penalty to attacks made against you based on distance, but limits your evade chance and physical damage reduction to 50%.
Mechanics
Defend with 200% of Armour: Similar modifiers will not stack with this.
Stay Light, Use Cover can mitigate more damage against bigger hits, but limits your effectiveness against smaller hits. It can be useful for builds that stack several types of mitigation, rather than solely stacking armour or percentage damage reduction.
Version history
Version | Changes |
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0.2.0 |
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