Power: Difference between revisions

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{{about|monster power|the [[Charge]]|Power charge}}
{{about|monster power|the [[Charge]]|Power charge}}
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of [[flask]] and [[charm]] charges gained on kill, scaling effect from [[Warcry|Warcries]], and Energy gained for [[Trigger]] gems.
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of [[flask]] and [[charm]] charges gained on kill, scaling effect from [[Warcry|Warcries]], and Energy gained for [[Trigger]] gems. Player-created objects do not have Power.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 01:20, 3 April 2025

Monster Power
Tooltip
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:

Normal: 1
Magic: 2
Rare: 5

Unique monsters always have 20 Power.
This page is about monster power. For the Charge, see Power charge.

Power is a value assigned to each enemy based on their strength and rarity, which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of flask and charm charges gained on kill, scaling effect from Warcries, and Energy gained for Trigger gems. Player-created objects do not have Power.

Version history

Version Changes
0.2.0
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
0.1.0
  • Introduced to the game.