Power: Difference between revisions

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| description            = Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:<br><br>Normal: 1<br>Magic: 2<br>Rare: 5<br><br>Unique monsters always have 20 Power.
| description            = Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:<br><br>Normal: 1<br>Magic: 2<br>Rare: 5<br><br>Unique monsters always have 20 Power.
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{{about|monster power|the [[Charge]]|Power charge}}
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. It is used for refilling [[flask]]s and [[charm]]s, as well as determining the effect of [[Warcries]].
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. It is used for refilling [[flask]]s and [[charm]]s, as well as determining the effect of [[Warcries]].


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 04:25, 18 December 2024

Monster Power
Tooltip
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:

Normal: 1
Magic: 2
Rare: 5

Unique monsters always have 20 Power.
This page is about monster power. For the Charge, see Power charge.

Power is a value assigned to each enemy based on their strength and rarity, which is used to indicate some monsters being more challenging than others. It is used for refilling flasks and charms, as well as determining the effect of Warcries.