...and Protect me from Harm: Difference between revisions

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(updated citation tag with explanation for unconfirmed mechanics, updated example calculation for accuracy, clarified formula presentation, and improved formatting for readability)
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{{Passive skill box|...and Protect me from Harm}}
{{Passive skill box|...and Protect me from Harm}}


{{Citation needed|The mechanic is only infered from the ingame text and is NOT confirmed to work this way by GGG}}
{{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}}


'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that includes your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also gives 40% less evasion rating, this reduction also affects the evasion used for the Physical damage reduction calculation.
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|40% less Evasion Rating}}.


The {{c|mod|40% less Evasion Rating}} modifier and all other evasion rating modifiers apply first, and then the final evasion rating value is added to the armour value when calculating PDR: <pre>pdr = pdrFunction(hit_damage, evasion_rating + armour)</pre>
==Mechanics==
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|40% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:


This does not affect the actual armour value, however, such as through [[Iron Reflexes]].
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre>
 
=== Example Calculation ===
* If the player's base evasion rating is 10,080 and armour is 119:
** Applying "...and Protect me from Harm" reduces evasion to '''60%''', resulting in '''6,048''' evasion.
** The total defensive value becomes '''Armour + Evasion = 119 + 6,048 = 6,167'''.
 
For a hit of 500 damage:
 
<pre>PDR = 6,167 / (6,167 + (12 × 500)) = 6,167 / 12,167 ≈ 50.7%</pre>
 
If combined with [[Acrobatics]] (which imposes 70% less evasion rating), the reductions are multiplicative:
* Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,814
* Total Defensive Value = Armour + Evasion = 119 + 1,814 = 1,933
* PDR = 1,933 / (1,933 + (12 × 500)) = 1,933 / 7,933 ≈ 24.4%
 
=== Important Notes ===
* The added evasion does not modify the actual armour value for interactions such as [[Iron Reflexes]] or any other effect that directly scales with armour.
* This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.


==Version history==
==Version history==

Revision as of 16:07, 31 December 2024


[citation needed]

...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 40% less Evasion Rating.

Mechanics

The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 40% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:

PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))

Example Calculation

  • If the player's base evasion rating is 10,080 and armour is 119:
    • Applying "...and Protect me from Harm" reduces evasion to 60%, resulting in 6,048 evasion.
    • The total defensive value becomes Armour + Evasion = 119 + 6,048 = 6,167.

For a hit of 500 damage:

PDR = 6,167 / (6,167 + (12 × 500)) = 6,167 / 12,167 ≈ 50.7%

If combined with Acrobatics (which imposes 70% less evasion rating), the reductions are multiplicative:

  • Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,814
  • Total Defensive Value = Armour + Evasion = 119 + 1,814 = 1,933
  • PDR = 1,933 / (1,933 + (12 × 500)) = 1,933 / 7,933 ≈ 24.4%

Important Notes

  • The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
  • This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.

Version history

Version Changes
0.1.0d
  • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
0.1.0
  • Introduced to the game.