Projectile: Difference between revisions

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A '''projectile''' is a moving [[attack]] or [[spell]] that usually impacts with targets when it [[hit]]s them. When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.
A '''projectile''' is a moving [[attack]] or [[spell]] that usually impacts with targets when it [[hit]]s them. When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.


==On hit effects==
==Projectile behaviours==
The behaviour of projectiles when they hit a target can be altered by various effects:
The behaviour of projectiles when they hit a target can be altered by various effects:
* [[Pierce]] - causes a projectile to continue through a target to possibly hit more targets behind.
* [[Pierce]] - causes a projectile to continue through a target, allowing it to continue to hit other targets in its path.
* [[Fork]] - causes a projectile to split in half, both halves continuing on behind the first target at an angle.
* [[Fork]] - causes a projectile to fork into two new projectiles, each projectile continuing flight at an angle.
* [[Chain]] - causes a projectile to shoot from a target towards another nearby target.
* [[Chain]] - causes a projectile to redirect towards another nearby target.
A projectile can only do one of these options on hit. If it has the ability to do more than one, Piercing will take priority, then forking if the projectiles hit more targets after piercing is exhausted, then finally chaining after forking is exhausted.


Secondary effects that occur when a projectile hits will occur to targets passed through by any of these, but effects that occur when a projectile explodes or is otherwise destroyed or consumed will not.
Only a single projectile behaviour can occur at once. Pierce takes priority; after all pierces are exhausted, it will fork; after all forks are exhausted, it will attempt to chain.
 
Secondary effects that occur on every hit target will occur when a projectile behaviour happens, but effects that occur when a projectile explodes, reaches end of flight, or is otherwise destroyed or consumed will not.


[[Category:Combat mechanics]]
[[Category:Combat mechanics]]
[[Category:Gem tags]]
[[Category:Gem tags]]

Revision as of 02:03, 18 December 2024

A projectile is a moving attack or spell that usually impacts with targets when it hits them. When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.

Projectile behaviours

The behaviour of projectiles when they hit a target can be altered by various effects:

  • Pierce - causes a projectile to continue through a target, allowing it to continue to hit other targets in its path.
  • Fork - causes a projectile to fork into two new projectiles, each projectile continuing flight at an angle.
  • Chain - causes a projectile to redirect towards another nearby target.

Only a single projectile behaviour can occur at once. Pierce takes priority; after all pierces are exhausted, it will fork; after all forks are exhausted, it will attempt to chain.

Secondary effects that occur on every hit target will occur when a projectile behaviour happens, but effects that occur when a projectile explodes, reaches end of flight, or is otherwise destroyed or consumed will not.