Projectile: Difference between revisions
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
A '''projectile''' is a moving [[attack]] or [[spell]] that usually impacts with targets when it [[hit]]s them. When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified. | A '''projectile''' is a moving [[attack]] or [[spell]] that usually impacts with targets when it [[hit]]s them. When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified. | ||
== | ==Projectile behaviours== | ||
The behaviour of projectiles when they hit a target can be altered by various effects: | The behaviour of projectiles when they hit a target can be altered by various effects: | ||
* [[Pierce]] - causes a projectile to continue through a target to | * [[Pierce]] - causes a projectile to continue through a target, allowing it to continue to hit other targets in its path. | ||
* [[Fork]] - causes a projectile to | * [[Fork]] - causes a projectile to fork into two new projectiles, each projectile continuing flight at an angle. | ||
* [[Chain]] - causes a projectile to | * [[Chain]] - causes a projectile to redirect towards another nearby target. | ||
Secondary effects that occur when a projectile | Only a single projectile behaviour can occur at once. Pierce takes priority; after all pierces are exhausted, it will fork; after all forks are exhausted, it will attempt to chain. | ||
Secondary effects that occur on every hit target will occur when a projectile behaviour happens, but effects that occur when a projectile explodes, reaches end of flight, or is otherwise destroyed or consumed will not. | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
[[Category:Gem tags]] | [[Category:Gem tags]] |
Revision as of 02:03, 18 December 2024
A projectile is a moving attack or spell that usually impacts with targets when it hits them. When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.
Projectile behaviours
The behaviour of projectiles when they hit a target can be altered by various effects:
- Pierce - causes a projectile to continue through a target, allowing it to continue to hit other targets in its path.
- Fork - causes a projectile to fork into two new projectiles, each projectile continuing flight at an angle.
- Chain - causes a projectile to redirect towards another nearby target.
Only a single projectile behaviour can occur at once. Pierce takes priority; after all pierces are exhausted, it will fork; after all forks are exhausted, it will attempt to chain.
Secondary effects that occur on every hit target will occur when a projectile behaviour happens, but effects that occur when a projectile explodes, reaches end of flight, or is otherwise destroyed or consumed will not.