Covered in Oil: Difference between revisions

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(Created page with "{{status | name = Covered in Oil | type = Debuff | description = Movement speed Slowed and inflicted with Fire Exposure.<br>Burning ground or Detonator Skills are guaranteed to Ignite. }} '''Covered in Oil''' is a debuff that causes Movement speed Slowed and inflicted with Fire Exposure.<br>Burning ground or Detonator Skills are guaranteed to Ignite. Category:Debuffs")
 
(added tooltip)
 
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| description            = Movement speed [[Slow]]ed and inflicted with [[Fire Exposure]].<br>[[Burning ground]] or [[Detonator]] Skills are guaranteed to [[Ignite]].
| description            = Movement speed [[Slow]]ed and inflicted with [[Fire Exposure]].<br>[[Burning ground]] or [[Detonator]] Skills are guaranteed to [[Ignite]].
}}
}}
 
{{keyword infobox|Oil}}


'''Covered in Oil''' is a [[debuff]] that causes Movement speed [[Slow]]ed and inflicted with [[Fire Exposure]].<br>[[Burning ground]] or [[Detonator]] Skills are guaranteed to [[Ignite]].
'''Covered in Oil''' is a [[debuff]] that causes Movement speed [[Slow]]ed and inflicted with [[Fire Exposure]].<br>[[Burning ground]] or [[Detonator]] Skills are guaranteed to [[Ignite]].


[[Category:Debuffs]]
[[Category:Debuffs]]

Latest revision as of 15:14, 10 October 2025

Covered in Oil
Debuff
Covered in Oil status icon.png
Movement speed Slowed and inflicted with Fire Exposure.
Burning ground or Detonator Skills are guaranteed to Ignite.
Covered in Oil
Tooltip
Enemies covered in Oil have their movement speed Slowed,Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.

Higher Rarity enemies are less affected by Slows:

15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 75% of their base speed.
are inflicted with Fire ExposureExposure is a type of Debuff that lowers the affected enemy's Total Elemental Resistances. By default it lowers Resistances by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering Resistances, this can cause the enemy's Resistance to become negative.

Higher Rarity enemies are less affected by Exposure:

15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
and have 200% more MagnitudeThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.

Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
of FlammabilityFlammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.

The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
inflicted on them.

Ignited GroundIgnited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 100%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified. or DetonatorDetonator Skills can cause flammable gas, Oil, explosives, and similar effects to explode on contact. Skills will IgniteIgnite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
Oil-covered enemies. This removes the Oil, but the Exposure will remain for the duration of that Ignite.Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.

Covered in Oil is a debuff that causes Movement speed Slowed and inflicted with Fire Exposure.
Burning ground or Detonator Skills are guaranteed to Ignite.