Armour (equipment): Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
Revision as of 20:37, 29 November 2024
Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.
Armour as a category encompasses several item classes: helmets, Body armours, gloves, boots, and off hands.
Armours follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
| Armour name | Strength | Dexterity | Intelligence |
|---|---|---|---|
| Greathelm Plate • Cuirass Mitts Boots Shield |
100% | 0% | 0% |
| Hood • Cap Vest • Coat Bracers Greaves Buckler |
0% | 100% | 0% |
| Tiara • Circlet Robe • Raiment Gloves Sandals Foci |
0% | 0% | 100% |
| Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
| Crown Vestments • Mantle Cuffs Shoes Kite Shield |
50% | 0% | 50% |
| Mask Garb • Jacket Wraps Leggings |
0% | 50% | 50% |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|