Gore Spike: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 4: | Line 4: | ||
Note that this skill scales with current Life values and not maximum Life, resulting in a lower critical damage bonus while damaged, but allows to achieve a higher bonus using [[Overflow]]ed life, such as from [[Life Remnants]]. | Note that this skill scales with current Life values and not maximum Life, resulting in a lower critical damage bonus while damaged, but allows to achieve a higher bonus using [[Overflow]]ed life, such as from [[Life Remnants]]. | ||
This critical damage bonus is not currently reflected in the character's tooltips but is functional.{{bug}}<ref>https://www.pathofexile.com/forum/view-thread/3896692/page/1#p26505894</ref> | |||
==Version history== | ==Version history== | ||
| Line 14: | Line 16: | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 06:32, 4 January 2026
Gore Spike
Ascendancy Notable Passive Skill
1% increased Critical Damage Bonus per 50 current Life [1]
Gore Spike is a notable Ascendancy passive skill for the Blood Mage that grants the player Bonus Critical Hit damage based on their current Life.
Note that this skill scales with current Life values and not maximum Life, resulting in a lower critical damage bonus while damaged, but allows to achieve a higher bonus using Overflowed life, such as from Life Remnants.
This critical damage bonus is not currently reflected in the character's tooltips but is functional.[Likely due to a bug][1]
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.1.0 |
|