Modifier:ReceiveBleedingWhenHitUnique~~1~: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(PyPoE/ExporterBot/0598654: Mod updater)
 
(PyPoE/ExporterBot/14597cc: Mod updater)
 
Line 6: Line 6:
|required_level                  = 1
|required_level                  = 1
|mod_type                        = ReceiveBleedingWhenHit
|mod_type                        = ReceiveBleedingWhenHit
|tags                            = bleed, physical, attack, ailment
|stat_text                        = 50% chance to be inflicted with [[Bleeding]] when Hit
|stat_text                        = 50% chance to be inflicted with [[Bleeding]] when Hit
|stat1_id                        = receive_bleeding_chance_%_when_hit
|stat1_id                        = receive_bleeding_chance_%_when_hit
|stat1_min                        = 50
|stat1_min                        = 50
|stat1_max                        = 50
|stat1_max                        = 50
|tags                            = bleed, physical, attack, ailment
}}
}}

Latest revision as of 19:20, 9 December 2025

Mod IDReceiveBleedingWhenHitUnique__1_
Name
GroupsReceiveBleedingWhenHit
Mod typeReceiveBleedingWhenHit
DomainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect50% chance to be inflicted with Bleeding when Hit
Granted buff ID
Granted buff value
Granted skill
Tagsbleed, physical, attack, ailment
Tier text
Stats
#Stat IDMinimumMaximum
1receive_bleeding_chance_%_when_hit5050
Spawn weights
#TagValue
Generation weights
#TagValue
Vendor offer
AmountItem
The correct title of this page is ReceiveBleedingWhenHitUnique__1_. It appears incorrectly here due to technical restrictions.


ReceiveBleedingWhenHitUnique__1_ is the internal ID of an unnamed modifier.