Modifier:ReceiveBleedingWhenHitUnique~~1~: Difference between revisions
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MefistoBot (talk | contribs) (PyPoE/ExporterBot/0598654: Mod updater) |
MefistoBot (talk | contribs) (PyPoE/ExporterBot/14597cc: Mod updater) |
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|required_level = 1 | |required_level = 1 | ||
|mod_type = ReceiveBleedingWhenHit | |mod_type = ReceiveBleedingWhenHit | ||
|tags = bleed, physical, attack, ailment | |||
|stat_text = 50% chance to be inflicted with [[Bleeding]] when Hit | |stat_text = 50% chance to be inflicted with [[Bleeding]] when Hit | ||
|stat1_id = receive_bleeding_chance_%_when_hit | |stat1_id = receive_bleeding_chance_%_when_hit | ||
|stat1_min = 50 | |stat1_min = 50 | ||
|stat1_max = 50 | |stat1_max = 50 | ||
}} | }} | ||
Latest revision as of 19:20, 9 December 2025
| Mod ID | ReceiveBleedingWhenHitUnique__1_ |
|---|---|
| Name | |
| Groups | ReceiveBleedingWhenHit |
| Mod type | ReceiveBleedingWhenHit |
| Domain | Item (1) |
| Generation type | Intrinsic (3) |
| Req. level | 1 |
| Effect | 50% chance to be inflicted with Bleeding when Hit |
| Granted buff ID | |
| Granted buff value | |
| Granted skill | |
| Tags | bleed, physical, attack, ailment |
| Tier text |
| # | Stat ID | Minimum | Maximum |
|---|---|---|---|
| 1 | receive_bleeding_chance_%_when_hit | 50 | 50 |
| # | Tag | Value |
|---|
| # | Tag | Value |
|---|
| Amount | Item |
|---|
The correct title of this page is ReceiveBleedingWhenHitUnique__1_. It appears incorrectly here due to technical restrictions.
ReceiveBleedingWhenHitUnique__1_ is the internal ID of an unnamed modifier.