Sprint: Difference between revisions
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Sprinting grants 50% increased [[movement speed]]<ref>https://youtu.be/QVoR1PxFKF0?si=RB_MYqZLtv8c1mZf&t=2484</ref>. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the [[character]] is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. There is an option in the settings menu to have the dodge roll keybind toggle sprint instead of requiring it be held down. | Sprinting grants 50% increased [[movement speed]]<ref>https://youtu.be/QVoR1PxFKF0?si=RB_MYqZLtv8c1mZf&t=2484</ref>. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the [[character]] is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. There is an option in the settings menu to have the dodge roll keybind toggle sprint instead of requiring it be held down. | ||
Sprinting can be performed indefinitely, but will end if the player uses a [[skill]], releases the dodge roll button, or runs into a wall, obstacle, enemy, or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill or performing a dodge roll. | Sprinting can be performed indefinitely, but will end if the player uses a [[skill]], releases the dodge roll button, or runs into a wall, obstacle, any unit with collision (enemy or [[ally]]), or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill or performing a dodge roll. | ||
If hit by an enemy while sprinting, the character will be knocked down as if [[heavy stun]]ned. There is a short grace period during the initial startup of the sprint animation that prevents this from happening. The [[Pathfinder]] passive skill [[Running Assault]] prevents the user from getting knocked down while sprinting. | |||
If hit by an enemy while sprinting, the character will be knocked down as if [[heavy stun]]ned. There is a short grace period during the initial startup of the sprint animation | |||
Players will be unable to sprint if the dodge roll is disabled, such as if the character has {{il|page=Blink}} enabled or if [[Unwavering Stance]] is allocated. | Players will be unable to sprint if the dodge roll is disabled, such as if the character has {{il|page=Blink}} enabled or if [[Unwavering Stance]] is allocated. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Sprinting no longer prevents [[heavy stun]] buildup decay. | |||
}} | |||
{{Version history table row|0.3.0c| | {{Version history table row|0.3.0c| | ||
* There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change. | * There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change. | ||
Latest revision as of 14:36, 8 December 2025
Sprinting occurs if the player holds the dodge roll button and completes a dodge roll animation.
Mechanics

Sprinting grants 50% increased movement speed[1]. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the character is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. There is an option in the settings menu to have the dodge roll keybind toggle sprint instead of requiring it be held down.
Sprinting can be performed indefinitely, but will end if the player uses a skill, releases the dodge roll button, or runs into a wall, obstacle, any unit with collision (enemy or ally), or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill or performing a dodge roll.
If hit by an enemy while sprinting, the character will be knocked down as if heavy stunned. There is a short grace period during the initial startup of the sprint animation that prevents this from happening. The Pathfinder passive skill Running Assault prevents the user from getting knocked down while sprinting.
Players will be unable to sprint if the dodge roll is disabled, such as if the character has
BlinkBlinkBuff, Spell, Persistent, Travel
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cast Time: 1.00 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets
Teleports (4–4.9) metresSkills can be managed in the Skills Panel.
enabled or if Unwavering Stance is allocated.
Related unique items
These unique items have effects related to sprint:
| Item | Base item | Stats | |
|---|---|---|---|
| Shankgonne Covered SabatonsArmour: (131-146) Evasion: (117-130)Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20) (10-20)% increased Rarity of Items found +(15-25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200-300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden)"Captain Hiff Greybeard accomplished what nary a Brinerot could: he died of old age. Almost had him a dozen times meself, if it weren't for that damn leg of his... crafty shite..." | Covered Sabatons | 46 | (80-100)% increased Armour and Evasion (10-20)% increased Rarity of Items found +(15-25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200-300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden) |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0c |
|
| 0.3.0 |
|