Gore Spike: Difference between revisions
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|subheader = Ascendancy Notable Passive Skill | |subheader = Ascendancy Notable Passive Skill | ||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:BloodMageCritDamagePerLife passive skill icon.png]]</div> | |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:BloodMageCritDamagePerLife passive skill icon.png]]</div> | ||
|2 = 1% increased Critical Damage Bonus per | |2 = 1% increased Critical Damage Bonus per 50 Life | ||
}} | }} | ||
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'''Gore Spike''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants the player Bonus [[Critical Hit]] damage based on their current [[Life]]. | '''Gore Spike''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants the player Bonus [[Critical Hit]] damage based on their current [[Life]]. | ||
Note that this skill | Note that this skill scales with current Life values and not maximum Life, resulting in a lower critical damage bonus while damaged, but allows to achieve a higher bonus using [[Overflow]]ed life, such as from [[Life Remnants]]. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* The Gore Spike Passive Skill now grants 1% increased Critical Damage Bonus per 50 Life (previously 40), and has swapped locations with the [[Sunder the Flesh]] Notable Passive Skill. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 17:02, 26 August 2025
Gore Spike
Ascendancy Notable Passive Skill
1% increased Critical Damage Bonus per 50 Life
Gore Spike is a notable Ascendancy passive skill for the Blood Mage that grants the player Bonus Critical Hit damage based on their current Life.
Note that this skill scales with current Life values and not maximum Life, resulting in a lower critical damage bonus while damaged, but allows to achieve a higher bonus using Overflowed life, such as from Life Remnants.
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.1.0 |
|