...and Protect me from Harm: Difference between revisions
Jump to navigation
Jump to search
(added exact value) |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{infocard | |||
|header = ...and Protect me from Harm | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:InvokerEvasionGrantsPhysicalDamageReduction passive skill icon.png]]</div> | |||
|2 = Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating<br>50% less Evasion Rating | |||
}} | |||
{{Passive skill box|...and Protect me from Harm}} | {{Passive skill box|...and Protect me from Harm}} | ||
{{Citation needed| | {{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}} | ||
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|50% less Evasion Rating}}. | |||
==Mechanics== | |||
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|50% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes: | |||
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | |||
=== Example Calculation === | |||
* If the player's base evasion rating is 10,080 and armour is 119: | |||
** Applying "...and Protect me from Harm" reduces evasion to '''50%''', resulting in '''5,040''' evasion. | |||
** The total defensive value becomes '''Armour + Evasion = 119 + 5,040 = 5,159'''. | |||
For a hit of 500 damage: | |||
<pre>PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%</pre> | |||
If combined with [[Acrobatics]] (which imposes 75% less evasion rating), the reductions are multiplicative: | |||
* Final Evasion Rating = Base Evasion Rating × 0.6 × 0.25 = 1,260 | |||
* Total Defensive Value = Armour + Evasion = 119 + 1,260 = 1,379 | |||
* PDR = 1,379 / (1,379 + (12 × 500)) = 1,379 / 7,379 ≈ 18.7% | |||
=== Important Notes === | |||
* The added evasion does not modify the actual armour value for interactions such as [[Iron Reflexes]] or any other effect that directly scales with armour. | |||
* This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%). | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table row|0.1.0d| | |||
* Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 14:20, 9 April 2025
...and Protect me from Harm
Ascendancy Notable Passive Skill
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
50% less Evasion Rating
50% less Evasion Rating
...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 50% less Evasion Rating.
Mechanics
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 50% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:
PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))
Example Calculation
- If the player's base evasion rating is 10,080 and armour is 119:
- Applying "...and Protect me from Harm" reduces evasion to 50%, resulting in 5,040 evasion.
- The total defensive value becomes Armour + Evasion = 119 + 5,040 = 5,159.
For a hit of 500 damage:
PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%
If combined with Acrobatics (which imposes 75% less evasion rating), the reductions are multiplicative:
- Final Evasion Rating = Base Evasion Rating × 0.6 × 0.25 = 1,260
- Total Defensive Value = Armour + Evasion = 119 + 1,260 = 1,379
- PDR = 1,379 / (1,379 + (12 × 500)) = 1,379 / 7,379 ≈ 18.7%
Important Notes
- The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
- This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|
0.1.0d |
|
0.1.0 |
|