Module:Data tables/monster stats: Difference between revisions

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local data = { {
local data = {
name = "Monster",
id = "item_drop_slots",
value = 1,
stat_text = "1 item drop slots",
},
{
name = "Monster",
id = "energy_shield_recharge_rate_per_minute_%",
value = 2000,
stat_text = "33.3% of [[Energy Shield]] Recharged per second",
},
{
name = "Monster",
id = "mana_regeneration_rate_per_minute_%",
value = 100,
stat_text = "Regenerate 1.7% of [[Mana]] per second",
},
{
name = "Monster",
id = "base_maximum_mana",
value = 200,
stat_text = "+200 to maximum [[Mana]]",
},
{
name = "Monster",
id = "maximum_physical_damage_reduction_%",
value = 75,
stat_text = "75% to maximum [[Physical Damage]] Reduction",
},
{
name = "Monster",
id = "max_viper_strike_orbs",
value = 4,
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",
},
{
name = "Monster",
id = "base_maximum_fire_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Fire Resistance]]",
},
{
name = "Monster",
id = "base_maximum_cold_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Cold Resistance]]",
},
{
name = "Monster",
id = "base_maximum_lightning_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Lightning Resistance]]",
},
{
name = "Monster",
id = "base_maximum_chaos_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Chaos Resistance]]",
},
{
name = "Monster",
id = "max_fuse_arrow_orbs",
value = 5,
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",
},
{
name = "Monster",
id = "max_fire_beam_stacks",
value = 8,
stat_text = "Can have up to 8 Fire Beam Stacks",
},
{
name = "Monster",
id = "max_charged_attack_stacks",
value = 10,
stat_text = "10 additional maximum [[Blade Flurry]] stages",
},
{
name = "Monster",
id = "base_critical_strike_multiplier",
value = 130,
stat_text = "Base [[Critical Strike]] Multiplier: 130",
},
{
name = "Monster",
id = "critical_ailment_dot_multiplier_+",
value = 30,
stat_text = "+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name = "Monster",
id = "max_endurance_charges",
value = 3,
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
{
name = "Monster",
id = "max_frenzy_charges",
value = 3,
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",
},
{
{
name = "Monster",  
name = 'Monster',
id = "max_power_charges",  
id = 'item_drop_slots',
value = 3,  
value = 1,
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_attack_speed_+%_per_frenzy_charge",  
id = 'energy_shield_recharge_rate_per_minute_%',
value = 15,  
value = 750,
stat_text = "15% increased [[Attack Speed]] per [[Frenzy Charge]]",  
stat_text = '12.5% of maximum Energy Shield Recharged per second',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_cast_speed_+%_per_frenzy_charge",  
id = 'base_maximum_mana',
value = 15,  
value = 200,
stat_text = "15% increased [[Cast Speed]] per [[Frenzy Charge]]",  
stat_text = '+200 to maximum Mana',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "movement_velocity_+%_per_frenzy_charge",  
id = 'maximum_physical_damage_reduction_%',
value = 5,  
value = 75,
stat_text = "5% increased [[Movement Speed]] per [[Frenzy Charge]]",  
stat_text = '+75% to maximum Armour',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "object_inherent_damage_+%_final_per_frenzy_charge",  
id = 'base_maximum_all_resistances_%',
value = 4,  
value = 75,
stat_text = "4% more Damage per [[Frenzy Charge]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "physical_damage_reduction_%_per_endurance_charge",  
id = 'monster_base_flask_charges_percent_of_monster_power',
value = 15,  
value = 50,
stat_text = "15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "resist_all_elements_%_per_endurance_charge",  
id = 'base_critical_hit_damage_bonus',
value = 15,  
value = 30,
stat_text = "+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "critical_strike_chance_+%_per_power_charge",  
id = 'max_endurance_charges',
value = 200,  
value = 3,
stat_text = "200% increased [[Critical Strike Chance]] per [[Power Charge]]",  
stat_text = '+3 to Maximum Endurance Charges',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_block_%",  
id = 'max_frenzy_charges',
value = 75,  
value = 3,
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",  
stat_text = '+3 to Maximum Frenzy Charges',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_maximum_spell_block_%",  
id = 'max_power_charges',
value = 75,  
value = 3,
stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]",  
stat_text = '+3 to Maximum Power Charges',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_number_of_totems_allowed",  
id = 'object_inherent_base_maximum_block_%_from_ot',
value = 1,  
value = 50,
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_number_of_traps_allowed",  
id = 'movement_velocity_cap',
value = 3,  
value = 128,
stat_text = "Can have up to 3 [[Trap|Traps]] placed at a time",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_number_of_remote_mines_allowed",  
id = 'max_azurite_debuff_stacks',
value = 5,  
value = 10,
stat_text = "Can have up to 5 Remote [[Mine|Mines]] placed at a time",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "movement_velocity_cap",  
id = 'ignore_skill_weapon_restrictions',
value = 128,  
value = 1,
stat_text = "[[Movement Speed]] is capped at 128",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_life_leech_rate_%_per_minute",  
id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
value = 1200,  
value = 33,
stat_text = "+20% to Maximum total [[Life]] Recovery per second from [[Leech]]",  
stat_text = '33% more Stun Buildup with Melee Damage',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_mana_leech_rate_%_per_minute",  
id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
value = 1200,  
value = 100,
stat_text = "+20% Maximum total [[Mana]] Recovery per second from [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_energy_shield_leech_rate_%_per_minute",  
id = 'scale_melee_range_to_actor_scale',
value = 600,  
value = 1,
stat_text = "+10% to Maximum total [[Energy Shield]] Recovery per second from [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "monster_ignite_damage_+%_final",  
id = 'use_melee_pattern_range',
value = -80,  
value = 1,
stat_text = "Monsters deal 80% less [[Ignite]] Damage",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "monster_bleeding_damage_+%_final",  
id = 'melee_swing_not_scaled_by_area_modifiers',
value = -86,  
value = 1,
stat_text = "Monsters deal 86% less Bleeding Damage",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "monster_poison_damage_+%_final",  
id = 'actor_scale_+%_limit',
value = -50,  
value = 200,
stat_text = "Monsters deal 50% less [[Poison]] Damage",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "bleeding_moving_damage_%_of_base_override",  
id = 'base_heavy_stun_duration_ms',
value = 500,  
value = 2000,
stat_text = "Bleeding while moving deals 500% of base damage",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "max_azurite_debuff_stacks",  
id = 'melee_defer_damage_prediction',
value = 10,  
value = 1,
stat_text = "Can have up to 10 Azurite Stacks",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "impaled_debuff_base_duration_ms",  
id = 'poise_decay_delay_ms',
value = 8000,  
value = 8000,
stat_text = "Impale lasts 8 seconds",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "impaled_debuff_number_of_reflected_hits",  
id = 'poise_decay_%_per_second',
value = 5,  
value = 5,
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "ignore_skill_weapon_restrictions",  
id = 'base_block_angle_degrees',
value = 1,  
value = 180,
stat_text = "[[Skill]] weapon restrictions are ignored",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "base_total_number_of_sigils_allowed",  
id = 'action_attack_or_cast_time_uses_animation_length',
value = 3,  
value = 1,
stat_text = "You can Cast 3 additional Brands",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_life_leech_amount_per_leech_%_max_life",  
id = 'slow_potency_+%_final_per_additional_player',
value = 10,  
value = -10,
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_mana_leech_amount_per_leech_%_max_mana",  
id = 'check_for_targets_between_initiator_and_projectile_source',
value = 10,  
value = 1,
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",  
id = 'maximum_life_+%_final_per_additional_player',
value = 10,  
value = 50,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "object_inherent_melee_hit_stun_duration_+%_final",  
id = 'maximum_energy_shield_+%_final_per_additional_player',
value = 20,  
value = 50,
stat_text = "Melee [[Hit|hits]] have 20% more Stun Duration",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "scale_melee_range_to_actor_scale",  
id = 'poise_threshold_+%_final_per_additional_player',
value = 1,  
value = 50,
stat_text = "Melee range scaled by model size",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "use_melee_pattern_range",  
id = 'stun_base_duration_override_ms',
value = 1,  
value = 500,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Monster",  
name = 'Monster',
id = "actor_scale_+%_limit",  
id = 'bleeding_moving_damage_%_of_base_override',
value = 200,  
value = 200,
stat_text = "",  
stat_text = '',
}}
}
}
return data
return data

Latest revision as of 13:18, 10 December 2025

Module documentation[create] [purge]
local data = {
	{
		name = 'Monster',
		id = 'item_drop_slots',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'energy_shield_recharge_rate_per_minute_%',
		value = 750,
		stat_text = '12.5% of maximum Energy Shield Recharged per second',
	},
	{
		name = 'Monster',
		id = 'base_maximum_mana',
		value = 200,
		stat_text = '+200 to maximum Mana',
	},
	{
		name = 'Monster',
		id = 'maximum_physical_damage_reduction_%',
		value = 75,
		stat_text = '+75% to maximum Armour',
	},
	{
		name = 'Monster',
		id = 'base_maximum_all_resistances_%',
		value = 75,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'monster_base_flask_charges_percent_of_monster_power',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'base_critical_hit_damage_bonus',
		value = 30,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'max_endurance_charges',
		value = 3,
		stat_text = '+3 to Maximum Endurance Charges',
	},
	{
		name = 'Monster',
		id = 'max_frenzy_charges',
		value = 3,
		stat_text = '+3 to Maximum Frenzy Charges',
	},
	{
		name = 'Monster',
		id = 'max_power_charges',
		value = 3,
		stat_text = '+3 to Maximum Power Charges',
	},
	{
		name = 'Monster',
		id = 'object_inherent_base_maximum_block_%_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'movement_velocity_cap',
		value = 128,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'max_azurite_debuff_stacks',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'ignore_skill_weapon_restrictions',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 33,
		stat_text = '33% more Stun Buildup with Melee Damage',
	},
	{
		name = 'Monster',
		id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'scale_melee_range_to_actor_scale',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'use_melee_pattern_range',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'melee_swing_not_scaled_by_area_modifiers',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'actor_scale_+%_limit',
		value = 200,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'base_heavy_stun_duration_ms',
		value = 2000,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'melee_defer_damage_prediction',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'poise_decay_delay_ms',
		value = 8000,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'poise_decay_%_per_second',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'base_block_angle_degrees',
		value = 180,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'action_attack_or_cast_time_uses_animation_length',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'slow_potency_+%_final_per_additional_player',
		value = -10,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'check_for_targets_between_initiator_and_projectile_source',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'maximum_life_+%_final_per_additional_player',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'maximum_energy_shield_+%_final_per_additional_player',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'poise_threshold_+%_final_per_additional_player',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'stun_base_duration_override_ms',
		value = 500,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'bleeding_moving_damage_%_of_base_override',
		value = 200,
		stat_text = '',
	}
}
return data