Module:Data tables/character stats: Difference between revisions

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local data = { {
local data = {
name = "Character",  
{
id = "level",  
name = 'Character',
value = 1,  
id = 'level',
stat_text = "[[Level]] 1",  
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'is_player',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'energy_shield_recharge_rate_per_minute_%',
value = 750,
stat_text = '12.5% of maximum Energy Shield Recharged per second',
},
{
name = 'Character',
id = 'character_inherent_mana_regeneration_rate_per_minute_%',
value = 240,
stat_text = '',
},
{
name = 'Character',
id = 'base_maximum_all_resistances_%',
value = 75,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_physical_damage_reduction_%',
value = 90,
stat_text = '+90% to maximum Armour',
},
{
name = 'Character',
id = 'object_inherent_base_maximum_block_%_from_ot',
value = 50,
stat_text = '',
},
{
name = 'Character',
id = 'max_viper_strike_orbs',
value = 4,
stat_text = '',
},
{
name = 'Character',
id = 'max_fuse_arrow_orbs',
value = 5,
stat_text = '',
},
{
name = 'Character',
id = 'max_fire_beam_stacks',
value = 8,
stat_text = '',
},
{
name = 'Character',
id = 'base_evasion_rating',
value = 7,
stat_text = '+7 to Evasion Rating',
},
{
name = 'Character',
id = 'life_per_level',
value = 12,
stat_text = '+12 Maximum Life per Level',
},
{
name = 'Character',
id = 'mana_per_level',
value = 4,
stat_text = '+4 Maximum Mana per Level',
},
{
name = 'Character',
id = 'accuracy_rating_per_level',
value = 6,
stat_text = '+6 to Accuracy Rating per Level',
},
{
name = 'Character',
id = 'unarmed_base_critical_strike_chance',
value = 500,
stat_text = '',
},
{
name = 'Character',
id = 'base_critical_hit_damage_bonus',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'max_endurance_charges',
value = 3,
stat_text = '+3 to Maximum Endurance Charges',
},
{
name = 'Character',
id = 'max_frenzy_charges',
value = 3,
stat_text = '+3 to Maximum Frenzy Charges',
},
{
name = 'Character',
id = 'max_power_charges',
value = 3,
stat_text = '+3 to Maximum Power Charges',
},
{
name = 'Character',
id = 'maximum_righteous_charges',
value = 5,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_blood_scythe_charges',
value = 5,
stat_text = '+5 to Maximum Blood Charges',
},
{
name = 'Character',
id = 'base_number_of_traps_allowed',
value = 15,
stat_text = 'Can have up to 15 Traps placed at a time',
},
{
name = 'Character',
id = 'base_number_of_remote_mines_allowed',
value = 15,
stat_text = 'Can have up to 15 Remote Mines placed at a time',
},
},
{
{
name = "Character",  
name = 'Character',
id = "is_player",  
id = 'max_charged_attack_stacks',
value = 1,  
value = 6,
stat_text = "Is player",  
stat_text = '6 additional maximum Blade Flurry stages',
},
},
{
{
name = "Character",  
name = 'Character',
id = "energy_shield_recharge_rate_per_minute_%",  
id = 'max_talisman_degen_stacks',
value = 2000,  
value = 20,
stat_text = "33.3% of [[Energy Shield]] Recharged per second",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "mana_regeneration_rate_per_minute_%",  
id = 'max_frost_nova_stacks',
value = 105,  
value = 20,
stat_text = "Regenerate 1.8% of [[Mana]] per second",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_maximum_fire_damage_resistance_%",  
id = 'max_rampage_stacks',
value = 75,  
value = 1000,
stat_text = "+75% to maximum [[Fire Resistance]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_maximum_cold_damage_resistance_%",  
id = 'damage_+%_per_10_rampage_stacks',
value = 75,  
value = 2,
stat_text = "+75% to maximum [[Cold Resistance]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_maximum_lightning_damage_resistance_%",  
id = 'movement_velocity_+%_per_10_rampage_stacks',
value = 75,  
value = 1,
stat_text = "+75% to maximum [[Lightning Resistance]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_maximum_chaos_damage_resistance_%",  
id = 'pvp_shield_damage_+%_final',
value = 75,  
value = -15,
stat_text = "+75% to maximum [[Chaos Resistance]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_physical_damage_reduction_%",  
id = 'minions_have_labyrinth_trap_degen_effect_+%',
value = 90,  
value = -90,
stat_text = "90% to maximum [[Physical Damage]] Reduction",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_block_%",  
id = 'minion_damage_taken_+%_from_spike_traps_final',
value = 75,  
value = -90,
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_maximum_spell_block_%",  
id = 'minion_damage_taken_+%_from_guillotine_traps_final',
value = 75,  
value = -90,
stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_attack_speed_+%_per_frenzy_charge",  
id = 'traps_explode_on_timeout',
value = 4,  
value = 1,
stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]",  
stat_text = 'Traps Trigger at the end of their Duration',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_cast_speed_+%_per_frenzy_charge",  
id = 'maximum_rage',
value = 4,  
value = 30,
stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]",  
stat_text = '+30 to Maximum Rage',
},
},
{
{
name = "Character",  
name = 'Character',
id = "object_inherent_damage_+%_final_per_frenzy_charge",  
id = 'max_delve_degen_stacks',
value = 4,  
value = 5000,
stat_text = "4% more Damage per [[Frenzy Charge]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "physical_damage_reduction_%_per_endurance_charge",  
id = 'max_azurite_debuff_stacks',
value = 4,  
value = 10,
stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "resist_all_elements_%_per_endurance_charge",  
id = 'melee_variation',
value = 4,  
value = 1,
stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "critical_strike_chance_+%_per_power_charge",  
id = 'base_total_number_of_sigils_allowed',
value = 40,  
value = 3,
stat_text = "40% increased [[Critical Strike Chance]] per [[Power Charge]]",  
stat_text = 'You can Cast 3 additional Brands',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_viper_strike_orbs",  
id = 'enable_movement_skill_animation_skipping',
value = 4,  
value = 1,
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "dual_wield_inherent_attack_speed_+%_final",  
id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
value = 10,  
value = 50,
stat_text = "10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",  
stat_text = '50% more Stun Buildup with Melee Damage',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_fuse_arrow_orbs",  
id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
value = 5,  
value = 50,
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_fire_beam_stacks",  
id = 'additional_insanity_effects_while_delirious',
value = 8,  
value = 1,
stat_text = "Can have up to 8 Fire Beam Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_evasion_rating",  
id = 'max_steel_ammo',
value = 15,  
value = 12,
stat_text = "+15 to [[Evasion Rating]]",  
stat_text = 'Call of Steel has +12 to maximum Steel Shards',
},
},
{
{
name = "Character",  
name = 'Character',
id = "life_per_level",  
id = 'chance_to_deal_triple_damage_%_per_brutal_charge',
value = 12,  
value = 3,
stat_text = "+12 Maximum [[Life]] per [[Level]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "mana_per_level",  
id = 'stun_threshold_+%_per_brutal_charge',
value = 6,  
value = 10,
stat_text = "+6 Maximum [[Mana]] per [[Level]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "accuracy_rating_per_level",  
id = 'elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge',
value = 2,  
value = 12,
stat_text = "+2 [[Accuracy Rating]] per [[Level]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "inherent_block_while_dual_wielding_%",  
id = 'actor_scale_+%_limit',
value = 15,  
value = 100,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_critical_strike_multiplier",  
id = 'mines_invulnerable_for_duration_ms',
value = 150,  
value = 2000,
stat_text = "Base [[Critical Strike]] Multiplier: 150",  
stat_text = 'Mines cannot be Damaged for +2 seconds after being thrown',
},
},
{
{
name = "Character",  
name = 'Character',
id = "critical_ailment_dot_multiplier_+",  
id = 'traps_invulnerable_for_duration_ms',
value = 50,  
value = 2000,
stat_text = "+50% to Damage over Time Multiplier for Ailments from Critical Strikes",  
stat_text = 'Traps cannot be Damaged for +2 seconds after being Thrown',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_endurance_charges",  
id = 'damage_taken_when_hit_+%_final_per_fortification',
value = 3,  
value = -1,
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_frenzy_charges",  
id = 'base_max_fortification',
value = 3,  
value = 20,
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",  
stat_text = '+20 to maximum Fortification',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_power_charges",  
id = 'base_presence_radius',
value = 3,  
value = 40,
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_righteous_charges",  
id = 'mtx_max_killcounter_stacks',
value = 5,  
value = 30000,
stat_text = "Can have up to 5 Righteous [[Charge|Charges]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_blood_scythe_charges",  
id = 'melee_strike_bonus_attack_distance',
value = 5,  
value = 2,
stat_text = "+5 to Maximum Blood [[Charge|Charges]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_number_of_totems_allowed",  
id = 'melee_defer_damage_prediction',
value = 1,  
value = 1,
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_number_of_traps_allowed",  
id = 'accuracy_rating_+%_final_at_max_distance_scaled',
value = 15,  
value = -90,
stat_text = "Can have up to 15 [[Trap|Traps]] placed at a time",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_number_of_remote_mines_allowed",  
id = 'poise_decay_delay_ms',
value = 15,  
value = 2000,
stat_text = "Can have up to 15 Remote [[Mine|Mines]] placed at a time",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_charged_attack_stacks",  
id = 'poise_decay_%_per_second',
value = 6,  
value = 50,
stat_text = "6 additional maximum [[Blade Flurry]] stages",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_talisman_degen_stacks",  
id = 'enable_weapon_sets',
value = 20,  
value = true,
stat_text = "Can have up to 20 Talisman degen Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_frost_nova_stacks",  
id = 'base_number_of_weapon_sets',
value = 20,  
value = 2,
stat_text = "Can have up to 20 Frost Nova Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_rampage_stacks",  
id = 'quadruped_head_turn_duration_ms',
value = 1000,  
value = 100,
stat_text = "Can have up to 1000 [[Rampage]] Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "damage_+%_per_10_rampage_stacks",  
id = 'ignore_talisman_inherent_form_restriction',
value = 2,  
value = 1,
stat_text = "2% increased Damage per 20 [[Rampage]] Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "movement_velocity_+%_per_10_rampage_stacks",  
id = 'base_pay_cost_over_start_of_skill_animation',
value = 1,  
value = 1,
stat_text = "1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "pvp_shield_damage_+%_final",  
id = 'base_knockback_speed_+%',
value = -15,  
value = -30,
stat_text = "15% less [[Shield]] Damage in [[PvP]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_life_leech_rate_%_per_minute",  
id = 'base_maximum_number_of_stored_corpses',
value = 1200,  
value = 10,
stat_text = "+20% to Maximum total [[Life]] Recovery per second from [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_mana_leech_rate_%_per_minute",  
id = 'base_block_angle_degrees',
value = 1200,  
value = 210,
stat_text = "+20% Maximum total [[Mana]] Recovery per second from [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_energy_shield_leech_rate_%_per_minute",  
id = 'base_heavy_stun_duration_ms',
value = 600,  
value = 3000,
stat_text = "+10% to Maximum total [[Energy Shield]] Recovery per second from [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "minions_have_labyrinth_trap_degen_effect_+%",  
id = 'global_resummon_time_ms',
value = -90,  
value = 7500,
stat_text = "[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "minion_damage_taken_+%_from_spike_traps_final",  
id = 'disable_minion_formation',
value = -90,  
value = 1,
stat_text = "[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "minion_damage_taken_+%_from_guillotine_traps_final",  
id = 'can_evade_spells',
value = -90,  
value = 1,
stat_text = "[[Minion|Minions]] take 90% less Damage from Guillotine [[Trap|Traps]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "traps_explode_on_timeout",  
id = 'crossbow_ammo_switch_time_ms',
value = 1,  
value = 300,
stat_text = "[[Trap|Traps]] Trigger at the end of their Duration",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_rage",  
id = 'light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot',
value = 50,  
value = 50,
stat_text = "+50 to Maximum Rage",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_delve_degen_stacks",  
id = 'x_ms_for_number_of_times_stunned_in_past_duration_from_ot',
value = 5000,  
value = 4000,
stat_text = "Can have up to 5000 Darkness Stacks",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_azurite_debuff_stacks",  
id = 'rage_loss_delay_ms',
value = 10,  
value = 4000,
stat_text = "Can have up to 10 Azurite Stacks",  
stat_text = 'Inherent Rage loss starts 4 seconds later',
},
},
{
{
name = "Character",  
name = 'Character',
id = "melee_variation",  
id = 'stun_base_duration_override_ms',
value = 1,  
value = 500,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "impaled_debuff_base_duration_ms",  
id = 'object_inherent_armour_break_amount_+%_final_against_normal_monsters',
value = 8000,  
value = 200,
stat_text = "Impale lasts 8 seconds",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "impaled_debuff_number_of_reflected_hits",  
id = 'object_inherent_armour_break_amount_+%_final_against_magic_monsters',
value = 5,  
value = 100,
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_total_number_of_sigils_allowed",  
id = 'fixed_frost_wall_limit',
value = 3,  
value = 60,
stat_text = "You can Cast 3 additional Brands",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_life_leech_amount_per_leech_%_max_life",  
id = 'player_allow_dodge_roll_cancel',
value = 10,  
value = 1,
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_mana_leech_amount_per_leech_%_max_mana",  
id = 'minimum_number_of_projectiles_to_fire_is_1',
value = 10,  
value = 1,
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",  
id = 'maximum_cold_infusion_stacks',
value = 10,  
value = 3,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",  
stat_text = '+3 to maximum Cold Infusions',
},
},
{
{
name = "Character",  
name = 'Character',
id = "enable_movement_skill_animation_skipping",  
id = 'maximum_fire_infusion_stacks',
value = 1,  
value = 3,
stat_text = "Movement [[Skill|skill]] animations can be skipped",  
stat_text = '+3 to maximum Fire Infusions',
},
},
{
{
name = "Character",  
name = 'Character',
id = "melee_hit_damage_stun_multiplier_+%",  
id = 'maximum_lightning_infusion_stacks',
value = 25,  
value = 3,
stat_text = "Melee Damage counts as 25% more for Stuns",  
stat_text = '+3 to maximum Lightning Infusions',
},
},
{
{
name = "Character",  
name = 'Character',
id = "non_physical_hit_damage_stun_multiplier_+%",  
id = 'base_infusion_duration_ms',
value = -25,  
value = 20000,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "object_inherent_melee_hit_stun_duration_+%_final",  
id = 'maximum_caltrops_allowed',
value = 50,  
value = 20,
stat_text = "Melee [[Hit|hits]] have 50% more Stun Duration",  
stat_text = '+20 to maximum number of Caltrops allowed',
},
},
{
{
name = "Character",  
name = 'Character',
id = "additional_insanity_effects_while_delirious",  
id = 'maximum_briarpatches_allowed',
value = 1,  
value = 20,
stat_text = "Insanity effects while delirious",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "max_steel_ammo",  
id = 'maximum_volatility_allowed_default',
value = 12,  
value = 200,
stat_text = "Call of Steel has +12 to maximum Steel Shards",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "chance_to_deal_triple_damage_%_per_brutal_charge",  
id = 'number_of_banners_allowed',
value = 3,  
value = 1,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "stun_threshold_+%_per_brutal_charge",  
id = 'heat_base_delay_before_decay_ms',
value = 10,  
value = 4000,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "ailment_damage_+%_final_per_affliction_charge",  
id = 'heat_base_decay_rate_ms',
value = 8,  
value = 100,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "non_damaging_ailment_effect_+%_final_per_affliction_charge",  
id = 'branching_fissure_placement_along_main_fissure_variance_%',
value = 8,  
value = 5,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge",  
id = 'branching_fissure_min_branch_angle',
value = 12,  
value = 40,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "actor_scale_+%_limit",  
id = 'branching_fissure_max_branch_angle',
value = 100,  
value = 80,
stat_text = "",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "mines_invulnerable_for_duration_ms",  
id = 'dodge_roll_sprint_minimum_time_ms',
value = 2000,  
value = 100,
stat_text = "[[Mine|Mines]] cannot be Damaged for +2 seconds after being thrown",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "traps_invulnerable_for_duration_ms",  
id = 'dodge_roll_sprint_turn_rate',
value = 2000,  
value = 150,
stat_text = "[[Trap|Traps]] cannot be Damaged for +2 seconds after being Thrown",  
stat_text = '',
},
},
{
{
name = "Character",  
name = 'Character',
id = "damage_taken_when_hit_+%_final_per_fortification",  
id = 'sprint_movement_speed_+%',
value = -1,  
value = 50,
stat_text = "",  
stat_text = '50% increased Movement Speed while Sprinting',
},
},
{
{
name = "Character",  
name = 'Character',
id = "base_max_fortification",  
id = 'sprint_end_stun_linger_duration_ms',
value = 20,  
value = 200,
stat_text = "+20 to maximum Fortification",  
stat_text = '',
}}
}
}
return data
return data

Latest revision as of 08:20, 13 December 2025

Module documentation[create] [purge]
local data = {
	{
		name = 'Character',
		id = 'level',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'is_player',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'energy_shield_recharge_rate_per_minute_%',
		value = 750,
		stat_text = '12.5% of maximum Energy Shield Recharged per second',
	},
	{
		name = 'Character',
		id = 'character_inherent_mana_regeneration_rate_per_minute_%',
		value = 240,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_maximum_all_resistances_%',
		value = 75,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_physical_damage_reduction_%',
		value = 90,
		stat_text = '+90% to maximum Armour',
	},
	{
		name = 'Character',
		id = 'object_inherent_base_maximum_block_%_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_viper_strike_orbs',
		value = 4,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_fuse_arrow_orbs',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_fire_beam_stacks',
		value = 8,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_evasion_rating',
		value = 7,
		stat_text = '+7 to Evasion Rating',
	},
	{
		name = 'Character',
		id = 'life_per_level',
		value = 12,
		stat_text = '+12 Maximum Life per Level',
	},
	{
		name = 'Character',
		id = 'mana_per_level',
		value = 4,
		stat_text = '+4 Maximum Mana per Level',
	},
	{
		name = 'Character',
		id = 'accuracy_rating_per_level',
		value = 6,
		stat_text = '+6 to Accuracy Rating per Level',
	},
	{
		name = 'Character',
		id = 'unarmed_base_critical_strike_chance',
		value = 500,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_critical_hit_damage_bonus',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_endurance_charges',
		value = 3,
		stat_text = '+3 to Maximum Endurance Charges',
	},
	{
		name = 'Character',
		id = 'max_frenzy_charges',
		value = 3,
		stat_text = '+3 to Maximum Frenzy Charges',
	},
	{
		name = 'Character',
		id = 'max_power_charges',
		value = 3,
		stat_text = '+3 to Maximum Power Charges',
	},
	{
		name = 'Character',
		id = 'maximum_righteous_charges',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_blood_scythe_charges',
		value = 5,
		stat_text = '+5 to Maximum Blood Charges',
	},
	{
		name = 'Character',
		id = 'base_number_of_traps_allowed',
		value = 15,
		stat_text = 'Can have up to 15 Traps placed at a time',
	},
	{
		name = 'Character',
		id = 'base_number_of_remote_mines_allowed',
		value = 15,
		stat_text = 'Can have up to 15 Remote Mines placed at a time',
	},
	{
		name = 'Character',
		id = 'max_charged_attack_stacks',
		value = 6,
		stat_text = '6 additional maximum Blade Flurry stages',
	},
	{
		name = 'Character',
		id = 'max_talisman_degen_stacks',
		value = 20,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_frost_nova_stacks',
		value = 20,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_rampage_stacks',
		value = 1000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'damage_+%_per_10_rampage_stacks',
		value = 2,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'movement_velocity_+%_per_10_rampage_stacks',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'pvp_shield_damage_+%_final',
		value = -15,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minions_have_labyrinth_trap_degen_effect_+%',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minion_damage_taken_+%_from_spike_traps_final',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minion_damage_taken_+%_from_guillotine_traps_final',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'traps_explode_on_timeout',
		value = 1,
		stat_text = 'Traps Trigger at the end of their Duration',
	},
	{
		name = 'Character',
		id = 'maximum_rage',
		value = 30,
		stat_text = '+30 to Maximum Rage',
	},
	{
		name = 'Character',
		id = 'max_delve_degen_stacks',
		value = 5000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_azurite_debuff_stacks',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_variation',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_total_number_of_sigils_allowed',
		value = 3,
		stat_text = 'You can Cast 3 additional Brands',
	},
	{
		name = 'Character',
		id = 'enable_movement_skill_animation_skipping',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 50,
		stat_text = '50% more Stun Buildup with Melee Damage',
	},
	{
		name = 'Character',
		id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'additional_insanity_effects_while_delirious',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_steel_ammo',
		value = 12,
		stat_text = 'Call of Steel has +12 to maximum Steel Shards',
	},
	{
		name = 'Character',
		id = 'chance_to_deal_triple_damage_%_per_brutal_charge',
		value = 3,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'stun_threshold_+%_per_brutal_charge',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge',
		value = 12,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'actor_scale_+%_limit',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'mines_invulnerable_for_duration_ms',
		value = 2000,
		stat_text = 'Mines cannot be Damaged for +2 seconds after being thrown',
	},
	{
		name = 'Character',
		id = 'traps_invulnerable_for_duration_ms',
		value = 2000,
		stat_text = 'Traps cannot be Damaged for +2 seconds after being Thrown',
	},
	{
		name = 'Character',
		id = 'damage_taken_when_hit_+%_final_per_fortification',
		value = -1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_max_fortification',
		value = 20,
		stat_text = '+20 to maximum Fortification',
	},
	{
		name = 'Character',
		id = 'base_presence_radius',
		value = 40,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'mtx_max_killcounter_stacks',
		value = 30000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_strike_bonus_attack_distance',
		value = 2,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_defer_damage_prediction',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'accuracy_rating_+%_final_at_max_distance_scaled',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'poise_decay_delay_ms',
		value = 2000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'poise_decay_%_per_second',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'enable_weapon_sets',
		value = true,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_number_of_weapon_sets',
		value = 2,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'quadruped_head_turn_duration_ms',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'ignore_talisman_inherent_form_restriction',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_pay_cost_over_start_of_skill_animation',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_knockback_speed_+%',
		value = -30,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_maximum_number_of_stored_corpses',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_block_angle_degrees',
		value = 210,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_heavy_stun_duration_ms',
		value = 3000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'global_resummon_time_ms',
		value = 7500,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'disable_minion_formation',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'can_evade_spells',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'crossbow_ammo_switch_time_ms',
		value = 300,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'x_ms_for_number_of_times_stunned_in_past_duration_from_ot',
		value = 4000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'rage_loss_delay_ms',
		value = 4000,
		stat_text = 'Inherent Rage loss starts 4 seconds later',
	},
	{
		name = 'Character',
		id = 'stun_base_duration_override_ms',
		value = 500,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'object_inherent_armour_break_amount_+%_final_against_normal_monsters',
		value = 200,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'object_inherent_armour_break_amount_+%_final_against_magic_monsters',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'fixed_frost_wall_limit',
		value = 60,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'player_allow_dodge_roll_cancel',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minimum_number_of_projectiles_to_fire_is_1',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_cold_infusion_stacks',
		value = 3,
		stat_text = '+3 to maximum Cold Infusions',
	},
	{
		name = 'Character',
		id = 'maximum_fire_infusion_stacks',
		value = 3,
		stat_text = '+3 to maximum Fire Infusions',
	},
	{
		name = 'Character',
		id = 'maximum_lightning_infusion_stacks',
		value = 3,
		stat_text = '+3 to maximum Lightning Infusions',
	},
	{
		name = 'Character',
		id = 'base_infusion_duration_ms',
		value = 20000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_caltrops_allowed',
		value = 20,
		stat_text = '+20 to maximum number of Caltrops allowed',
	},
	{
		name = 'Character',
		id = 'maximum_briarpatches_allowed',
		value = 20,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_volatility_allowed_default',
		value = 200,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'number_of_banners_allowed',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'heat_base_delay_before_decay_ms',
		value = 4000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'heat_base_decay_rate_ms',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'branching_fissure_placement_along_main_fissure_variance_%',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'branching_fissure_min_branch_angle',
		value = 40,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'branching_fissure_max_branch_angle',
		value = 80,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'dodge_roll_sprint_minimum_time_ms',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'dodge_roll_sprint_turn_rate',
		value = 150,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'sprint_movement_speed_+%',
		value = 50,
		stat_text = '50% increased Movement Speed while Sprinting',
	},
	{
		name = 'Character',
		id = 'sprint_end_stun_linger_duration_ms',
		value = 200,
		stat_text = '',
	}
}
return data