Module:Data tables/character stats: Difference between revisions

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local data = {
local data = {
{
{
name="Character",
name = 'Character',
id="level",
id = 'level',
value=1,
value = 1,
stat_text="Level 1",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="is_player",
id = 'is_player',
value=1,
value = 1,
stat_text="Is player",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="energy_shield_recharge_rate_per_minute_%",
id = 'energy_shield_recharge_rate_per_minute_%',
value=1200,
value = 750,
stat_text="20% of Energy Shield Recharged per second",
stat_text = '12.5% of maximum Energy Shield Recharged per second',
},
},
{
{
name="Character",
name = 'Character',
id="mana_regeneration_rate_per_minute_%",
id = 'character_inherent_mana_regeneration_rate_per_minute_%',
value=105,
value = 240,
stat_text="Regenerate 1.8% of Mana per second",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_maximum_fire_damage_resistance_%",
id = 'base_maximum_all_resistances_%',
value=75,
value = 75,
stat_text="+75% to maximum Fire Resistance",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_maximum_cold_damage_resistance_%",
id = 'maximum_physical_damage_reduction_%',
value=75,
value = 90,
stat_text="+75% to maximum Cold Resistance",
stat_text = '+90% to maximum Armour',
},
},
{
{
name="Character",
name = 'Character',
id="base_maximum_lightning_damage_resistance_%",
id = 'object_inherent_base_maximum_block_%_from_ot',
value=75,
value = 50,
stat_text="+75% to maximum Lightning Resistance",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_maximum_chaos_damage_resistance_%",
id = 'max_viper_strike_orbs',
value=75,
value = 4,
stat_text="+75% to maximum Chaos Resistance",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_physical_damage_reduction_%",
id = 'max_fuse_arrow_orbs',
value=90,
value = 5,
stat_text="90% to maximum Physical Damage Reduction",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_block_%",
id = 'max_fire_beam_stacks',
value=75,
value = 8,
stat_text="+75% to maximum Chance to Block Attack Damage",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_maximum_spell_block_%",
id = 'base_evasion_rating',
value=75,
value = 7,
stat_text="+75% to maximum Chance to Block Spell Damage",
stat_text = '+7 to Evasion Rating',
},
},
{
{
name="Character",
name = 'Character',
id="base_attack_speed_+%_per_frenzy_charge",
id = 'life_per_level',
value=4,
value = 12,
stat_text="4% increased Attack Speed per Frenzy Charge",
stat_text = '+12 Maximum Life per Level',
},
},
{
{
name="Character",
name = 'Character',
id="base_cast_speed_+%_per_frenzy_charge",
id = 'mana_per_level',
value=4,
value = 4,
stat_text="4% increased Cast Speed per Frenzy Charge",
stat_text = '+4 Maximum Mana per Level',
},
},
{
{
name="Character",
name = 'Character',
id="object_inherent_damage_+%_final_per_frenzy_charge",
id = 'accuracy_rating_per_level',
value=4,
value = 6,
stat_text="4% more Damage per Frenzy Charge",
stat_text = '+6 to Accuracy Rating per Level',
},
},
{
{
name="Character",
name = 'Character',
id="physical_damage_reduction_%_per_endurance_charge",
id = 'unarmed_base_critical_strike_chance',
value=4,
value = 500,
stat_text="4% additional Physical Damage Reduction per Endurance Charge",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="resist_all_elements_%_per_endurance_charge",
id = 'base_critical_hit_damage_bonus',
value=4,
value = 100,
stat_text="+4% to all Elemental Resistances per Endurance Charge",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="critical_strike_chance_+%_per_power_charge",
id = 'max_endurance_charges',
value=40,
value = 3,
stat_text="40% increased Critical Strike Chance per Power Charge",
stat_text = '+3 to Maximum Endurance Charges',
},
},
{
{
name="Character",
name = 'Character',
id="max_viper_strike_orbs",
id = 'max_frenzy_charges',
value=4,
value = 3,
stat_text="Can have up to 4 Viper Strike Orbs",
stat_text = '+3 to Maximum Frenzy Charges',
},
},
{
{
name="Character",
name = 'Character',
id="dual_wield_inherent_attack_speed_+%_final",
id = 'max_power_charges',
value=10,
value = 3,
stat_text="10% more Attack Speed while Dual Wielding",
stat_text = '+3 to Maximum Power Charges',
},
},
{
{
name="Character",
name = 'Character',
id="dual_wield_inherent_physical_attack_damage_+%_final",
id = 'maximum_righteous_charges',
value=20,
value = 5,
stat_text="20% more Attack Physical Damage while Dual Wielding",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_fuse_arrow_orbs",
id = 'maximum_blood_scythe_charges',
value=5,
value = 5,
stat_text="Can have up to 5 Explosive Arrow Stacks",
stat_text = '+5 to Maximum Blood Charges',
},
},
{
{
name="Character",
name = 'Character',
id="max_fire_beam_stacks",
id = 'base_number_of_traps_allowed',
value=8,
value = 15,
stat_text="Can have up to 8 Fire Beam Stacks",
stat_text = 'Can have up to 15 Traps placed at a time',
},
},
{
{
name="Character",
name = 'Character',
id="base_evasion_rating",
id = 'base_number_of_remote_mines_allowed',
value=53,
value = 15,
stat_text="+53 to Evasion Rating",
stat_text = 'Can have up to 15 Remote Mines placed at a time',
},
},
{
{
name="Character",
name = 'Character',
id="life_per_level",
id = 'max_charged_attack_stacks',
value=12,
value = 6,
stat_text="+12 Maximum Life per Level",
stat_text = '6 additional maximum Blade Flurry stages',
},
},
{
{
name="Character",
name = 'Character',
id="mana_per_level",
id = 'max_talisman_degen_stacks',
value=6,
value = 20,
stat_text="+6 Maximum Mana per Level",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="accuracy_rating_per_level",
id = 'max_frost_nova_stacks',
value=2,
value = 20,
stat_text="+2 Accuracy Rating per Level",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="evasion_rating_per_level",
id = 'max_rampage_stacks',
value=300,
value = 1000,
stat_text="+3 Evasion Rating per Level",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="block_while_dual_wielding_%",
id = 'damage_+%_per_10_rampage_stacks',
value=15,
value = 2,
stat_text="+15% Chance to Block Attack Damage while Dual Wielding",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_critical_strike_multiplier",
id = 'movement_velocity_+%_per_10_rampage_stacks',
value=150,
value = 1,
stat_text="Base Critical Strike Multiplier: 150",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="critical_ailment_dot_multiplier_+",
id = 'pvp_shield_damage_+%_final',
value=50,
value = -15,
stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_endurance_charges",
id = 'minions_have_labyrinth_trap_degen_effect_+%',
value=3,
value = -90,
stat_text="+3 to Maximum Endurance Charges",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_frenzy_charges",
id = 'minion_damage_taken_+%_from_spike_traps_final',
value=3,
value = -90,
stat_text="+3 to Maximum Frenzy Charges",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_power_charges",
id = 'minion_damage_taken_+%_from_guillotine_traps_final',
value=3,
value = -90,
stat_text="+3 to Maximum Power Charges",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_righteous_charges",
id = 'traps_explode_on_timeout',
value=5,
value = 1,
stat_text="",
stat_text = 'Traps Trigger at the end of their Duration',
},
},
{
{
name="Character",
name = 'Character',
id="base_number_of_totems_allowed",
id = 'maximum_rage',
value=1,
value = 30,
stat_text="+1 to maximum number of Summoned Totems",
stat_text = '+30 to Maximum Rage',
},
},
{
{
name="Character",
name = 'Character',
id="base_number_of_traps_allowed",
id = 'max_delve_degen_stacks',
value=15,
value = 5000,
stat_text="Can have up to 15 Traps placed at a time",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_number_of_remote_mines_allowed",
id = 'max_azurite_debuff_stacks',
value=15,
value = 10,
stat_text="Can have up to 15 Remote Mines placed at a time",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_corrupted_blood_stacks",
id = 'melee_variation',
value=20,
value = 1,
stat_text="Can have up to 20 Corrupted Blood Stacks",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_corrupted_blood_rain_stacks",
id = 'base_total_number_of_sigils_allowed',
value=20,
value = 3,
stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
stat_text = 'You can Cast 3 additional Brands',
},
},
{
{
name="Character",
name = 'Character',
id="max_charged_attack_stacks",
id = 'enable_movement_skill_animation_skipping',
value=6,
value = 1,
stat_text="6 additional maximum Blade Flurry stages",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_talisman_degen_stacks",
id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
value=20,
value = 50,
stat_text="",
stat_text = '50% more Stun Buildup with Melee Damage',
},
},
{
{
name="Character",
name = 'Character',
id="max_frost_nova_stacks",
id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
value=20,
value = 50,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_dodge_chance_%",
id = 'additional_insanity_effects_while_delirious',
value=75,
value = 1,
stat_text="Can have up to 75% Dodge Chance",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_spell_dodge_chance_%",
id = 'max_steel_ammo',
value=75,
value = 12,
stat_text="Can have up to 75% Spell Dodge Chance",
stat_text = 'Call of Steel has +12 to maximum Steel Shards',
},
},
{
{
name="Character",
name = 'Character',
id="max_rampage_stacks",
id = 'chance_to_deal_triple_damage_%_per_brutal_charge',
value=1000,
value = 3,
stat_text="Can have up to 1000 Rampage Stacks",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="damage_+%_per_10_rampage_stacks",
id = 'stun_threshold_+%_per_brutal_charge',
value=2,
value = 10,
stat_text="2% increased Damage per 10 Rampage Stacks",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="movement_velocity_+%_per_10_rampage_stacks",
id = 'elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge',
value=1,
value = 12,
stat_text="1% increased Movement Speed per 20 Rampage Stacks",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="pvp_shield_damage_+%_final",
id = 'actor_scale_+%_limit',
value=-15,
value = 100,
stat_text="15% less Shield Damage in PvP",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_life_leech_rate_%_per_minute",
id = 'mines_invulnerable_for_duration_ms',
value=1200,
value = 2000,
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
stat_text = 'Mines cannot be Damaged for +2 seconds after being thrown',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_mana_leech_rate_%_per_minute",
id = 'traps_invulnerable_for_duration_ms',
value=1200,
value = 2000,
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
stat_text = 'Traps cannot be Damaged for +2 seconds after being Thrown',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_energy_shield_leech_rate_%_per_minute",
id = 'damage_taken_when_hit_+%_final_per_fortification',
value=600,
value = -1,
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="minions_have_labyrinth_trap_degen_effect_+%",
id = 'base_max_fortification',
value=-90,
value = 20,
stat_text="",
stat_text = '+20 to maximum Fortification',
},
},
{
{
name="Character",
name = 'Character',
id="minion_damage_taken_+%_from_spike_traps_final",
id = 'base_presence_radius',
value=-90,
value = 40,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="minion_damage_taken_+%_from_guillotine_traps_final",
id = 'mtx_max_killcounter_stacks',
value=-90,
value = 30000,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="traps_explode_on_timeout",
id = 'melee_strike_bonus_attack_distance',
value=1,
value = 2,
stat_text="Traps Trigger at the end of their Duration",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_rage",
id = 'melee_defer_damage_prediction',
value=50,
value = 1,
stat_text="+50 to Maximum Rage",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_delve_degen_stacks",
id = 'accuracy_rating_+%_final_at_max_distance_scaled',
value=5000,
value = -90,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="max_azurite_debuff_stacks",
id = 'poise_decay_delay_ms',
value=10,
value = 2000,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="melee_variation",
id = 'poise_decay_%_per_second',
value=1,
value = 50,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="impaled_debuff_base_duration_ms",
id = 'enable_weapon_sets',
value=8000,
value = true,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="impaled_debuff_number_of_reflected_hits",
id = 'base_number_of_weapon_sets',
value=5,
value = 2,
stat_text="Impales you inflict last 5 additional Hits",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="base_total_number_of_sigils_allowed",
id = 'quadruped_head_turn_duration_ms',
value=3,
value = 100,
stat_text="You can Cast 3 additional Brands",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_life_leech_amount_per_leech_%_max_life",
id = 'ignore_talisman_inherent_form_restriction',
value=10,
value = 1,
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_mana_leech_amount_per_leech_%_max_mana",
id = 'base_pay_cost_over_start_of_skill_animation',
value=10,
value = 1,
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
id = 'base_knockback_speed_+%',
value=10,
value = -30,
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="enable_movement_skill_animation_skipping",
id = 'base_maximum_number_of_stored_corpses',
value=1,
value = 10,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="melee_hit_damage_stun_multiplier_+%",
id = 'base_block_angle_degrees',
value=25,
value = 210,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="non_physical_hit_damage_stun_multiplier_+%",
id = 'base_heavy_stun_duration_ms',
value=-25,
value = 3000,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="object_inherent_melee_hit_stun_duration_+%_final",
id = 'global_resummon_time_ms',
value=50,
value = 7500,
stat_text="",
stat_text = '',
},
},
{
{
name="Character",
name = 'Character',
id="additional_insanity_effects_while_delirious",
id = 'disable_minion_formation',
value=1,
value = 1,
stat_text="",
stat_text = '',
},
},
 
{
name = 'Character',
id = 'can_evade_spells',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'crossbow_ammo_switch_time_ms',
value = 300,
stat_text = '',
},
{
name = 'Character',
id = 'light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot',
value = 50,
stat_text = '',
},
{
name = 'Character',
id = 'x_ms_for_number_of_times_stunned_in_past_duration_from_ot',
value = 4000,
stat_text = '',
},
{
name = 'Character',
id = 'rage_loss_delay_ms',
value = 4000,
stat_text = 'Inherent Rage loss starts 4 seconds later',
},
{
name = 'Character',
id = 'stun_base_duration_override_ms',
value = 500,
stat_text = '',
},
{
name = 'Character',
id = 'object_inherent_armour_break_amount_+%_final_against_normal_monsters',
value = 200,
stat_text = '',
},
{
name = 'Character',
id = 'object_inherent_armour_break_amount_+%_final_against_magic_monsters',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'fixed_frost_wall_limit',
value = 60,
stat_text = '',
},
{
name = 'Character',
id = 'player_allow_dodge_roll_cancel',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'minimum_number_of_projectiles_to_fire_is_1',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_cold_infusion_stacks',
value = 3,
stat_text = '+3 to maximum Cold Infusions',
},
{
name = 'Character',
id = 'maximum_fire_infusion_stacks',
value = 3,
stat_text = '+3 to maximum Fire Infusions',
},
{
name = 'Character',
id = 'maximum_lightning_infusion_stacks',
value = 3,
stat_text = '+3 to maximum Lightning Infusions',
},
{
name = 'Character',
id = 'base_infusion_duration_ms',
value = 20000,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_caltrops_allowed',
value = 20,
stat_text = '+20 to maximum number of Caltrops allowed',
},
{
name = 'Character',
id = 'maximum_briarpatches_allowed',
value = 20,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_volatility_allowed_default',
value = 200,
stat_text = '',
},
{
name = 'Character',
id = 'number_of_banners_allowed',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'heat_base_delay_before_decay_ms',
value = 4000,
stat_text = '',
},
{
name = 'Character',
id = 'heat_base_decay_rate_ms',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'branching_fissure_placement_along_main_fissure_variance_%',
value = 5,
stat_text = '',
},
{
name = 'Character',
id = 'branching_fissure_min_branch_angle',
value = 40,
stat_text = '',
},
{
name = 'Character',
id = 'branching_fissure_max_branch_angle',
value = 80,
stat_text = '',
},
{
name = 'Character',
id = 'dodge_roll_sprint_minimum_time_ms',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'dodge_roll_sprint_turn_rate',
value = 150,
stat_text = '',
},
{
name = 'Character',
id = 'sprint_movement_speed_+%',
value = 50,
stat_text = '50% increased Movement Speed while Sprinting',
},
{
name = 'Character',
id = 'sprint_end_stun_linger_duration_ms',
value = 200,
stat_text = '',
}
}
}
return data
return data

Latest revision as of 08:20, 13 December 2025

Module documentation[create] [purge]
local data = {
	{
		name = 'Character',
		id = 'level',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'is_player',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'energy_shield_recharge_rate_per_minute_%',
		value = 750,
		stat_text = '12.5% of maximum Energy Shield Recharged per second',
	},
	{
		name = 'Character',
		id = 'character_inherent_mana_regeneration_rate_per_minute_%',
		value = 240,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_maximum_all_resistances_%',
		value = 75,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_physical_damage_reduction_%',
		value = 90,
		stat_text = '+90% to maximum Armour',
	},
	{
		name = 'Character',
		id = 'object_inherent_base_maximum_block_%_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_viper_strike_orbs',
		value = 4,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_fuse_arrow_orbs',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_fire_beam_stacks',
		value = 8,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_evasion_rating',
		value = 7,
		stat_text = '+7 to Evasion Rating',
	},
	{
		name = 'Character',
		id = 'life_per_level',
		value = 12,
		stat_text = '+12 Maximum Life per Level',
	},
	{
		name = 'Character',
		id = 'mana_per_level',
		value = 4,
		stat_text = '+4 Maximum Mana per Level',
	},
	{
		name = 'Character',
		id = 'accuracy_rating_per_level',
		value = 6,
		stat_text = '+6 to Accuracy Rating per Level',
	},
	{
		name = 'Character',
		id = 'unarmed_base_critical_strike_chance',
		value = 500,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_critical_hit_damage_bonus',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_endurance_charges',
		value = 3,
		stat_text = '+3 to Maximum Endurance Charges',
	},
	{
		name = 'Character',
		id = 'max_frenzy_charges',
		value = 3,
		stat_text = '+3 to Maximum Frenzy Charges',
	},
	{
		name = 'Character',
		id = 'max_power_charges',
		value = 3,
		stat_text = '+3 to Maximum Power Charges',
	},
	{
		name = 'Character',
		id = 'maximum_righteous_charges',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_blood_scythe_charges',
		value = 5,
		stat_text = '+5 to Maximum Blood Charges',
	},
	{
		name = 'Character',
		id = 'base_number_of_traps_allowed',
		value = 15,
		stat_text = 'Can have up to 15 Traps placed at a time',
	},
	{
		name = 'Character',
		id = 'base_number_of_remote_mines_allowed',
		value = 15,
		stat_text = 'Can have up to 15 Remote Mines placed at a time',
	},
	{
		name = 'Character',
		id = 'max_charged_attack_stacks',
		value = 6,
		stat_text = '6 additional maximum Blade Flurry stages',
	},
	{
		name = 'Character',
		id = 'max_talisman_degen_stacks',
		value = 20,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_frost_nova_stacks',
		value = 20,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_rampage_stacks',
		value = 1000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'damage_+%_per_10_rampage_stacks',
		value = 2,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'movement_velocity_+%_per_10_rampage_stacks',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'pvp_shield_damage_+%_final',
		value = -15,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minions_have_labyrinth_trap_degen_effect_+%',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minion_damage_taken_+%_from_spike_traps_final',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minion_damage_taken_+%_from_guillotine_traps_final',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'traps_explode_on_timeout',
		value = 1,
		stat_text = 'Traps Trigger at the end of their Duration',
	},
	{
		name = 'Character',
		id = 'maximum_rage',
		value = 30,
		stat_text = '+30 to Maximum Rage',
	},
	{
		name = 'Character',
		id = 'max_delve_degen_stacks',
		value = 5000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_azurite_debuff_stacks',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_variation',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_total_number_of_sigils_allowed',
		value = 3,
		stat_text = 'You can Cast 3 additional Brands',
	},
	{
		name = 'Character',
		id = 'enable_movement_skill_animation_skipping',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 50,
		stat_text = '50% more Stun Buildup with Melee Damage',
	},
	{
		name = 'Character',
		id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'additional_insanity_effects_while_delirious',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'max_steel_ammo',
		value = 12,
		stat_text = 'Call of Steel has +12 to maximum Steel Shards',
	},
	{
		name = 'Character',
		id = 'chance_to_deal_triple_damage_%_per_brutal_charge',
		value = 3,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'stun_threshold_+%_per_brutal_charge',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge',
		value = 12,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'actor_scale_+%_limit',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'mines_invulnerable_for_duration_ms',
		value = 2000,
		stat_text = 'Mines cannot be Damaged for +2 seconds after being thrown',
	},
	{
		name = 'Character',
		id = 'traps_invulnerable_for_duration_ms',
		value = 2000,
		stat_text = 'Traps cannot be Damaged for +2 seconds after being Thrown',
	},
	{
		name = 'Character',
		id = 'damage_taken_when_hit_+%_final_per_fortification',
		value = -1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_max_fortification',
		value = 20,
		stat_text = '+20 to maximum Fortification',
	},
	{
		name = 'Character',
		id = 'base_presence_radius',
		value = 40,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'mtx_max_killcounter_stacks',
		value = 30000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_strike_bonus_attack_distance',
		value = 2,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'melee_defer_damage_prediction',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'accuracy_rating_+%_final_at_max_distance_scaled',
		value = -90,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'poise_decay_delay_ms',
		value = 2000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'poise_decay_%_per_second',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'enable_weapon_sets',
		value = true,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_number_of_weapon_sets',
		value = 2,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'quadruped_head_turn_duration_ms',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'ignore_talisman_inherent_form_restriction',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_pay_cost_over_start_of_skill_animation',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_knockback_speed_+%',
		value = -30,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_maximum_number_of_stored_corpses',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_block_angle_degrees',
		value = 210,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'base_heavy_stun_duration_ms',
		value = 3000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'global_resummon_time_ms',
		value = 7500,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'disable_minion_formation',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'can_evade_spells',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'crossbow_ammo_switch_time_ms',
		value = 300,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'x_ms_for_number_of_times_stunned_in_past_duration_from_ot',
		value = 4000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'rage_loss_delay_ms',
		value = 4000,
		stat_text = 'Inherent Rage loss starts 4 seconds later',
	},
	{
		name = 'Character',
		id = 'stun_base_duration_override_ms',
		value = 500,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'object_inherent_armour_break_amount_+%_final_against_normal_monsters',
		value = 200,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'object_inherent_armour_break_amount_+%_final_against_magic_monsters',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'fixed_frost_wall_limit',
		value = 60,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'player_allow_dodge_roll_cancel',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'minimum_number_of_projectiles_to_fire_is_1',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_cold_infusion_stacks',
		value = 3,
		stat_text = '+3 to maximum Cold Infusions',
	},
	{
		name = 'Character',
		id = 'maximum_fire_infusion_stacks',
		value = 3,
		stat_text = '+3 to maximum Fire Infusions',
	},
	{
		name = 'Character',
		id = 'maximum_lightning_infusion_stacks',
		value = 3,
		stat_text = '+3 to maximum Lightning Infusions',
	},
	{
		name = 'Character',
		id = 'base_infusion_duration_ms',
		value = 20000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_caltrops_allowed',
		value = 20,
		stat_text = '+20 to maximum number of Caltrops allowed',
	},
	{
		name = 'Character',
		id = 'maximum_briarpatches_allowed',
		value = 20,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'maximum_volatility_allowed_default',
		value = 200,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'number_of_banners_allowed',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'heat_base_delay_before_decay_ms',
		value = 4000,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'heat_base_decay_rate_ms',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'branching_fissure_placement_along_main_fissure_variance_%',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'branching_fissure_min_branch_angle',
		value = 40,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'branching_fissure_max_branch_angle',
		value = 80,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'dodge_roll_sprint_minimum_time_ms',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'dodge_roll_sprint_turn_rate',
		value = 150,
		stat_text = '',
	},
	{
		name = 'Character',
		id = 'sprint_movement_speed_+%',
		value = 50,
		stat_text = '50% increased Movement Speed while Sprinting',
	},
	{
		name = 'Character',
		id = 'sprint_end_stun_linger_duration_ms',
		value = 200,
		stat_text = '',
	}
}
return data