Module:Data tables/monster stats: Difference between revisions

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(more custom stat texts and interwikis)
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local data = {
local data = {
{
{
name="Monster",
name = 'Monster',
id="item_drop_slots",
id = 'item_drop_slots',
value=1,
value = 1,
stat_text="1 item drop slots",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="energy_shield_recharge_rate_per_minute_%",
id = 'energy_shield_recharge_rate_per_minute_%',
value=1200,
value = 750,
stat_text="20% of [[Energy Shield]] Recharged per second",
stat_text = '12.5% of maximum Energy Shield Recharged per second',
},
},
{
{
name="Monster",
name = 'Monster',
id="mana_regeneration_rate_per_minute_%",
id = 'base_maximum_mana',
value=100,
value = 200,
stat_text="Regenerate 1.7% of [[Mana]] per second",
stat_text = '+200 to maximum Mana',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_maximum_mana",
id = 'maximum_physical_damage_reduction_%',
value=200,
value = 75,
stat_text="+200 to maximum [[Mana]]",
stat_text = '+75% to maximum Armour',
},
},
{
{
name="Monster",
name = 'Monster',
id="maximum_physical_damage_reduction_%",
id = 'base_maximum_all_resistances_%',
value=75,
value = 75,
stat_text="75% to maximum [[Physical Damage]] Reduction",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_viper_strike_orbs",
id = 'monster_base_flask_charges_percent_of_monster_power',
value=4,
value = 50,
stat_text="Can have up to 4 [[Viper Strike]] Orbs",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_maximum_fire_damage_resistance_%",
id = 'base_critical_hit_damage_bonus',
value=75,
value = 30,
stat_text="+75% to maximum [[Fire Resistance]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_maximum_cold_damage_resistance_%",
id = 'max_endurance_charges',
value=75,
value = 3,
stat_text="+75% to maximum [[Cold Resistance]]",
stat_text = '+3 to Maximum Endurance Charges',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_maximum_lightning_damage_resistance_%",
id = 'max_frenzy_charges',
value=75,
value = 3,
stat_text="+75% to maximum [[Lightning Resistance]]",
stat_text = '+3 to Maximum Frenzy Charges',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_maximum_chaos_damage_resistance_%",
id = 'max_power_charges',
value=75,
value = 3,
stat_text="+75% to maximum [[Chaos Resistance]]",
stat_text = '+3 to Maximum Power Charges',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_fuse_arrow_orbs",
id = 'object_inherent_base_maximum_block_%_from_ot',
value=5,
value = 50,
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_fire_beam_stacks",
id = 'movement_velocity_cap',
value=8,
value = 128,
stat_text="Can have up to 8 Fire Beam Stacks",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_charged_attack_stacks",
id = 'max_azurite_debuff_stacks',
value=10,
value = 10,
stat_text="10 additional maximum [[Blade Flurry]] stages",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_critical_strike_multiplier",
id = 'ignore_skill_weapon_restrictions',
value=130,
value = 1,
stat_text="Base [[Critical Strike]] Multiplier: 130",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="critical_ailment_dot_multiplier_+",
id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
value=30,
value = 33,
stat_text="+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
stat_text = '33% more Stun Buildup with Melee Damage',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_endurance_charges",
id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
value=3,
value = 100,
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_frenzy_charges",
id = 'scale_melee_range_to_actor_scale',
value=3,
value = 1,
stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_power_charges",
id = 'use_melee_pattern_range',
value=3,
value = 1,
stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_attack_speed_+%_per_frenzy_charge",
id = 'melee_swing_not_scaled_by_area_modifiers',
value=15,
value = 1,
stat_text="15% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_cast_speed_+%_per_frenzy_charge",
id = 'actor_scale_+%_limit',
value=15,
value = 200,
stat_text="15% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="movement_velocity_+%_per_frenzy_charge",
id = 'base_heavy_stun_duration_ms',
value=5,
value = 2000,
stat_text="5% increased [[Movement Speed]] per [[Frenzy]] [[Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="object_inherent_damage_+%_final_per_frenzy_charge",
id = 'melee_defer_damage_prediction',
value=4,
value = 1,
stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="physical_damage_reduction_%_per_endurance_charge",
id = 'poise_decay_delay_ms',
value=15,
value = 8000,
stat_text="15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="resist_all_elements_%_per_endurance_charge",
id = 'poise_decay_%_per_second',
value=15,
value = 5,
stat_text="+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="critical_strike_chance_+%_per_power_charge",
id = 'base_block_angle_degrees',
value=200,
value = 180,
stat_text="200% increased [[Critical Strike Chance]] per [[Power Charge]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="maximum_block_%",
id = 'action_attack_or_cast_time_uses_animation_length',
value=75,
value = 1,
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_number_of_totems_allowed",
id = 'slow_potency_+%_final_per_additional_player',
value=1,
value = -10,
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_number_of_traps_allowed",
id = 'check_for_targets_between_initiator_and_projectile_source',
value=3,
value = 1,
stat_text="Can have up to 3 [[Trap|Traps]] placed at a time",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="base_number_of_remote_mines_allowed",
id = 'maximum_life_+%_final_per_additional_player',
value=5,
value = 50,
stat_text="Can have up to 5 Remote [[Mine|Mines]] placed at a time",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_corrupted_blood_stacks",
id = 'maximum_energy_shield_+%_final_per_additional_player',
value=20,
value = 50,
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="max_corrupted_blood_rain_stacks",
id = 'poise_threshold_+%_final_per_additional_player',
value=20,
value = 50,
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="maximum_dodge_chance_%",
id = 'stun_base_duration_override_ms',
value=75,
value = 500,
stat_text="Can have up to 75% [[Dodge]] Chance",
stat_text = '',
},
},
{
{
name="Monster",
name = 'Monster',
id="maximum_spell_dodge_chance_%",
id = 'bleeding_moving_damage_%_of_base_override',
value=75,
value = 200,
stat_text="Can have up to 75% [[Spell Dodge]] Chance",
stat_text = '',
},
}
{
name="Monster",
id="movement_velocity_cap",
value=128,
stat_text="[[Movement Speed]] is capped at 128",
},
{
name="Monster",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
{
name="Monster",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
{
name="Monster",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
{
name="Monster",
id="monster_ignite_damage_+%_final",
value=-50,
stat_text="Monsters deal 50% less [[Ignite]] Damage",
},
{
name="Monster",
id="monster_bleeding_damage_+%_final",
value=-86,
stat_text="Monsters deal 86% less Bleeding Damage",
},
{
name="Monster",
id="monster_poison_damage_+%_final",
value=-50,
stat_text="Monsters deal 50% less [[Poison]] Damage",
},
{
name="Monster",
id="bleeding_moving_damage_%_of_base_override",
value=500,
stat_text="Bleeding while moving deals 500% of base damage",
},
{
name="Monster",
id="max_azurite_debuff_stacks",
value=10,
stat_text="Can have up to 10 Azurite Stacks",
},
{
name="Monster",
id="impaled_debuff_base_duration_ms",
value=8000,
stat_text="Impale lasts 8 seconds",
},
{
name="Monster",
id="impaled_debuff_number_of_reflected_hits",
value=5,
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
},
{
name="Monster",
id="ignore_skill_weapon_restrictions",
value=1,
stat_text="[[Skill]] weapon restrictions are ignored",
},
{
name="Monster",
id="base_total_number_of_sigils_allowed",
value=3,
stat_text="You can Cast 3 additional Brands",
},
{
name="Monster",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
{
name="Monster",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
{
name="Monster",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
{
name="Monster",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=20,
stat_text="Melee [[Hit|hits]] have 20% more Stun Duration",
},
{
name="Monster",
id="scale_melee_range_to_actor_scale",
value=1,
stat_text="Melee range scaled by model size",
},
{
name="Monster",
id="use_melee_pattern_range",
value=1,
stat_text="",
},
 
}
}
return data
return data

Latest revision as of 13:18, 10 December 2025

Module documentation[create] [purge]
local data = {
	{
		name = 'Monster',
		id = 'item_drop_slots',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'energy_shield_recharge_rate_per_minute_%',
		value = 750,
		stat_text = '12.5% of maximum Energy Shield Recharged per second',
	},
	{
		name = 'Monster',
		id = 'base_maximum_mana',
		value = 200,
		stat_text = '+200 to maximum Mana',
	},
	{
		name = 'Monster',
		id = 'maximum_physical_damage_reduction_%',
		value = 75,
		stat_text = '+75% to maximum Armour',
	},
	{
		name = 'Monster',
		id = 'base_maximum_all_resistances_%',
		value = 75,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'monster_base_flask_charges_percent_of_monster_power',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'base_critical_hit_damage_bonus',
		value = 30,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'max_endurance_charges',
		value = 3,
		stat_text = '+3 to Maximum Endurance Charges',
	},
	{
		name = 'Monster',
		id = 'max_frenzy_charges',
		value = 3,
		stat_text = '+3 to Maximum Frenzy Charges',
	},
	{
		name = 'Monster',
		id = 'max_power_charges',
		value = 3,
		stat_text = '+3 to Maximum Power Charges',
	},
	{
		name = 'Monster',
		id = 'object_inherent_base_maximum_block_%_from_ot',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'movement_velocity_cap',
		value = 128,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'max_azurite_debuff_stacks',
		value = 10,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'ignore_skill_weapon_restrictions',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 33,
		stat_text = '33% more Stun Buildup with Melee Damage',
	},
	{
		name = 'Monster',
		id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
		value = 100,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'scale_melee_range_to_actor_scale',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'use_melee_pattern_range',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'melee_swing_not_scaled_by_area_modifiers',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'actor_scale_+%_limit',
		value = 200,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'base_heavy_stun_duration_ms',
		value = 2000,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'melee_defer_damage_prediction',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'poise_decay_delay_ms',
		value = 8000,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'poise_decay_%_per_second',
		value = 5,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'base_block_angle_degrees',
		value = 180,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'action_attack_or_cast_time_uses_animation_length',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'slow_potency_+%_final_per_additional_player',
		value = -10,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'check_for_targets_between_initiator_and_projectile_source',
		value = 1,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'maximum_life_+%_final_per_additional_player',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'maximum_energy_shield_+%_final_per_additional_player',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'poise_threshold_+%_final_per_additional_player',
		value = 50,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'stun_base_duration_override_ms',
		value = 500,
		stat_text = '',
	},
	{
		name = 'Monster',
		id = 'bleeding_moving_damage_%_of_base_override',
		value = 200,
		stat_text = '',
	}
}
return data