Modifier:LocalChanceToBleedUnique~~1~~: Difference between revisions
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|required_level = 1 | |required_level = 1 | ||
|mod_type = LocalChanceToBleed | |mod_type = LocalChanceToBleed | ||
|tags = bleed, physical, attack, ailment | |||
|stat_text = 50% chance to cause [[Bleeding]] on [[Hit]] | |stat_text = 50% chance to cause [[Bleeding]] on [[Hit]] | ||
|stat1_id = local_chance_to_bleed_on_hit_% | |stat1_id = local_chance_to_bleed_on_hit_% | ||
|stat1_min = 50 | |stat1_min = 50 | ||
|stat1_max = 50 | |stat1_max = 50 | ||
}} | }} | ||
Latest revision as of 19:16, 9 December 2025
| Mod ID | LocalChanceToBleedUnique__1__ |
|---|---|
| Name | |
| Groups | LocalChanceToBleed |
| Mod type | LocalChanceToBleed |
| Domain | Item (1) |
| Generation type | Intrinsic (3) |
| Req. level | 1 |
| Effect | 50% chance to cause Bleeding on Hit |
| Granted buff ID | |
| Granted buff value | |
| Granted skill | |
| Tags | bleed, physical, attack, ailment |
| Tier text |
| # | Stat ID | Minimum | Maximum |
|---|---|---|---|
| 1 | local_chance_to_bleed_on_hit_% | 50 | 50 |
| # | Tag | Value |
|---|
| # | Tag | Value |
|---|
| Amount | Item |
|---|
The correct title of this page is LocalChanceToBleedUnique__1__. It appears incorrectly here due to technical restrictions.
LocalChanceToBleedUnique__1__ is the internal ID of an unnamed modifier.