Modifier:LocalChanceToBleedUnique~~1~~: Difference between revisions

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(PyPoE/ExporterBot/0598654: Mod updater)
 
(PyPoE/ExporterBot/14597cc: Mod updater)
 
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|required_level                  = 1
|required_level                  = 1
|mod_type                        = LocalChanceToBleed
|mod_type                        = LocalChanceToBleed
|tags                            = bleed, physical, attack, ailment
|stat_text                        = 50% chance to cause [[Bleeding]] on [[Hit]]
|stat_text                        = 50% chance to cause [[Bleeding]] on [[Hit]]
|stat1_id                        = local_chance_to_bleed_on_hit_%
|stat1_id                        = local_chance_to_bleed_on_hit_%
|stat1_min                        = 50
|stat1_min                        = 50
|stat1_max                        = 50
|stat1_max                        = 50
|tags                            = bleed, physical, attack, ailment
}}
}}

Latest revision as of 19:16, 9 December 2025

Mod IDLocalChanceToBleedUnique__1__
Name
GroupsLocalChanceToBleed
Mod typeLocalChanceToBleed
DomainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect50% chance to cause Bleeding on Hit
Granted buff ID
Granted buff value
Granted skill
Tagsbleed, physical, attack, ailment
Tier text
Stats
#Stat IDMinimumMaximum
1local_chance_to_bleed_on_hit_%5050
Spawn weights
#TagValue
Generation weights
#TagValue
Vendor offer
AmountItem
The correct title of this page is LocalChanceToBleedUnique__1__. It appears incorrectly here due to technical restrictions.


LocalChanceToBleedUnique__1__ is the internal ID of an unnamed modifier.