Volatility: Difference between revisions
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{{for|the support gem|Volatility (support gem)}} | {{for|the support gem|Volatility (support gem)}} | ||
{{ | {{keyword infobox|Volatility}} | ||
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}} | |||
'''Volatility''' is a status effect. When Volatility expires, the affected target take 100 [[physical damage]] per stack of Volatility you had on you and gain 1% of damage as extra [[chaos damage]] per stack for 10 seconds. | '''Volatility''' is a status effect. When Volatility expires, the affected target take 100 [[physical damage]] per stack of Volatility you had on you and gain 1% of damage as extra [[chaos damage]] per stack for 10 seconds. | ||
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If the player [[character]] [[death|dies]] through taking damage from Volatility, the following text will be output to the chat as a death message: {{c|normal|<Player> has detonated.}} | If the player [[character]] [[death|dies]] through taking damage from Volatility, the following text will be output to the chat as a death message: {{c|normal|<Player> has detonated.}} | ||
==Related | ==Related skills== | ||
{{ | {{Skill table | ||
|where= items.class_id LIKE "%Gem | |where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | ||
AND items.stat_text LIKE "%volatility%" | |||
| | }} | ||
===Persistent skills=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND items.stat_text LIKE "%volatility%" | |||
}} | |||
==Related support gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND items.stat_text LIKE "%volatility%" | |||
}} | }} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Effects which set a maximum for Volatility now properly do so instead of being additive with the default cap of 200. | |||
}} | |||
{{Version history table row|0.2.0e| | {{Version history table row|0.2.0e| | ||
* (Hotfix 4) The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable '[[Controlled Chaos]]'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time. | * (Hotfix 4) The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable '[[Controlled Chaos]]'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time. |
Latest revision as of 13:59, 10 October 2025
For the support gem, see Volatility (support gem).
Volatility
Tooltip
Volatility explodes after 4 seconds, dealing 100 PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile Power, GainingDamage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain. 1% of Damage as ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility.
Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile Power, GainingDamage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain. 1% of Damage as ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility.
Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.
Volatility is a status effect. When Volatility expires, the affected target take 100 physical damage per stack of Volatility you had on you and gain 1% of damage as extra chaos damage per stack for 10 seconds.
Mechanics
Volatility by itself has no inherent effects. Volatility lasts 4 seconds and gaining stacks of Volatility will refresh the duration. There is a cooldown of 0.1 seconds between gaining stacks of Volatility.
Volatility is capped at 200 stacks by default. Controlled Chaos will change the limit to 30, overriding other modifiers to this maximum.
If the player character dies through taking damage from Volatility, the following text will be output to the chat as a death message: <Player> has detonated.
Related skills
Gem | Tier | ![]() | ![]() | ![]() |
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Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
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Related support gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Category: Catharsis Tier: 2Support Requirements: +5 IntSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.Supported Skill requires 20 Volatility on you to use Using Supported Skills will explode a random amount of Volatility on youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Volatility Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
Related unique items
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Version history
Version | Changes |
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0.3.0 |
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0.2.0e |
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0.2.0 |
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