Iron Will: Difference between revisions
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{{ | {{Keyword infobox|IronWill}} | ||
'''Iron Will''' grants increased [[spell]] [[damage]] based on [[strength]] but removes strength's inherent bonus to maximum [[life]]. | |||
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'''Iron Will''' | |||
==Unique items== | ==Unique items== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* Clarified the wording of the Iron Grip and Iron Will Keystone effects. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category: | [[Category:Keywords]] |
Latest revision as of 10:47, 10 October 2025
Iron Will
Tooltip
Gain no inherent bonus from StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
1% increased SpellSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. damage per 2 StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
1% increased SpellSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. damage per 2 StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Iron Will grants increased spell damage based on strength but removes strength's inherent bonus to maximum life.
Unique items
IrongraspIrongrasp
Vagabond ArmourArmour: 67
Evasion: 56
Movement Speed: -4.0%Requires Level 16, 20 Str, 20 Dex(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron WillA power unknown aids your own.
Version history
Version | Changes |
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0.2.0 |
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0.1.0 |
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