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{{Keyword infobox|WeaponSets}}
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'''Weapon sets''' are two sets of different main hand and off hand slots that can be swapped between during gameplay. Players can also assign a certain amount of [[passive skill]] points to weapon sets individually.
 
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Weapon sets are 2 different main-hand and off-hand slots that can be swapped between during gameplay.
==Mechanics==
Characters can equip two sets of [[weapon]]s or [[off hand]]s. Each of your [[skill]]s can be assigned one or both specific weapon sets as long as they are compatible with the equipped items; if a skill is assigned to the opposite weapon set only, the weapon set is swapped automatically when using that skill. Certain skills such as [[Blink (disambiguation)|Blink]] must be assigned to both weapon slots to be usable.


== Weapon Set Passive Points ==
It is also possible to switch between them manually through a keybind for weapon swapping or in the inventory panel. The default weapon swap keybind is {{key press|X}}.


Players can assign points to weapon sets through bonus objectives completed during '''Acts 1-3''' of both the '''Normal''' and '''Cruel''' difficulties. Completing these objectives rewards the player with a [[Book of Specialisation]], which can be used to gain weapon set passive points. A total of '''24 points''' can be earned on completion of both difficulties. These points can be distributed as follows:
You can set an equipment to be used in both weapon slots by right-clicking the weapon set button from the Equipment menu.


* '''Set 1:''' Up to a maximum of '''24 points'''.
== Weapon set passive skill points==
* '''Set 2:''' Up to a maximum of '''24 points'''.
{{Keyword infobox|WeaponSetPassiveSkillPoints}}
* Alternatively you can use the points under both sets as a normal [[Passive Skill Tree]] point.
Players can assign [[passive skill]]s for a specific weapon set by using '''Weapon Set Passive Skill Points''' to flexibly allocate different passive skills for different skills. Weapon set passives require an equivalent number of unallocated regular passive skill points to allocate. They do not inherently grant extra passive skill points. Instead, they convert a number of your passive skill points into weapon set passive skill points. [[Keystone passive skill]]s and [[jewel]] sockets cannot be assigned to separate weapon sets.


For more information on how Weapon Specialisation points interact with the passive skill tree and to learn where the first [[Book of Specialisation]] can be found, visit the [[Passive Skill Tree#Weapon Specialisation|Passive Skill Tree - Weapon Specialisation]] page.
These can be obtained from certain [[boss]]es or [[quest]]s in the [[act]]s which reward a [[Book of Specialisation]], or certain bonus objectives. A total of '''24 points''' can be earned across the campaign:


=== Bonus Objective Details ===
;Act 1
* Defeat [[The Crowbell]]
* Complete {{ql|The Lost Lute}}
;Act 2
* Defeat [[Kabala, Constrictor Queen]]
* Complete {{ql|Tradition's Toll}}
;Act 3
* Defeat [[Mighty Silverfist]]
* Perform the Blood Sacrifice in [[Aggorat]] with the {{il|Sacrificial Heart}}
;Act 4
* Defeat [[The Blind Beast]] ({{il|Bile-Soaked Tome}})
* Speak to Hinekora in the [[Trial of the Ancestors]] ({{il|Tattoo of Hinekora}})
;Interlude
* Defeat [[Oswin, the Dread Warden]] ({{il|Warden's Ledger}})
* Defeat [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]] then speak to [[Risu]]
* Defeat [[The Abominable Yeti]] then speak to [[Hilda]]
* Complete all three Interlude areas then speak to [[The Hooded One]] in [[Kingsmarch]]


Each act typically provides '''4 points''' through the completion of '''2 bonus objectives''' ('''2 points''' per objective). Completing these objectives rewards a [[Book of Specialisation]]. To use the book:
These points can be distributed as follows:


# Open your inventory.
* '''Set 1:''' Up to a maximum of '''24 points'''.
# Select the [[Book of Specialisation]] from your inventory.
* '''Set 2:''' Up to a maximum of '''24 points'''.
# Follow the prompts to assign the points to one of the weapon sets or leave them unassigned as "normal points."


To find the exact bonus objectives and their requirements for each act, visit the [[Act]] page. The objectives are displayed in the '''World HUD''' (default key: '''U''' on PC) with the description: '''Grants two weapon set passive skill points'''.
The [[Witchhunter]] notable [[Weapon Master]] converts an additional 100 regular passive points into weapon set passive points.


=== Notes ===
The same number of weapon set passive skill points must be unspecced in order to reallocate them as a regular passive skill point.


* Weapon set points are unique to each set and cannot exceed the limit of '''24 points''' per set.
==Version history==
* The [[Book of Specialisation]] must be used to apply the points.
{{Version history table header}}
* As the game is in early access, this information is subject to change. Please report discrepancies or updates.
{{Version history table row|0.3.0|
* Swapping weapons is now instant.
* Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.
* [[Shapeshift]] no longer has its own weapon set.{{Undocumented}}
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
[[Category:Game mechanics]]
{{sister|poewiki=Weapon swap}}

Latest revision as of 10:24, 10 October 2025

Weapon Sets
Tooltip
Your character has two Weapon Sets that can be used independently by equipping items into both sets.

By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.

In addition to changing your active items, Weapon Sets also have dedicated Passive Skill PointsWeapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree. that can be allocated differently in each Weapon Set.

Weapon Sets can have differing amounts of available Spirit,Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
due to weapons with Spirit (such as SceptresSceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.

Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
), Weapon Set Passive Skills,Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree. or PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon Sets.

Weapon sets are two sets of different main hand and off hand slots that can be swapped between during gameplay. Players can also assign a certain amount of passive skill points to weapon sets individually.

Mechanics

Characters can equip two sets of weapons or off hands. Each of your skills can be assigned one or both specific weapon sets as long as they are compatible with the equipped items; if a skill is assigned to the opposite weapon set only, the weapon set is swapped automatically when using that skill. Certain skills such as Blink must be assigned to both weapon slots to be usable.

It is also possible to switch between them manually through a keybind for weapon swapping or in the inventory panel. The default weapon swap keybind is X.

You can set an equipment to be used in both weapon slots by right-clicking the weapon set button from the Equipment menu.

Weapon set passive skill points

Weapon Set Passive Skill Points
Tooltip
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree.

Players can assign passive skills for a specific weapon set by using Weapon Set Passive Skill Points to flexibly allocate different passive skills for different skills. Weapon set passives require an equivalent number of unallocated regular passive skill points to allocate. They do not inherently grant extra passive skill points. Instead, they convert a number of your passive skill points into weapon set passive skill points. Keystone passive skills and jewel sockets cannot be assigned to separate weapon sets.

These can be obtained from certain bosses or quests in the acts which reward a Book of Specialisation, or certain bonus objectives. A total of 24 points can be earned across the campaign:

Act 1
Act 2
Act 3
Act 4
Interlude

These points can be distributed as follows:

  • Set 1: Up to a maximum of 24 points.
  • Set 2: Up to a maximum of 24 points.

The Witchhunter notable Weapon Master converts an additional 100 regular passive points into weapon set passive points.

The same number of weapon set passive skill points must be unspecced in order to reallocate them as a regular passive skill point.

Version history

Version Changes
0.3.0
  • Swapping weapons is now instant.
  • Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.
  • Shapeshift no longer has its own weapon set.[Undocumented]
0.1.0
  • Introduced to the game.