|explicit1_text = (40-60)% increased Evasion and Energy Shield
|explicit1_text = (40-60)% increased Evasion and Energy Shield
|explicit2_text = +(10-20)% to all Elemental Resistances
|explicit2_text = +(10-20)% to all Elemental Resistances
|explicit3_text = Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
|explicit3_text = Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
|explicit4_text = Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
|explicit4_text = Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
|explicit5_text = Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
|explicit5_text = Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
|flavour_text = "The ice seared his naked feet<br>As the lightning stilled his heart,<br>But it was the flames upon his lover's face<br>That roused him to vengeance."<br>- From 'The Three Dragons' by Victario of Sarn
|flavour_text = "The ice seared his naked feet<br>As the lightning stilled his heart,<br>But it was the flames upon his lover's face<br>That roused him to vengeance."<br>- From 'The Three Dragons' by Victario of Sarn
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==Mechanics==
==Mechanics==
{{c|mod|Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance}}: This allows lightning damage to contribute to [[freeze]] buildup, but does not cause lightning damage to [[chill]].
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0c|
* Items with Required Level 46 now require Level 45 instead, and their requirements and stats have been adjusted. Required Dexterity/Intelligence reduced to 36 (from 37) and Evasion reduced to 87 (from 89). This change applies to existing items. {{Undocumented}}
}}
{{Version history table row|0.1.1f|
* Updated the description on The Three Dragons Unique to clarify that Cold Damage from Hits does not contribute to Freeze Buildup.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
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{{Navbox Unique Items}}
{{Navbox Unique Items}}
{{sister|poewiki}}
Latest revision as of 13:33, 12 September 2025
The Three Dragons Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn
Metadata Item class: Helmet
The Three Dragons is a uniqueSolid MaskSolid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 36 Dex, 36 Int.
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance: This allows lightning damage to contribute to freeze buildup, but does not cause lightning damage to chill.
Item acquisition
The Three Dragons can drop anywhere. It can be chanced.
Items with Required Level 46 now require Level 45 instead, and their requirements and stats have been adjusted. Required Dexterity/Intelligence reduced to 36 (from 37) and Evasion reduced to 87 (from 89). This change applies to existing items. [Undocumented]