Version 0.3.0c: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Patch)
(No difference)

Revision as of 06:44, 12 September 2025

Version History
0.3.0b
September 4, 2025
0.3.0c
September 11, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.3.0c released by Grinding Gear Games.[1]

Changes and Improvements

  • There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
  • The Undying Will Monster modifier no longer affects other Rare Monsters with Undying Will.
  • Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier.
  • The duration of the ground effects from the Infested Cadaver and Blackblooded Proboscite Abyssal Monsters has been halved.
  • Zelina, Blood Priestess no longer heals from her attacks that hit player minions.
  • The sorcerers surrounding Torvian, Hand of the Saviour's arena now have visuals indicating when they are actively empowering Torivan.
  • Various skills used by The Prisoner are now red-flash abilities.
  • Improved how the Vessel of Kulemak's cold beams function in party play.
  • Draiocht Hengestones, Karui Beacons, and Temporal Tether all now dynamically spawn near the player on Map completion.
  • Many Act Four Monsters can now be bound as Spectres.
  • Ancestral Warrior Totem now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set.
  • The Gemling Legionnaire's Integrated Efficiency Passive Skill now actually applies by modifying each skill, which means those modifications also apply to minions from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems.
  • Chance to not consume crossbow ammo stats found on Ammo Conversation support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly.
  • Volcanic Fissure's fissure limit is now displayed and can be modified by sources of + to limit.
  • Toxic Domain now requires a Bow, Spear, or Crossbow to use.
  • The His Scattering Calamity Skill granted by The Unborn Lich Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect Duration.
  • The Turn the Clock Forward Notable Passive Skill once again provides 15% increased Projectile Speed.
  • The Fairgraves' Curse Unique Bow can once again be obtained.
  • Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button.
  • Boulder Ants are no longer considered beasts, and have been temporarily disabled as a Spectre.
  • Updated the wording on Omen of the Sovereign, Omen of the Liege and Omen of the Blackblooded to clarify that they can only be used with Weapons and Jewellery.
  • Updated the Molten Shrine world map icon to indicate that it provides a permanent bonus.
  • Improved the performance of some Abyssal Monster skill effects.
  • Improved audio telegraphing for some Abyssal Monster skills.
  • Improved the performance of some Abyssal Monster modifiers.
  • Improved the performance of the Benedictus, First Herald of Utopia boss fight.
  • Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills.
  • Improved the visibility of The Seven Pillars world map icon for Qimah.
  • Improved stash and stash settings navigation when using a controller.
  • The Hostile Takeover Quest can now be completed by speaking to Ange in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in Shoreline Hideout specifically.
  • The Stash and Guild Stash in The Ziggurat Refuge have swapped locations.
  • Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
  • Re-enabled the Demonfire Ember Fusillade microtransaction.
  • Time of Need's audio no longer plays in hideout areas.

Bug Fixes

  • Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
  • Fixed a bug where you could not target objects while sprinting.
  • Fixed a bug where Crossbows occasionally jammed and ignored reload/shoot inputs when the reload button was released too soon.
  • Fixed a bug with Herald of Plague where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base spread radius to itself again.
  • Fixed a bug with Berserk where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base stats to itself again.
  • Fixed a bug where the Feast of Flesh Skill was not granting any recovery on consuming a corpse.
  • Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic Growth, Magma Barrier, Whirlwind Lance (whirlwind only), Freezing Mark, Voltaic Mark, and Bloodhound's Mark.
  • Fixed a bug which caused Blasphemy to become indefinitely disabled in a weapon set after you failed to meet the Spirit requirements for it.
  • Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction.
  • Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play.
  • Fixed a bug where Living Lightning Support was not triggering correctly after the explosion of a Poison Cloud.
  • Fixed a bug where Rapid Casting III was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds.
  • Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the Corpsewade Unique Boots.
  • Fixed a bug where Ancestral Warrior Totem using Molten Blast would deal no damage if you are dual wielding Maces.
  • Fixed a bug where Perfection Support's buff couldn't accumulate more than one stack and wasn't being removed properly.
  • Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard.
  • Fixed an issue where too much Area of Effect could prevent Shield Wall from being used with the Ahn's Citadel Lineage Support.
  • Fixed a bug where the benefits provided by Quality on Banner Skills were not functioning correctly.
  • Fixed a bug where allocating the same weapon for each weapon set with the Giant's Blood Keystone allocated could cause your second weapon set to become invalid after area transitions.
  • Fixed a bug where charges gained because of the Combat Frenzy skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
  • Fixed an issue preventing Orb of Storms and Solar Orb from being supported by Unleash. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.
  • Fixed a bug where Sealed Vaults could sometimes fail to spawn an Idol of Estazunti nearby.
  • Fixed a bug where the Boar, Fox, Ox, and Rabbit Talismans could not be obtained.
  • Fixed a bug where Essences that can be applied to Armour could not be applied to Foci and Bucklers.
  • Fixed a bug where the Essence of Hysteria could not be applied to Bucklers.
  • Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time.
  • Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down.
  • Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area.
  • Fixed some cases where Diamora, Song of Death could fail to return to her arena after diving into the water.
  • Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed.
  • Fixed a bug where Krutog, Lord of Kin, could lose aggro during his stomp skill.
  • Fixed a bug which caused some terrain in the Flotsam Map to sometimes be inaccessible.
  • Fixed a bug that sometimes prevented players opening the Derelict Mansion and Sacred Reservoir Maps.
  • Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly
  • Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight.
  • Fixed a bug where active blocking the snowball created by Rakkar, the Frozen Talon could sometimes fail to prevent the damage.
  • Fixed a visual bug where effects in the Slick Map area could become over-brightened.
  • Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users.
  • Fixed a bug where Navali would show up in your hideout uninvited and refused to leave your waypoint.
  • Fixed an issue where The Hammer of Kamasa was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league.
  • Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
  • Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance.
  • Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint.
  • Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase.
  • Fixed a rare issue where players could get stuck behind The Hooded One in the Ziggurat Encampment.
  • Fixed an issue where you were incorrectly told that Alva has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work!
  • Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed.
  • Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign.
  • Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice.
  • Fixed an issue where Magma Barrier had an outdated, misleading Duration tag.
  • Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0.
  • Fixed a bug where the dynamic culling for the King of the Mists' pustules effect was too aggressive.
  • Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive.
  • Fixed a bug where Rog constantly invited you to come visit his shop sometime.
  • Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller.
  • Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact.
  • Fixed a bug that caused you to be unable to apply Skin Transfers when using a controller.
  • Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
  • Fixed a client crash that could occur with the Steward of Kulemak Abyssal Lich Notable Passive Skill.
  • Fixed 5 other client crashes.
  • Fixed 4 instance crashes.

References

  1. Stacey_GGG (September 11, 2025). "0.3.0c Patch Notes". Official Path of Exile Forums. Retrieved September 12, 2025.