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|class_id = Spear
|class_id = Spear
|base_item = War Spear
|base_item = War Spear
|inherent_skill1_id = SpearThrowPlayer
|inherent_skill1_min_level = 0
|inherent_skill1_max_level = 0
|explicit1_text = Adds (10-15) to (21-26) Physical Damage
|explicit1_text = Adds (10-15) to (21-26) Physical Damage
|explicit2_text = +100 to Evasion Rating
|explicit2_text = +100 to Evasion Rating
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Daevata's Wind has a [[legacy variant]].
Daevata's Wind has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table header|base=1}}
{{legacy variant table row|0.1.0e
{{legacy variant table row|0.2.0
|implicit=
|base=[[Winged Spear]]
* Winged Spear
|explicit=
|explicit=
* (102)% increased Physical Damage
* {{c|mod|(102)% increased Physical Damage}}
* Attacks cause Bleeding if the last Movement Skill you Used was Engage
* {{c|mod|Attacks cause Bleeding if the last Movement Skill you Used was Engage}}
* (23)% increased Cooldown Recovery Rate of Movement Skills
* {{c|mod|(23)% increased Cooldown Recovery Rate of Movement Skills}}
* 10% increased Movement Speed while your Off Hand is empty
* {{c|mod|10% increased Movement Speed while your Off Hand is empty}}
* Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage
* {{c|mod|Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage}}
}}
}}
{{Legacy variant table end}}
{{Legacy variant table end}}
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Drop Enabled
* Drop Enabled.
}}
}}
{{Version history table row|?|
{{Version history table row|?|
Latest revision as of 10:01, 8 September 2025
Daevata's Wind War SpearSpear Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 21, 14 Str, 31 DexGrants Skill: Spear Throw (25-35)% increased Projectile Speed when thrownAdds (10-15) to (21-26) Physical Damage +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight secondsAs the flow of battle demanded, she became a sudden storm or a vanishing wind.