Weapon set: Difference between revisions

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{{update|reason=missing a lot of information and quality}}
{{Update|reason=New sources of weapon passive points with the removal of Cruel}}
'''Weapon sets''' are two sets of different main hand and off hand slots that can be swapped between during gameplay. Players can also assign a certain amount of [[passive skill]] points to weapon sets individually.
 
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Weapon sets are 2 different main-hand and off-hand slots that can be swapped between during gameplay.
==Mechanics==
Characters can equip two sets of [[weapon]]s or [[off hand]]s. Each of your [[skill]]s can be assigned one or both specific weapon sets as long as they are compatible with the equipped items; if a skill is assigned to the opposite weapon set only, the weapon set is swapped automatically when using that skill. Certain skills such as {{il|Blink}} must be assigned to both weapon slots to be usable.
 
It is also possible to switch between them manually through a keybind for weapon swapping or in the inventory panel. The default weapon swap keybind is {{key press|X}}.
 
You can set an equipment to be used in both weapon slots by right-clicking the weapon set button from the Equipment menu.


== Weapon Set Passive Points ==
== Weapon set passive skill points==
Players can assign [[passive skill]]s for a specific weapon set by using '''Weapon Set Passive Skill Points''' to flexibly allocate different passive skills for different skills. Weapon set passives require an equivalent number of unallocated regular passive skill points to allocate. They do not inherently grant extra passive skill points. Instead, they convert a number of your passive skill points into weapon set passive skill points. [[Keystone passive skill]]s and [[jewel]] sockets cannot be assigned to separate weapon sets.


Players can assign points to weapon sets through bonus objectives completed during '''Acts 1-3''' of both the '''Normal''' and '''Cruel''' difficulties. Completing these objectives rewards the player with a [[Book of Specialisation]], which can be used to gain weapon set passive points. A total of '''24 points''' can be earned on completion of both difficulties. These points can be distributed as follows:
These can be obtained from certain [[boss]]es or [[quest]]s in the [[act]]s which reward a {{il|Book of Specialisation}}, or certain bonus objectives. A total of '''24 points''' can be earned across the campaign:


* '''Set 1:''' Up to a maximum of '''24 points'''.
;Act 1
* '''Set 2:''' Up to a maximum of '''24 points'''.
* Defeat [[The Crowbell]]
* Alternatively you can use the points under both sets as a normal [[Passive Skill Tree]] point.
* Complete {{ql|The Lost Lute}}
;Act 2
* Defeat [[Kabala, Constrictor Queen]]
* Complete {{ql|Tradition's Toll}}
;Act 3
* Defeat [[Mighty Silverfist]]
* Perform the Blood Sacrifice in [[Aggorat]] with the {{il|Sacrificial Heart}}
;Act 4
* Defeat [[The Blind Beast]]
* Speak to Hinekora in the [[Trial of the Ancestors]]
;Interlude 1


For more information on how Weapon Specialisation points interact with the passive skill tree and to learn where the first [[Book of Specialisation]] can be found, visit the [[Passive Skill Tree#Weapon Specialisation|Passive Skill Tree - Weapon Specialisation]] page.
;Interlude 2


=== Bonus Objective Details ===
;Interlude 3


Each act typically provides '''4 points''' through the completion of '''2 bonus objectives''' ('''2 points''' per objective). Completing these objectives rewards a [[Book of Specialisation]]. To use the book:
These points can be distributed as follows:


1. Open your inventory.
* '''Set 1:''' Up to a maximum of '''24 points'''.
2. Select the [[Book of Specialisation]] from your inventory.
* '''Set 2:''' Up to a maximum of '''24 points'''.
3. Follow the prompts to assign the points to one of the weapon sets or leave them unassigned as "normal points."


To find the exact bonus objectives and their requirements for each act, visit the [[Act]] page. The objectives are displayed in the '''World HUD''' (default key: '''U''' on PC) with the description: '''Grants two weapon set passive skill points'''.
The [[Witchhunter]] notable [[Weapon Master]] converts 100 regular passive points into weapon set passive points.


=== Notes ===
The same number of weapon set passive skill points must be unspecced in order to reallocate them as a regular passive skill point.


* Weapon set points are unique to each set and cannot exceed the limit of '''24 points''' per set.
==Version history==
* The [[Book of Specialisation]] must be used to apply the points.
{{Version history table header}}
* As the game is in early access, this information is subject to change. Please report discrepancies or updates.
{{Version history table row|0.3.0|
* Swapping weapons is now instant.
* Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.
* [[Shapeshift]] no longer has its own weapon set.{{Undocumented}}
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
[[Category:Game mechanics]]
{{sister|poewiki=Weapon swap}}

Latest revision as of 18:39, 1 September 2025

This article needs to be updated.

Reason: New sources of weapon passive points with the removal of Cruel

Please update this article to reflect newly available information.

Weapon sets are two sets of different main hand and off hand slots that can be swapped between during gameplay. Players can also assign a certain amount of passive skill points to weapon sets individually.

Mechanics

Characters can equip two sets of weapons or off hands. Each of your skills can be assigned one or both specific weapon sets as long as they are compatible with the equipped items; if a skill is assigned to the opposite weapon set only, the weapon set is swapped automatically when using that skill. Certain skills such as BlinkBlinkBuff, Persistent, Spell
Tier: 8
Level: 1
Reservation: 60 Spirit
Cooldown Time: 4.50 sec
Cast Time: 0.70 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
must be assigned to both weapon slots to be usable.

It is also possible to switch between them manually through a keybind for weapon swapping or in the inventory panel. The default weapon swap keybind is X.

You can set an equipment to be used in both weapon slots by right-clicking the weapon set button from the Equipment menu.

Weapon set passive skill points

Players can assign passive skills for a specific weapon set by using Weapon Set Passive Skill Points to flexibly allocate different passive skills for different skills. Weapon set passives require an equivalent number of unallocated regular passive skill points to allocate. They do not inherently grant extra passive skill points. Instead, they convert a number of your passive skill points into weapon set passive skill points. Keystone passive skills and jewel sockets cannot be assigned to separate weapon sets.

These can be obtained from certain bosses or quests in the acts which reward a Book of SpecialisationBook of SpecialisationGrants two Weapon Set Passive Skill PointsA Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points., or certain bonus objectives. A total of 24 points can be earned across the campaign:

Act 1
Act 2
Act 3
Act 4
Interlude 1
Interlude 2
Interlude 3

These points can be distributed as follows:

  • Set 1: Up to a maximum of 24 points.
  • Set 2: Up to a maximum of 24 points.

The Witchhunter notable Weapon Master converts 100 regular passive points into weapon set passive points.

The same number of weapon set passive skill points must be unspecced in order to reallocate them as a regular passive skill point.

Version history

Version Changes
0.3.0
  • Swapping weapons is now instant.
  • Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.
  • Shapeshift no longer has its own weapon set.[Undocumented]
0.1.0
  • Introduced to the game.