Sprint: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
[[File:Sprint falling screenshot.png|thumb|A [[Ranger]] falling over after being hit while sprinting.]] | [[File:Sprint falling screenshot.png|thumb|A [[Ranger]] falling over after being hit while sprinting.]] | ||
Sprinting grants 50% increased [[movement speed]]<ref>https://youtu.be/QVoR1PxFKF0?si=RB_MYqZLtv8c1mZf&t=2484</ref>. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the [[character]] is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. | Sprinting grants 50% increased [[movement speed]]<ref>https://youtu.be/QVoR1PxFKF0?si=RB_MYqZLtv8c1mZf&t=2484</ref>. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the [[character]] is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. There is an option in the settings menu to have the dodge roll keybind toggle sprint instead of requiring it be held down. | ||
Sprinting can be performed indefinitely, but will end if the player uses a [[skill]], releases the dodge roll button, or runs into a wall, obstacle, enemy, or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill. | Sprinting can be performed indefinitely, but will end if the player uses a [[skill]], releases the dodge roll button, or runs into a wall, obstacle, enemy, or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill or performing a dodge roll. | ||
If hit by an enemy while sprinting, the character will be knocked down as if [[heavy stun]]ned. | If hit by an enemy while sprinting, the character will be knocked down as if [[heavy stun]]ned. |
Revision as of 06:23, 30 August 2025
Sprinting occurs if the player holds the dodge roll button and completes a dodge roll animation.
Mechanics

Sprinting grants 50% increased movement speed[1]. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the character is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. There is an option in the settings menu to have the dodge roll keybind toggle sprint instead of requiring it be held down.
Sprinting can be performed indefinitely, but will end if the player uses a skill, releases the dodge roll button, or runs into a wall, obstacle, enemy, or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill or performing a dodge roll.
If hit by an enemy while sprinting, the character will be knocked down as if heavy stunned.
Players will be unable to sprint if the dodge roll is disabled, such as if the character has Module Error: More than one result found for item using search term "item_name = Blink". Try using the page parameter instead enabled.
Version history
Version | Changes |
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0.3.0 |
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