Sprint: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
[[File:Sprint falling screenshot.png|thumb|A [[Ranger]] falling over after being hit while sprinting.]] | |||
Sprinting grants 50% increased [[movement speed]]<ref>https://youtu.be/QVoR1PxFKF0?si=RB_MYqZLtv8c1mZf&t=2484</ref>. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the [[character]] is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. | Sprinting grants 50% increased [[movement speed]]<ref>https://youtu.be/QVoR1PxFKF0?si=RB_MYqZLtv8c1mZf&t=2484</ref>. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the [[character]] is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character. | ||
Revision as of 00:27, 30 August 2025
Sprinting occurs if the player holds the dodge roll button and completes a dodge roll animation.
Mechanics

Sprinting grants 50% increased movement speed[1]. While sprinting with WASD controls, holding down the WASD-assigned buttons can be used to manually change the direction the character is sprinting in (though they are unable to make sharp turns while sprinting). Otherwise, sprinting will default to following the direction of the mouse cursor relative to the character.
Sprinting can be performed indefinitely, but will end if the player uses a skill, releases the dodge roll button, or runs into a wall, obstacle, enemy, or otherwise impassable terrain or object. If sprinting ends from releasing the button or collision, a short stopping animation will occur. This animation can be cancelled using a skill.
If hit by an enemy while sprinting, the character will be knocked down as if heavy stunned.
Players will be unable to sprint if the dodge roll is disabled, such as if the character has BlinkBlinkBuff, Persistent, Spell
Tier: 8
Level: 1
Reservation: 60 Spirit
Cooldown Time: 4.50 sec
Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab. enabled.
Version history
Version | Changes |
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0.3.0 |
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