Grasping Wounds: Difference between revisions

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(Created page with "{{Passive skill box|Grasping Wounds}} '''Grasping Wounds''' is a notable Ascendancy passive skill for the Blood Mage that prevents a percentage of the player's Life lost, then deals that back to the player over 4 seconds. ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} Category:Ascendancy notable passive skills")
 
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{{infocard
|header    = Grasping Wounds
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:BloodMageLifeLoss passive skill icon.png]]</div>
|2        = 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
}}
{{Passive skill box|Grasping Wounds}}
{{Passive skill box|Grasping Wounds}}


'''Grasping Wounds''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that prevents a percentage of the player's [[Life]] lost, then deals that back to the player over 4 seconds.
'''Grasping Wounds''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that prevents a percentage of the player's [[Life]] lost, which is removed over 4 seconds.
 
==Modifiers==
The Life loss from prevented damage is not considered [[damage over time]]. Life [[Recoup]] can offset this damage, effectively functioning as damage reduction against hits. With 25% life recoup, you will recover back the total amount of life loss from Grasping Wounds.
 
As recoup recovers over 8 seconds by default, at 50% recoup the life loss per second from Grasping Wounds gets negated entirely. With [[Pliable Flesh]], recoup occurs over 6.4 seconds, lowering the amount of recoup required to  achieve this effect to 40%.


==Version history==
==Version history==

Latest revision as of 13:37, 29 August 2025

Grasping Wounds
Ascendancy Notable Passive Skill
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead


Grasping Wounds is a notable Ascendancy passive skill for the Blood Mage that prevents a percentage of the player's Life lost, which is removed over 4 seconds.

Modifiers

The Life loss from prevented damage is not considered damage over time. Life Recoup can offset this damage, effectively functioning as damage reduction against hits. With 25% life recoup, you will recover back the total amount of life loss from Grasping Wounds.

As recoup recovers over 8 seconds by default, at 50% recoup the life loss per second from Grasping Wounds gets negated entirely. With Pliable Flesh, recoup occurs over 6.4 seconds, lowering the amount of recoup required to achieve this effect to 40%.

Version history

Version Changes
0.1.0
  • Introduced to the game.