Obsessive Rituals: Difference between revisions
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{{infocard | |||
|header = Obsessive Rituals | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WitchunterArmourEvasionConvertedSpellAegis passive skill icon.png]]</div> | |||
|2 = Grants Skill: [[Sorcery Ward]]<br>35% less Armour and Evasion Rating | |||
}} | |||
{{Passive skill box|Obsessive Rituals}} | {{Passive skill box|Obsessive Rituals}} | ||
'''Obsessive Rituals''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that grants you the [[Sorcery Ward]] skill, | '''Obsessive Rituals''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that grants you the [[Sorcery Ward]] skill, a buff [[skill]] that absorbs [[elemental]] damage scaling with the user's [[Armour]] and [[Evasion]], at the cost of lessening those stats. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* The recharge time of [[Sorcery Ward]] no longer restarts when your Armour or Evasion changes. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The [[Sorcery Ward]] Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. | * The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The [[Sorcery Ward]] Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. |
Latest revision as of 14:40, 28 August 2025
Obsessive Rituals
Ascendancy Notable Passive Skill
Grants Skill: Sorcery Ward
35% less Armour and Evasion Rating
35% less Armour and Evasion Rating
Obsessive Rituals is a notable Ascendancy passive skill for the Witchhunter that grants you the Sorcery Ward skill, a buff skill that absorbs elemental damage scaling with the user's Armour and Evasion, at the cost of lessening those stats.
Version history
Version | Changes |
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0.3.0 |
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0.2.0 |
|
0.1.0 |
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