Living Weapon: Difference between revisions

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(Created page with "{{infocard |header = Living Weapon |subheader = Ascendancy Notable Passive Skill |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>File:SmithOfKitavaCreateMinionMeleeWeapon passive skill icon.png</div> |2 = Grants Skill: Manifest Weapon }} {{Passive skill box|Living Weapon}} '''Living Weapon''' is a notable Ascendancy passive skill for the Smith of Kitava that grants t...")
 
 
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The [[Manifest Weapon]] Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
}}
{{Version history table row|0.2.0c|
* Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
** Gem Level 10 Minions now have 41% More Damage.
** Gem Level 15 Minions now have 50% More Damage.
** Gem Level 20 Minions now have 60% More Damage.
** Gem Level 30 Minions now have 79% More Damage.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 12:29, 26 August 2025

Living Weapon
Ascendancy Notable Passive Skill


Living Weapon is a notable Ascendancy passive skill for the Smith of Kitava that grants the skill Manifest Weapon, summoning a copy of your weapon as a Companion.

Version history

Version Changes
0.3.0
  • The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
0.2.0c
  • Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
    • Gem Level 10 Minions now have 41% More Damage.
    • Gem Level 15 Minions now have 50% More Damage.
    • Gem Level 20 Minions now have 60% More Damage.
    • Gem Level 30 Minions now have 79% More Damage.
0.2.0
  • Introduced to the game.