Volatility: Difference between revisions

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| description            = Volatility detonates after 4 seconds, dealing 100 Physical Damage to you per Volatility. For 10 seconds after detonation, you Gain 1% of Damage as Chaos for each Volatility which detonated. The detonation timer will reset on gaining another stack of Volatility.<br><br>Volatility can be gained once every 0.1 seconds, and Volatility does not normally have a maximum (though some effects can set one).
| description            = Volatility detonates after 4 seconds, dealing 100 Physical Damage to you per Volatility. For 10 seconds after detonation, you Gain 1% of Damage as Chaos for each Volatility which detonated. The detonation timer will reset on gaining another stack of Volatility.<br><br>Volatility can be gained once every 0.1 seconds, and Volatility does not normally have a maximum (though some effects can set one).
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'''Volatility''' is a status effect. When Volatility expires, you take [[physical damage]] based on the amount of Volatility stacks you had, but also gain extra [[chaos damage]] for a duration afterwards.
'''Volatility''' is a status effect. When Volatility expires, the affected target take 100 [[physical damage]] per stack of Volatility you had on you and gain 1% of damage as extra [[chaos damage]] per stack for 10 seconds.


==Mechanics==
==Mechanics==
The Volatility effect itself does nothing. Volatility lasts 4 seconds and gaining stacks of Volatility will refresh the duration. There is a cooldown of 0.1 seconds between gaining stacks of Volatility.
Volatility by itself has no inherent effects. Volatility lasts 4 seconds and gaining stacks of Volatility will refresh the duration. There is a cooldown of 0.1 seconds between gaining stacks of Volatility.


Volatility is capped at 200 stacks. [[Controlled Chaos]] will change the limit to 30.
Volatility is capped at 200 stacks by default. [[Controlled Chaos]] will change the limit to 30, overriding other modifiers to this maximum.


When Volatility expires, you take 100 [[physical damage]] per stack of Volatility you had on you and gain 1% of damage as extra [[chaos damage]] per stack for 10 seconds.
If the player [[character]] [[death|dies]] through taking damage from Volatility, the following text will be output to the chat as a death message: {{c|normal|<Player> has detonated.}}


==Related gems==
==Related gems==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Effects which set a maximum for Volatility now properly do so instead of being additive with the default cap of 200.
}}
{{Version history table row|0.2.0e|
{{Version history table row|0.2.0e|
* (Hotfix 4) The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable '[[Controlled Chaos]]'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.
* (Hotfix 4) The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable '[[Controlled Chaos]]'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.

Latest revision as of 16:30, 21 August 2025

For the support gem, see Volatility (support gem).
Volatility
Tooltip
Volatility detonates after 4 seconds, dealing 100 Physical Damage to you per Volatility. For 10 seconds after detonation, you Gain 1% of Damage as Chaos for each Volatility which detonated. The detonation timer will reset on gaining another stack of Volatility.

Volatility can be gained once every 0.1 seconds, and Volatility does not normally have a maximum (though some effects can set one).

Volatility is a status effect. When Volatility expires, the affected target take 100 physical damage per stack of Volatility you had on you and gain 1% of damage as extra chaos damage per stack for 10 seconds.

Mechanics

Volatility by itself has no inherent effects. Volatility lasts 4 seconds and gaining stacks of Volatility will refresh the duration. There is a cooldown of 0.1 seconds between gaining stacks of Volatility.

Volatility is capped at 200 stacks by default. Controlled Chaos will change the limit to 30, overriding other modifiers to this maximum.

If the player character dies through taking damage from Volatility, the following text will be output to the chat as a death message: <Player> has detonated.

Related gems

ItemRequired levelStats
CatharsisCatharsisSupport, Physical, Chaos, Conditional
Category: Catharsis
Tier: 2
Support Requirements: +5 IntSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.Supported Skill requires 20 Volatility on you to use
Using Supported Skills will explode a random amount of Volatility on you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skill requires 20 Volatility on you to use
Using Supported Skills will explode a random amount of Volatility on you
VolatilityVolatilitySupport, Physical, Chaos
Category: Volatility
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills grant Volatility on Critical Hit

Related unique items

No results found

Version history

Version Changes
0.3.0
  • Effects which set a maximum for Volatility now properly do so instead of being additive with the default cap of 200.
0.2.0e
  • (Hotfix 4) The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.
0.2.0
  • Introduced to the game.