Faridun Infantry: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.
* The Faridun have all been modified to remove the interrupt events on their attacks as described above.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 19:12, 16 April 2025

Faridun Infantry
Location(s) The Halani Gates, The Spires of Deshar, The Dreadnought, Dreadnought Vanguard

Faridun Infantry is a monster located in The Halani Gates, The Spires of Deshar, The Dreadnought and Dreadnought Vanguard in Act 2.

Skills

Version history

Version Changes
0.2.0e
  • Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.
  • The Faridun have all been modified to remove the interrupt events on their attacks as described above.
0.1.0
  • Introduced to the game.