...and Protect me from Harm: Difference between revisions

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{{infocard
|header    = ...and Protect me from Harm
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:InvokerEvasionGrantsPhysicalDamageReduction passive skill icon.png]]</div>
|2        = Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating<br>50% less Evasion Rating
}}
{{Passive skill box|...and Protect me from Harm}}
{{Passive skill box|...and Protect me from Harm}}


{{Citation needed|The mechanic is only infered from the ingame text and is NOT confirmed to work this way by GGG}}
{{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}}
 
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|50% less Evasion Rating}}.
 
==Mechanics==
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|50% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:
 
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre>
 
=== Example Calculation ===
* If the player's base evasion rating is 10,080 and armour is 119:
** Applying "...and Protect me from Harm" reduces evasion to '''50%''', resulting in '''5,040''' evasion.
** The total defensive value becomes '''Armour + Evasion = 119 + 5,040 = 5,159'''.
 
For a hit of 500 damage:
 
<pre>PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%</pre>


'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that includes your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also gives 40% less evasion rating, this reduction also affects the evasion used for the Physical damage reduction calculation.
If combined with [[Acrobatics]] (which imposes 75% less evasion rating), the reductions are multiplicative:
* Final Evasion Rating = Base Evasion Rating × 0.6 × 0.25 = 1,260
* Total Defensive Value = Armour + Evasion = 119 + 1,260 = 1,379
* PDR = 1,379 / (1,379 + (12 × 500)) = 1,379 / 7,379 ≈ 18.7%


To be precise the [[evasion]] rating is added together with your armor for PDR <b>before</b> PDR calculation so the pseudo code formula is <pre>pdr = pdrFunction(hit_damage, evasion_rating + armour)</pre>
=== Important Notes ===
* The added evasion does not modify the actual armour value for interactions such as [[Iron Reflexes]] or any other effect that directly scales with armour.
* This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table row|0.1.0d|
* Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 14:20, 9 April 2025

...and Protect me from Harm
Ascendancy Notable Passive Skill
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
50% less Evasion Rating


[citation needed]

...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 50% less Evasion Rating.

Mechanics

The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 50% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:

PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))

Example Calculation

  • If the player's base evasion rating is 10,080 and armour is 119:
    • Applying "...and Protect me from Harm" reduces evasion to 50%, resulting in 5,040 evasion.
    • The total defensive value becomes Armour + Evasion = 119 + 5,040 = 5,159.

For a hit of 500 damage:

PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%

If combined with Acrobatics (which imposes 75% less evasion rating), the reductions are multiplicative:

  • Final Evasion Rating = Base Evasion Rating × 0.6 × 0.25 = 1,260
  • Total Defensive Value = Armour + Evasion = 119 + 1,260 = 1,379
  • PDR = 1,379 / (1,379 + (12 × 500)) = 1,379 / 7,379 ≈ 18.7%

Important Notes

  • The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
  • This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.

Version history

Version Changes
0.2.0
  • The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
0.1.0
  • Introduced to the game.
0.1.0d
  • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
0.1.0
  • Introduced to the game.