Far Shot: Difference between revisions
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{{infocard | |||
|header = Far Shot | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeDealMoreProjectileDamageFarAway passive skill icon.png]]</div> | |||
|2 = Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
}} | |||
{{Passive skill box|Far Shot}} | {{Passive skill box|Far Shot}} | ||
'''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] | '''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] the further it's traveled. | ||
It | This passive requires [[Projectile Proximity Specialisation]] to be allocated first. It is mutually exclusive with [[Point Blank]]. | ||
==Version history== | ==Version history== |
Latest revision as of 12:49, 9 April 2025
Far Shot
Ascendancy Notable Passive Skill
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Far Shot is a notable Ascendancy passive skill for the Deadeye that gives projectiles more damage the further it's traveled.
This passive requires Projectile Proximity Specialisation to be allocated first. It is mutually exclusive with Point Blank.
Version history
Version | Changes |
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0.1.0 |
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