Far Shot: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Created page)
 
No edit summary
Line 1: Line 1:
{{infocard
|header    = Far Shot
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeDealMoreProjectileDamageFarAway passive skill icon.png]]</div>
|2        = Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
}}
{{Passive skill box|Far Shot}}
{{Passive skill box|Far Shot}}


'''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] at long range.
'''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] the further it's traveled.
 
It has full effect for projectiles that have travelled more than a [[distance]] of 7 metres, with partial effect between 3.5 and 7.0 metres.


==Version history==
==Version history==

Revision as of 12:49, 9 April 2025

Far Shot
Ascendancy Notable Passive Skill
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres


Far Shot is a notable Ascendancy passive skill for the Deadeye that gives projectiles more damage the further it's traveled.

Version history

Version Changes
0.1.0
  • Introduced to the game.