Witchbane: Difference between revisions
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{{infocard | |||
|header = Witchbane | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WitchunterDrainMonsterFocus passive skill icon.png]]</div> | |||
|2 = Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds | |||
}} | |||
{{Passive skill box|Witchbane}} | {{Passive skill box|Witchbane}} | ||
'''Witchbane''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that gives you the ability to break an enemy's [[Concentration]], | '''Witchbane''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that gives you the ability to break an enemy's [[Concentration]], which causes them to have less [[cooldown]] recovery rate the lower their Concentration is. | ||
==Mechanics== | ==Mechanics== | ||
Enemies have | Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%. | ||
==Version history== | ==Version history== |
Latest revision as of 19:37, 7 April 2025
Witchbane
Ascendancy Notable Passive Skill
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Witchbane is a notable Ascendancy passive skill for the Witchhunter that gives you the ability to break an enemy's Concentration, which causes them to have less cooldown recovery rate the lower their Concentration is.
Mechanics
Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.
Version history
Version | Changes |
---|---|
0.1.0 |
|