Witchbane: Difference between revisions

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{{infocard
|header    = Witchbane
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WitchunterDrainMonsterFocus passive skill icon.png]]</div>
|2        = Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
}}
{{Passive skill box|Witchbane}}
{{Passive skill box|Witchbane}}


'''Witchbane''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that gives you the ability to break an enemy's [[Concentration]], reducing their [[cooldown]] recovery thus increasing the time between their reuse of skills.
'''Witchbane''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that gives you the ability to break an enemy's [[Concentration]], which causes them to have less [[cooldown]] recovery rate the lower their Concentration is.


==Mechanics==
==Mechanics==
Enemies have maximum Concentration equal to 40% of their maximum [[life]]. When you [[hit]] an enemy, they also lose Concentration equal to the [[damage]] you deal. The lower their concentration gets, the less cooldown recovery they have.
Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.
 
An enemy will start to regain their lost Concentration if you do not hit them for 5 seconds.


==Version history==
==Version history==

Latest revision as of 19:37, 7 April 2025

Witchbane
Ascendancy Notable Passive Skill
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds


Witchbane is a notable Ascendancy passive skill for the Witchhunter that gives you the ability to break an enemy's Concentration, which causes them to have less cooldown recovery rate the lower their Concentration is.

Mechanics

Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.

Version history

Version Changes
0.1.0
  • Introduced to the game.