Reload: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Each Ammunition skill has '''Bolts loaded per reload''' and '''Reload time'''. After all bolts are fired the player automatically reloads the crossbow, adding the '''Reload time''' between shots. The player can manually reload by activating the same Ammunition skill again or by switching to a different one. | Each Ammunition skill has '''Bolts loaded per reload''' and '''Reload time'''. After all bolts are fired the player automatically reloads the crossbow, adding the '''Reload time''' between shots. The player can manually reload by activating the same Ammunition skill again or by switching to a different one. The [[cost]] of an Ammunition skill is paid on reload, not on firing. | ||
===Reload time=== | ===Reload time=== | ||
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{{Version history table end}} | {{Version history table end}} | ||
[[Category: | [[Category:Combat mechanics]] | ||
Latest revision as of 00:48, 28 January 2025
Reloading is a unique property of Ammunition skills that are exclusive to Crossbows.
Mechanics
Each Ammunition skill has Bolts loaded per reload and Reload time. After all bolts are fired the player automatically reloads the crossbow, adding the Reload time between shots. The player can manually reload by activating the same Ammunition skill again or by switching to a different one. The cost of an Ammunition skill is paid on reload, not on firing.
Reload time
Each type of crossbow has its own base reload time. It can be further modified by:
- #% increased Skill Speed
- #% increased Attack Speed
- #% increased Crossbow Reload Speed
Version history
Version | Changes |
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0.1.0 |
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