1 row is stored for this page
| Field | Field type | Value |
|---|
| _creationDate | Datetime | 2025-02-23 3:41:59 AM |
| _modificationDate | Datetime | 2025-12-20 3:20:57 PM |
| _creator | String | ThemJohns |
| _categories | List of String, delimiter: | | |
| _isRedirect | Boolean | No |
| _pageNameOrRedirect | String | The Bringer of Rain |
| _pageID | Integer | 7,493 |
| _pageName | Page | The Bringer of Rain |
| _pageTitle | String | The Bringer of Rain
|
| _pageNamespace | Integer | 0 |
8 rows are stored for this page
| Field | Field type | Value |
|---|
| id | String | UniqueLocalIncreasedArmourAndEvasion27 |
| is_explicit | Boolean | Yes |
| is_implicit | Boolean | No |
| is_map_fragment_bonus | Boolean | No |
| is_random | Boolean | No |
| text | Text | |
| Field | Field type | Value |
|---|
| id | String | UniqueCriticalStrikeChance15 |
| is_explicit | Boolean | Yes |
| is_implicit | Boolean | No |
| is_map_fragment_bonus | Boolean | No |
| is_random | Boolean | No |
| text | Text | |
| Field | Field type | Value |
|---|
| id | String | UniqueUseTwoHandedWeaponOneHand1 |
| is_explicit | Boolean | Yes |
| is_implicit | Boolean | No |
| is_map_fragment_bonus | Boolean | No |
| is_random | Boolean | No |
| text | Text | |
| Field | Field type | Value |
|---|
| id | String | LocalItemBenefitSocketableAsIfBodyArmourUnique__2 |
| is_explicit | Boolean | Yes |
| is_implicit | Boolean | No |
| is_map_fragment_bonus | Boolean | No |
| is_random | Boolean | No |
| text | Text | |
| Field | Field type | Value |
|---|
| id | String | |
| is_explicit | Boolean | Yes |
| is_implicit | Boolean | No |
| is_map_fragment_bonus | Boolean | No |
| is_random | Boolean | No |
| text | Text | Has 4 Augment Sockets (Hidden) |
7 rows are stored for this page
| Field | Field type | Value |
|---|
| avg | Integer | 1 |
| id | String | can_wield_2h_axe_sword_mace_in_one_hand |
| max | Integer | 1 |
| min | Integer | 1 |
| mod_id | String | UniqueUseTwoHandedWeaponOneHand1 |
| Field | Field type | Value |
|---|
| avg | Integer | 2,700 |
| id | String | base_life_regeneration_rate_per_minute |
| max | Integer | 3,600 |
| min | Integer | 1,800 |
| mod_id | String | UniqueLifeRegeneration16 |
| Field | Field type | Value |
|---|
| avg | Integer | 100 |
| id | String | critical_strike_chance_+% |
| max | Integer | 100 |
| min | Integer | 100 |
| mod_id | String | UniqueCriticalStrikeChance15 |
| Field | Field type | Value |
|---|
| avg | Integer | 1 |
| id | String | local_item_benefit_socketable_as_if_body_armour |
| max | Integer | 1 |
| min | Integer | 1 |
| mod_id | String | LocalItemBenefitSocketableAsIfBodyArmourUnique__2 |
| Field | Field type | Value |
|---|
| avg | Integer | 700 |
| id | String | local_armour_and_evasion_+% |
| max | Integer | 800 |
| min | Integer | 600 |
| mod_id | String | UniqueLocalIncreasedArmourAndEvasion27 |
1 row is stored for this page
| Field | Field type | Value |
|---|
| acquisition_tags | List of String, delimiter: , | |
| alternate_art_inventory_icons | List of String, delimiter: , | |
| base_item | String | Decorated Helm |
| base_item_id | String | Metadata/Items/Armours/Helmets/FourHelmetStrDex7 |
| base_item_page | Page | Decorated Helm |
| cannot_be_traded_or_modified | Boolean | No |
| class | String | Helmet |
| class_id | String | Helmet |
| description | Text | |
| drop_areas | List of String, delimiter: , | |
| drop_areas_html | Text | |
| drop_enabled | Boolean | Yes |
| drop_level | Integer | |
| drop_level_maximum | Integer | |
| drop_monsters | List of Text, delimiter: , | |
| drop_rarity_ids | List of String, delimiter: , | |
| drop_text | Text | |
| explicit_stat_text | Text | (600-800)% increased [[Armour]] and [[Evasion]]<br>+(200-300) to [[Accuracy]] Rating<br>100% increased [[Critical Hit]] Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield [[Two-Handed]] [[Axe]]s, [[Mace]]s and [[Sword]]s in one hand<br>This item gains bonuses from Socketed Items as though it was a Body Armour<br>Has 4 Augment Sockets (Hidden) |
| flavour_text | Text | "What lies beneath your feet?!"<br>"Sacred ground, watered with tears of blood!" |
| frame_type | String | unique |
| help_text | Text | |
| html | Text | <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>The Bringer of Rain<br>Decorated Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -mod ">(770-990)</em><br>Evasion: <em class="tc -mod ">(693-891)</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">41</em> Str, <em class="tc -value ">41</em> Dex</span><span class="group tc -mod">(600-800)% increased [[Armour]] and [[Evasion]]<br>+(200-300) to [[Accuracy]] Rating<br>100% increased [[Critical Hit]] Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield [[Two-Handed]] [[Axe]]s, [[Mace]]s and [[Sword]]s in one hand<br>This item gains bonuses from Socketed Items as though it was a Body Armour<br>Has 4 Augment Sockets (Hidden)</span><span class="group tc -flavour">"What lies beneath your feet?!"<br>"Sacred ground, watered with tears of blood!"</span></span></span> |
| implicit_stat_text | Text | |
| influences | List of String, delimiter: , | |
| infobox_html | Text | <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>The Bringer of Rain<br>Decorated Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -mod ">(770-990)</em><br>Evasion: <em class="tc -mod ">(693-891)</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">41</em> Str, <em class="tc -value ">41</em> Dex</span><span class="group tc -mod">(600-800)% increased [[Armour]] and [[Evasion]]<br>+(200-300) to [[Accuracy]] Rating<br>100% increased [[Critical Hit]] Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield [[Two-Handed]] [[Axe]]s, [[Mace]]s and [[Sword]]s in one hand<br>This item gains bonuses from Socketed Items as though it was a Body Armour<br>Has 4 Augment Sockets (Hidden)</span><span class="group tc -flavour">"What lies beneath your feet?!"<br>"Sacred ground, watered with tears of blood!"</span></span><span class="images">[[File:The Bringer of Rain inventory icon.png|156x156px]]</span></span> |
| inventory_icon | String | File:The Bringer of Rain inventory icon.png |
| is_account_bound | Boolean | No |
| is_corrupted | Boolean | No |
| is_drop_restricted | Boolean | No |
| is_eater_of_worlds_item | Boolean | No |
| is_fractured | Boolean | No |
| is_in_game | Boolean | Yes |
| is_replica | Boolean | No |
| is_searing_exarch_item | Boolean | No |
| is_synthesised | Boolean | No |
| is_unmodifiable | Boolean | No |
| is_veiled | Boolean | No |
| metabox_html | Text | <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> |
| metadata_id | String | |
| name | String | The Bringer of Rain |
| name_list | List of String, delimiter: � | The Bringer of Rain |
| quality | Integer | 0 |
| rarity | String | Unique |
| rarity_id | String | unique |
| release_version | String | 0.2.0 |
| removal_version | String | |
| required_dexterity | Integer | 41 |
| required_dexterity_html | Text | <em class="tc -value ">41</em> |
| required_dexterity_range_average | Integer | 41 |
| required_dexterity_range_colour | String | value |
| required_dexterity_range_maximum | Integer | 41 |
| required_dexterity_range_minimum | Integer | 41 |
| required_dexterity_range_text | String | 41 |
| required_intelligence | Integer | 0 |
| required_intelligence_html | Text | <em class="tc -value ">0</em> |
| required_intelligence_range_average | Integer | 0 |
| required_intelligence_range_colour | String | value |
| required_intelligence_range_maximum | Integer | 0 |
| required_intelligence_range_minimum | Integer | 0 |
| required_intelligence_range_text | String | 0 |
| required_level | Integer | 52 |
| required_level_base | Integer | 52 |
| required_level_html | Text | <em class="tc -value ">52</em> |
| required_level_range_average | Integer | 52 |
| required_level_range_colour | String | value |
| required_level_range_maximum | Integer | 52 |
| required_level_range_minimum | Integer | 52 |
| required_level_range_text | String | 52 |
| required_strength | Integer | 41 |
| required_strength_html | Text | <em class="tc -value ">41</em> |
| required_strength_range_average | Integer | 41 |
| required_strength_range_colour | String | value |
| required_strength_range_maximum | Integer | 41 |
| required_strength_range_minimum | Integer | 41 |
| required_strength_range_text | String | 41 |
| size_x | Integer | 2 |
| size_y | Integer | 2 |
| stat_text | Text | (600-800)% increased [[Armour]] and [[Evasion]]<br>+(200-300) to [[Accuracy]] Rating<br>100% increased [[Critical Hit]] Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield [[Two-Handed]] [[Axe]]s, [[Mace]]s and [[Sword]]s in one hand<br>This item gains bonuses from Socketed Items as though it was a Body Armour<br>Has 4 Augment Sockets (Hidden) |
| tags | List of String, delimiter: , | str_dex_armour • helmet • armour • default |
1 row is stored for this page
| Field | Field type | Value |
|---|
| inherent_skills_ids | List of String, delimiter: , | |
| inherent_skills_text | Text | |
1 row is stored for this page
| Field | Field type | Value |
|---|
| armour_html | Text | <em class="tc -mod ">(770-990)</em> |
| armour_max | Integer | 110 |
| armour_min | Integer | 110 |
| armour_range_average | Integer | 880 |
| armour_range_colour | String | mod |
| armour_range_maximum | Integer | 990 |
| armour_range_minimum | Integer | 770 |
| armour_range_text | String | (770-990) |
| energy_shield_html | Text | <em class="tc -value ">0</em> |
| energy_shield_max | Integer | 0 |
| energy_shield_min | Integer | 0 |
| energy_shield_range_average | Integer | 0 |
| energy_shield_range_colour | String | value |
| energy_shield_range_maximum | Integer | 0 |
| energy_shield_range_minimum | Integer | 0 |
| energy_shield_range_text | String | 0 |
| evasion_html | Text | <em class="tc -mod ">(693-891)</em> |
| evasion_max | Integer | 99 |
| evasion_min | Integer | 99 |
| evasion_range_average | Integer | 792 |
| evasion_range_colour | String | mod |
| evasion_range_maximum | Integer | 891 |
| evasion_range_minimum | Integer | 693 |
| evasion_range_text | String | (693-891) |
| movement_speed | Float | 0.0 |
| ward_html | Text | <em class="tc -value ">0</em> |
| ward_max | Integer | 0 |
| ward_min | Integer | 0 |
| ward_range_average | Integer | 0 |
| ward_range_colour | String | value |
| ward_range_maximum | Integer | 0 |
| ward_range_minimum | Integer | 0 |
| ward_range_text | String | 0 |
2 rows are stored for this page
| Field | Field type | Value |
|---|
| removal_version | String | 0.4.0 |
| implicit_stat_text | Text | |
| explicit_stat_text | Text | * (600-800)% increased Armour and Evasion
* +(200-300) to Accuracy Rating
* 100% increased Critical Hit Chance
* (30-60) Life Regeneration per second
* Can't use Body Armour
* You can wield Two-Handed Axes, Maces, and Swords in one hand |
| stat_text | Text | * (600-800)% increased Armour and Evasion
* +(200-300) to Accuracy Rating
* 100% increased Critical Hit Chance
* (30-60) Life Regeneration per second
* Can't use Body Armour
* You can wield Two-Handed Axes, Maces, and Swords in one hand |
| base_item | String | |
| required_level | Integer | |
| Field | Field type | Value |
|---|
| removal_version | String | 0.2.0h |
| implicit_stat_text | Text | |
| explicit_stat_text | Text | * (600-800)% increased Armour and Evasion
* +(200-300) to Accuracy Rating
* (30-60) Life Regeneration per second
* Can't use Body Armour
* You can wield Two-Handed Axes, Maces, and Swords in one hand |
| stat_text | Text | * (600-800)% increased Armour and Evasion
* +(200-300) to Accuracy Rating
* (30-60) Life Regeneration per second
* Can't use Body Armour
* You can wield Two-Handed Axes, Maces, and Swords in one hand |
| base_item | String | |
| required_level | Integer | |