Page values for "The Bringer of Rain"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2025-02-23 3:41:59 AM
_modificationDateDatetime2025-08-29 12:20:48 AM
_creatorStringThemJohns
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringThe Bringer of Rain
_pageIDInteger7,493
_pageNamePageThe Bringer of Rain
_pageTitleString

The Bringer of Rain

_pageNamespaceInteger0

"item_mods" values

6 rows are stored for this page
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText(600-800)% increased Armour and Evasion
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText+(200-300) to Accuracy Rating
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText100% increased Critical Hit Chance
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText(30-60) Life Regeneration per second
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textTextCan't use Body Armour
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textTextYou can wield Two-Handed Axes, Maces, and Swords in one hand

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemStringDecorated Helm
base_item_idStringMetadata/Items/Armours/Helmets/FourHelmetStrDex7
base_item_pagePageDecorated Helm
cannot_be_traded_or_modifiedBooleanNo
classStringHelmet
class_idStringHelmet
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanYes
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textText
explicit_stat_textText(600-800)% increased Armour and Evasion<br>+(200-300) to Accuracy Rating<br>100% increased Critical Hit Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield Two-Handed Axes, Maces, and Swords in one hand
flavour_textText"What lies beneath your feet?!"<br>"Sacred ground, watered with tears of blood!"
frame_typeStringunique
help_textText
htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>The Bringer of Rain<br>Decorated Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">110</em><br>Evasion: <em class="tc -value ">99</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">53</em> Str, <em class="tc -value ">53</em> Dex</span><span class="group tc -mod">(600-800)% increased Armour and Evasion<br>+(200-300) to Accuracy Rating<br>100% increased Critical Hit Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield Two-Handed Axes, Maces, and Swords in one hand</span><span class="group tc -flavour">"What lies beneath your feet?!"<br>"Sacred ground, watered with tears of blood!"</span></span></span>
implicit_stat_textText
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>The Bringer of Rain<br>Decorated Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">110</em><br>Evasion: <em class="tc -value ">99</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">53</em> Str, <em class="tc -value ">53</em> Dex</span><span class="group tc -mod">(600-800)% increased Armour and Evasion<br>+(200-300) to Accuracy Rating<br>100% increased Critical Hit Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield Two-Handed Axes, Maces, and Swords in one hand</span><span class="group tc -flavour">"What lies beneath your feet?!"<br>"Sacred ground, watered with tears of blood!"</span></span><span class="images">[[File:The Bringer of Rain inventory icon.png|156x156px]]</span></span>
inventory_iconStringFile:The Bringer of Rain inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanNo
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div>
metadata_idString
nameStringThe Bringer of Rain
name_listList of String, delimiter: The Bringer of Rain
qualityInteger0
rarityStringUnique
rarity_idStringunique
release_versionString0.2.0
removal_versionString
required_dexterityInteger53
required_dexterity_htmlText<em class="tc -value ">53</em>
required_dexterity_range_averageInteger53
required_dexterity_range_colourStringvalue
required_dexterity_range_maximumInteger53
required_dexterity_range_minimumInteger53
required_dexterity_range_textString53
required_intelligenceInteger0
required_intelligence_htmlText<em class="tc -value ">0</em>
required_intelligence_range_averageInteger0
required_intelligence_range_colourStringvalue
required_intelligence_range_maximumInteger0
required_intelligence_range_minimumInteger0
required_intelligence_range_textString0
required_levelInteger52
required_level_baseInteger52
required_level_htmlText<em class="tc -value ">52</em>
required_level_range_averageInteger52
required_level_range_colourStringvalue
required_level_range_maximumInteger52
required_level_range_minimumInteger52
required_level_range_textString52
required_strengthInteger53
required_strength_htmlText<em class="tc -value ">53</em>
required_strength_range_averageInteger53
required_strength_range_colourStringvalue
required_strength_range_maximumInteger53
required_strength_range_minimumInteger53
required_strength_range_textString53
size_xInteger2
size_yInteger2
stat_textText(600-800)% increased Armour and Evasion<br>+(200-300) to Accuracy Rating<br>100% increased Critical Hit Chance<br>(30-60) Life Regeneration per second<br>Can't use Body Armour<br>You can wield Two-Handed Axes, Maces, and Swords in one hand
tagsList of String, delimiter: ,str_dex_armour helmet armour default

"armours" values

1 row is stored for this page
FieldField typeValue
armour_htmlText<em class="tc -value ">110</em>
armour_maxInteger110
armour_minInteger110
armour_range_averageInteger110
armour_range_colourStringvalue
armour_range_maximumInteger110
armour_range_minimumInteger110
armour_range_textString110
energy_shield_htmlText<em class="tc -value ">0</em>
energy_shield_maxInteger0
energy_shield_minInteger0
energy_shield_range_averageInteger0
energy_shield_range_colourStringvalue
energy_shield_range_maximumInteger0
energy_shield_range_minimumInteger0
energy_shield_range_textString0
evasion_htmlText<em class="tc -value ">99</em>
evasion_maxInteger99
evasion_minInteger99
evasion_range_averageInteger99
evasion_range_colourStringvalue
evasion_range_maximumInteger99
evasion_range_minimumInteger99
evasion_range_textString99
movement_speedFloat0.0
ward_htmlText<em class="tc -value ">0</em>
ward_maxInteger0
ward_minInteger0
ward_range_averageInteger0
ward_range_colourStringvalue
ward_range_maximumInteger0
ward_range_minimumInteger0
ward_range_textString0

"legacy_variants" values

1 row is stored for this page
FieldField typeValue
removal_versionString0.2.0h
implicit_stat_textText
explicit_stat_textText* (600-800)% increased Armour and Evasion * +(200-300) to Accuracy Rating * (30-60) Life Regeneration per second * Can't use Body Armour * You can wield Two-Handed Axes, Maces, and Swords in one hand
stat_textText* (600-800)% increased Armour and Evasion * +(200-300) to Accuracy Rating * (30-60) Life Regeneration per second * Can't use Body Armour * You can wield Two-Handed Axes, Maces, and Swords in one hand
base_itemString
required_levelInteger