Page values for "Lioneye's Glare"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2025-06-05 9:15:02 AM
_modificationDateDatetime2025-06-07 11:15:56 AM
_creatorStringMefisto1029
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringLioneye's Glare
_pageIDInteger9,327
_pageNamePageLioneye's Glare
_pageTitleString

Lioneye's Glare

_pageNamespaceInteger0

"item_mods" values

7 rows are stored for this page
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText(150-240)% increased Physical Damage
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText+(300-500) to Accuracy Rating
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText10% increased Attack Speed
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText+(20-30) to Dexterity
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textTextBarrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemStringHeavy Bow
base_item_idStringMetadata/Items/Weapons/TwoHandWeapons/Bows/FourBow13
base_item_pagePageHeavy Bow
cannot_be_traded_or_modifiedBooleanNo
classStringBow
class_idStringBow
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanYes
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textText
explicit_stat_textText(150-240)% increased Physical Damage<br>+(300-500) to Accuracy Rating<br>10% increased Attack Speed<br>+(20-30) to Dexterity<br>+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently<br>-1 metre to Dodge Roll distance if you've Dodge Rolled Recently<br>Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
flavour_textText"Kinslayer, you dishonour your own traditions to turn the tide of battle!<br>Let us see which is stronger... Karui savagery or the might of the Empire!"<br>- General Marceus Lioneye
frame_typeStringunique
help_textText
htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Lioneye's Glare<br>Heavy Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">45-75</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">65</em>, <em class="tc -value ">148</em> Dex</span><span class="group tc -mod">(150-240)% increased Physical Damage<br>+(300-500) to Accuracy Rating<br>10% increased Attack Speed<br>+(20-30) to Dexterity<br>+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently<br>-1 metre to Dodge Roll distance if you've Dodge Rolled Recently<br>Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence</span><span class="group tc -flavour">"Kinslayer, you dishonour your own traditions to turn the tide of battle!<br>Let us see which is stronger... Karui savagery or the might of the Empire!"<br>- General Marceus Lioneye</span></span></span>
implicit_stat_textText
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Lioneye's Glare<br>Heavy Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">45-75</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">65</em>, <em class="tc -value ">148</em> Dex</span><span class="group tc -mod">(150-240)% increased Physical Damage<br>+(300-500) to Accuracy Rating<br>10% increased Attack Speed<br>+(20-30) to Dexterity<br>+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently<br>-1 metre to Dodge Roll distance if you've Dodge Rolled Recently<br>Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence</span><span class="group tc -flavour">"Kinslayer, you dishonour your own traditions to turn the tide of battle!<br>Let us see which is stronger... Karui savagery or the might of the Empire!"<br>- General Marceus Lioneye</span></span><span class="images">[[File:Lioneye's Glare inventory icon.png|156x312px]]</span></span>
inventory_iconStringFile:Lioneye's Glare inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanNo
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">72.0</em><br>Phys+Chaos: <em class="tc -value ">72.0</em><br>Total: <em class="tc -value ">72.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div>
metadata_idString
nameStringLioneye's Glare
name_listList of String, delimiter: Lioneye's Glare
qualityInteger0
rarityStringUnique
rarity_idStringunique
release_versionString0.2.1
removal_versionString
required_dexterityInteger148
required_dexterity_htmlText<em class="tc -value ">148</em>
required_dexterity_range_averageInteger148
required_dexterity_range_colourStringvalue
required_dexterity_range_maximumInteger148
required_dexterity_range_minimumInteger148
required_dexterity_range_textString148
required_intelligenceInteger0
required_intelligence_htmlText<em class="tc -value ">0</em>
required_intelligence_range_averageInteger0
required_intelligence_range_colourStringvalue
required_intelligence_range_maximumInteger0
required_intelligence_range_minimumInteger0
required_intelligence_range_textString0
required_levelInteger65
required_level_baseInteger65
required_level_htmlText<em class="tc -value ">65</em>
required_level_range_averageInteger65
required_level_range_colourStringvalue
required_level_range_maximumInteger65
required_level_range_minimumInteger65
required_level_range_textString65
required_strengthInteger0
required_strength_htmlText<em class="tc -value ">0</em>
required_strength_range_averageInteger0
required_strength_range_colourStringvalue
required_strength_range_maximumInteger0
required_strength_range_minimumInteger0
required_strength_range_textString0
size_xInteger2
size_yInteger4
stat_textText(150-240)% increased Physical Damage<br>+(300-500) to Accuracy Rating<br>10% increased Attack Speed<br>+(20-30) to Dexterity<br>+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently<br>-1 metre to Dodge Roll distance if you've Dodge Rolled Recently<br>Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
tagsList of String, delimiter: ,bow ranged two_hand_weapon twohand weapon default

"weapons" values

1 row is stored for this page
FieldField typeValue
attack_speedFloat1.2
attack_speed_htmlText<em class="tc -value ">1.20</em>
attack_speed_range_averageFloat1.2
attack_speed_range_colourStringvalue
attack_speed_range_maximumFloat1.2
attack_speed_range_minimumFloat1.2
attack_speed_range_textString1.20
chaos_damage_htmlText
chaos_damage_maxInteger0
chaos_damage_max_htmlText<em class="tc -chaos ">0</em>
chaos_damage_max_range_averageInteger0
chaos_damage_max_range_colourStringchaos
chaos_damage_max_range_maximumInteger0
chaos_damage_max_range_minimumInteger0
chaos_damage_max_range_textString0
chaos_damage_minInteger0
chaos_damage_min_htmlText<em class="tc -chaos ">0</em>
chaos_damage_min_range_averageInteger0
chaos_damage_min_range_colourStringchaos
chaos_damage_min_range_maximumInteger0
chaos_damage_min_range_minimumInteger0
chaos_damage_min_range_textString0
chaos_dps_htmlText
chaos_dps_range_averageFloat0.0
chaos_dps_range_colourString
chaos_dps_range_maximumFloat0.0
chaos_dps_range_minimumFloat0.0
chaos_dps_range_textString
cold_damage_htmlText
cold_damage_maxInteger0
cold_damage_max_htmlText<em class="tc -cold ">0</em>
cold_damage_max_range_averageInteger0
cold_damage_max_range_colourStringcold
cold_damage_max_range_maximumInteger0
cold_damage_max_range_minimumInteger0
cold_damage_max_range_textString0
cold_damage_minInteger0
cold_damage_min_htmlText<em class="tc -cold ">0</em>
cold_damage_min_range_averageInteger0
cold_damage_min_range_colourStringcold
cold_damage_min_range_maximumInteger0
cold_damage_min_range_minimumInteger0
cold_damage_min_range_textString0
cold_dps_htmlText
cold_dps_range_averageFloat0.0
cold_dps_range_colourString
cold_dps_range_maximumFloat0.0
cold_dps_range_minimumFloat0.0
cold_dps_range_textString
critical_strike_chanceFloat5.0
critical_strike_chance_htmlText<em class="tc -value ">5.00%</em>
critical_strike_chance_range_averageFloat5.0
critical_strike_chance_range_colourStringvalue
critical_strike_chance_range_maximumFloat5.0
critical_strike_chance_range_minimumFloat5.0
critical_strike_chance_range_textString5.00%
damage_avgText60
damage_htmlText<em class="tc -value ">45-75</em>
dps_htmlText<em class="tc -value ">72.0</em>
dps_range_averageFloat72.0
dps_range_colourStringvalue
dps_range_maximumFloat72.0
dps_range_minimumFloat72.0
dps_range_textString72.0
elemental_dps_htmlText
elemental_dps_range_averageFloat0.0
elemental_dps_range_colourString
elemental_dps_range_maximumFloat0.0
elemental_dps_range_minimumFloat0.0
elemental_dps_range_textString
fire_damage_htmlText
fire_damage_maxInteger0
fire_damage_max_htmlText<em class="tc -fire ">0</em>
fire_damage_max_range_averageInteger0
fire_damage_max_range_colourStringfire
fire_damage_max_range_maximumInteger0
fire_damage_max_range_minimumInteger0
fire_damage_max_range_textString0
fire_damage_minInteger0
fire_damage_min_htmlText<em class="tc -fire ">0</em>
fire_damage_min_range_averageInteger0
fire_damage_min_range_colourStringfire
fire_damage_min_range_maximumInteger0
fire_damage_min_range_minimumInteger0
fire_damage_min_range_textString0
fire_dps_htmlText
fire_dps_range_averageFloat0.0
fire_dps_range_colourString
fire_dps_range_maximumFloat0.0
fire_dps_range_minimumFloat0.0
fire_dps_range_textString
lightning_damage_htmlText
lightning_damage_maxInteger0
lightning_damage_max_htmlText<em class="tc -lightning ">0</em>
lightning_damage_max_range_averageInteger0
lightning_damage_max_range_colourStringlightning
lightning_damage_max_range_maximumInteger0
lightning_damage_max_range_minimumInteger0
lightning_damage_max_range_textString0
lightning_damage_minInteger0
lightning_damage_min_htmlText<em class="tc -lightning ">0</em>
lightning_damage_min_range_averageInteger0
lightning_damage_min_range_colourStringlightning
lightning_damage_min_range_maximumInteger0
lightning_damage_min_range_minimumInteger0
lightning_damage_min_range_textString0
lightning_dps_htmlText
lightning_dps_range_averageFloat0.0
lightning_dps_range_colourString
lightning_dps_range_maximumFloat0.0
lightning_dps_range_minimumFloat0.0
lightning_dps_range_textString
physical_damage_htmlText<em class="tc -value ">45-75</em>
physical_damage_maxInteger75
physical_damage_max_htmlText<em class="tc -value ">75</em>
physical_damage_max_range_averageInteger75
physical_damage_max_range_colourStringvalue
physical_damage_max_range_maximumInteger75
physical_damage_max_range_minimumInteger75
physical_damage_max_range_textString75
physical_damage_minInteger45
physical_damage_min_htmlText<em class="tc -value ">45</em>
physical_damage_min_range_averageInteger45
physical_damage_min_range_colourStringvalue
physical_damage_min_range_maximumInteger45
physical_damage_min_range_minimumInteger45
physical_damage_min_range_textString45
physical_dps_htmlText<em class="tc -value ">72.0</em>
physical_dps_range_averageFloat72.0
physical_dps_range_colourStringvalue
physical_dps_range_maximumFloat72.0
physical_dps_range_minimumFloat72.0
physical_dps_range_textString72.0
poison_dps_htmlText<em class="tc -value ">72.0</em>
poison_dps_range_averageFloat72.0
poison_dps_range_colourStringvalue
poison_dps_range_maximumFloat72.0
poison_dps_range_minimumFloat72.0
poison_dps_range_textString72.0
reload_timeFloat0.0
reload_time_htmlText<em class="tc -value ">0.00</em>
reload_time_range_averageFloat0.0
reload_time_range_colourStringvalue
reload_time_range_maximumFloat0.0
reload_time_range_minimumFloat0.0
reload_time_range_textString0.00
spiritInteger0
spirit_htmlText<em class="tc -value ">0</em>
spirit_range_averageInteger0
spirit_range_colourStringvalue
spirit_range_maximumInteger0
spirit_range_minimumInteger0
spirit_range_textString0
weapon_rangeFloat12.0
weapon_range_htmlText<em class="tc -value ">12.0</em>
weapon_range_range_averageFloat12.0
weapon_range_range_colourStringvalue
weapon_range_range_maximumFloat12.0
weapon_range_range_minimumFloat12.0
weapon_range_range_textString12.0