| Mod ID | IncreasedArmourWhileChilledOrFrozenUnique__1 |
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| Name | |
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| Groups | IncreasedArmourWhileChilledOrFrozen |
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| Mod type | IncreasedArmourWhileChilledOrFrozen |
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| Domain | Item (1) |
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| Generation type | Intrinsic (3) |
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| Req. level | 1 |
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| Effect | 300% increased Armour while Chilled or Frozen |
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| Granted buff ID | |
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| Granted buff value | |
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| Granted skill | |
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| Tags | armour, defences |
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| Tier text | |
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Stats| # | Stat ID | Minimum | Maximum |
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| 1 | physical_damage_reduction_rating_+%_while_chilled_or_frozen | 300 | 300 |
Generation weights| # | Tag | Value |
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The correct title of this page is
IncreasedArmourWhileChilledOrFrozenUnique__1. It appears incorrectly here due to
technical restrictions.
IncreasedArmourWhileChilledOrFrozenUnique__1 is the internal ID of an unnamed modifier.