Module:Sandbox
This page is not an actual Scribunto module. It exists to provide editors a place to create experimental modules.
Naming your modules
To keep things tidy, please use the following format to name your experimental modules:
Module:Sandbox/Your username/Module name
Cleaning up unused modules
Experimental modules may be deleted by admins upon request or after a long period of inactivity.
List of modules in this area
For a list of the experimental modules under Module:Sandbox, see Special:PrefixIndex/Module:Sandbox/.
The above documentation is transcluded from Module:Sandbox/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
-- Cargo reworked item module
-- ----------------------------------------------------------------------------
-- TODO
-- ----------------------------------------------------------------------------
-- Items
-- -----
-- Check if abyss jewels actually have radius modifiers
--
-- Aggregate ids from skill id from modifiers
--
-- DROP restriction improvements:
-- drop monster type(s)
--
-- unique items:
-- 3D art
-- supporter attribution
--
-- Maps:
-- Area level can be retrieved eventually
--
-- Essence:
-- type column
-- monster modifier info
--
-- random modifier
-- -> sell price must consider random mods
--
-- prophecy base item -> i18n
-- ----------
-- Item class
-- ----------
--
-- remove the ul if name_list is not provided
-- maybe smw
-- ----------------------------------------------------------------------------
-- Imports
-- ----------------------------------------------------------------------------
local xtable = require('Module:Table')
local m_util = require('Module:Util')
local getArgs = require('Module:Arguments').getArgs
local m_game = require('Module:Game')
local m_skill = require('Module:Skill')
local m_area = require('Module:Area')
local m_cargo = require('Module:Cargo')
local f_item_link = require('Module:Item link').item_link
local p = {}
local c = {}
c.image_size = 39
c.image_size_full = c.image_size * 2
c.query_default = 50
c.query_max = 200
c.lang = mw.language.new('en')
-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------
-- This section contains strings used by this module.
-- Add new strings here instead of in-code directly, this will help other
-- people to correct spelling mistakes easier and help with translation to
-- other PoE wikis.
--
-- TODO: Maybe move this out to a separate sub-page module
local i18n = {
inventory_icon = 'File:%s inventory icon.png',
status_icon = 'File:%s status icon.png',
divination_card_art = 'File:%s card art.png',
gem_tag_category = '[[:Category:%s (gem tag)|%s]]',
categories = {
-- maintenance cats
improper_modifiers = 'Items with improper modifiers',
missing_release_version = 'Items without a release version',
broken_upgraded_from_reference = 'Items with broken item references in upgraded from parameters',
duplicate_query_area_ids = 'Items with duplicate area ids from queries',
base_items = 'Base items',
derived_items = 'Derived items',
sell_prices_override = 'Items with sell prices overrides',
-- regular cats
alternate_artwork = 'Items with alternate artwork',
-- misc
gem_tag_affix = '%s (gem tag)',
unique_affix = 'Unique %s',
prophecies = 'Prophecies',
talismans = 'Talismans',
essences = 'Essences',
},
stat_skip_patterns = {
maps = {
'%d+%% increased Quantity of Items found in this Area',
'%d+%% increased Rarity of Items found in this Area',
'%+%d+%% Monster pack size',
-- ranges
'%(%d+%-%d+%)%% increased Quantity of Items found in this Area',
'%(%d+%-%d+%)%% increased Rarity of Items found in this Area',
'%+%(%d+%-%d+%)%% Monster pack size',
},
jewels = {
'Limited to %d+ %(Hidden%)',
'Jewel has a radius of %d+ %(Hidden%)',
},
},
help_text_defaults = {
active_gem = 'Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.',
support_gem = 'This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.',
hideout_doodad = 'Right click on this item then left click on a location on the ground to create the object.',
jewel = 'Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.',
},
-- Used by the item info box
tooltips = {
corrupted = 'Corrupted',
support_icon = 'Icon: %s',
radius = 'Radius: %s',
mana_reserved = 'Mana Reserved: %s',
mana_cost = 'Mana Cost: %s',
mana_multiplier = 'Mana Multiplier: %s',
vaal_souls_per_use = 'Souls Per Use: %s',
stored_uses = 'Can Store %s Use(s)',
vaal_soul_gain_prevention_time = 'Soul Gain Prevention: %s',
cooldown_time = 'Cooldown Time: %s',
cast_time = 'Cast Time: %s',
critical_strike_chance = 'Critical Strike Chance: %s',
damage_effectiveness = 'Damage Effectiveness: %s',
projectile_speed = 'Projectile Speed: %s',
quality = 'Quality: %s',
physical_damage = 'Physical Damage: %s',
elemental_damage = 'Elemental Damage:%s',
chaos_damage = 'Chaos Damage: %s',
attacks_per_second = 'Attacks per Second: %s',
weapon_range = 'Weapon Range: %s',
map_level = 'Map Level: %s',
map_tier = 'Map Tier: %s',
map_guild_character = m_util.html.abbr('Guild Character', 'When used in guild creation, this map can be used for the listed character') .. ': %s',
item_quantity = 'Item Quantity: %s',
item_rarity = 'Item Rarity: %s',
monster_pack_size = 'Monster Pack Size: %s',
limited_to = 'Limited to: %s',
flask_mana_recovery = 'Recovers %s Mana over %s seconds',
flask_life_recovery = 'Recovers %s Life over %s seconds',
flask_duration = 'Lasts %s Seconds',
flask_charges_per_use = 'Consumes %s of %s Charges on use',
chance_to_block = 'Chance to Block: %s',
armour = 'Armour: %s',
evasion = 'Evasion: %s',
energy_shield = 'Energy Shield: %s',
talisman_tier = 'Talisman Tier: %s',
stack_size = 'Stack Size: %s',
essence_level = 'Essence Level: %s',
requires = 'Requires %s',
level_inline = 'Level %s',
level = 'Level: %s',
gem_quality = 'Per 1% Quality:',
variation_singular = 'Variation',
variation_plural = 'Variations',
favour_cost = 'Favour cost: %s',
seal_cost = 'Seal Cost: <br>%s',
cannot_be_traded_or_modified = 'Cannot be traded or modified',
item_class_map = {
['Staff'] = 'Staff',
['Bow'] = 'Bow',
['Wand'] = 'Wand',
['Two Hand Axe'] = 'Two Handed Axe',
['Two Hand Sword'] = 'Two Hand Sword',
['Two Hand Mace'] = 'Two Hand Mace',
['Sceptre'] = 'One Handed Mace',
['One Hand Mace'] = 'One Handed Mace',
['One Hand Axe'] = 'One Handed Axe',
['One Hand Sword'] = 'One Handed Sword',
['Thrusting One Hand Sword'] = 'One Handed Sword',
['Claw'] = 'Claw',
['Dagger'] = 'Dagger',
['FishingRod'] = 'Fishing Rod',
},
random_mod = '<<random modifier %s>>',
--
-- secondary infobox
--
drop_restrictions = 'Acquisition',
league_restriction = m_util.html.abbr('League(s):', 'Item can be obtained in relation to these league(s)') .. ' %s',
drop_disabled = 'DROP DISABLED',
purchase_costs = m_util.html.abbr('Purchase Costs', 'Cost of purchasing an item of this type at NPC vendors. This does not indicate whether NPCs actually sell the item.'),
sell_price = m_util.html.abbr('Sell Price', 'Items or currency received when selling this item at NPC vendors. Certain vendor recipes may override this value.'),
damage_per_second = 'Weapon DPS',
physical_dps = 'Physical',
fire_dps = 'Fire',
cold_dps = 'Cold',
lightning_dps = 'Lightning',
chaos_dps = 'Chaos',
elemental_dps = 'Elemental',
poison_dps = 'Phys+Chaos',
dps = 'Total',
misc = 'Miscellaneous',
item_class = 'Item class: %s',
metadata_id = 'Metadata ID: %s',
},
item_class_infobox = {
page = '[[Item class]]',
info = m_util.html.abbr('(?)', 'Item classes categorize items. Classes are often used to restrict items or skill gems to a specific class or by item filters'),
also_referred_to_as = 'Also referred to as:',
},
debug = {
base_item_field_not_found = 'Base item property not found: %s.%s',
field_value_mismatch = 'Value for argument "%s" is set to something else then default: %s',
},
errors = {
missing_base_item = 'Rarity is set to above normal, but base item is not set. A base item for rarities above normal is required!',
missing_rarity = 'Base item parameter is set, but rarity is set to normal. A rarity above normal is required!',
missing_amount = 'Item amount is missing or not a number (%s)',
upgraded_from_broken_reference = 'Item reference in %s is broken (results: %s)',
duplicate_base_items = 'More then one result found for the specified base item. Consider using base_item_page or base_item_id to narrow down the results.',
base_item_not_found = 'Base item could not be found in the database. Check for spelling mistakes or whether the base item page exists on the wiki. If the base item page exists on the wiki, but it can not be found please null-edit the page.',
invalid_league = '%s is not a recognized league',
invalid_tag = '%s is not a valid tag',
generic_argument_parameter = 'Unrecognized %s parameter "%s"',
invalid_item_class = 'Invalid item class',
non_unique_relic = 'Only unique items can be be relics',
duplicate_area_id_from_query = 'Query found duplicate area ids that do not need to be set on the item. Duplicate ids: "%s"',
duplicate_metadata = 'Duplicate metadata id "%s" on page "%s"',
invalid_class = 'The item class name "%s" is invalid.',
invalid_class_id = 'The item class id "%s" is invalid. Using the correct item class id is required for the template to work correctly.',
},
}
-- ----------------------------------------------------------------------------
-- Other stuff
-- ----------------------------------------------------------------------------
local h = {}
function h.debug(tpl_args, func)
if tpl_args.debug == nil then
return
end
func()
end
function h.na_or_val(tr, value, func)
if value == nil then
tr:wikitext(m_util.html.td.na())
else
local raw_value = value
if func ~= nil then
value = func(value)
end
tr
:tag('td')
:attr('data-sort-value', raw_value)
:wikitext(value)
:done()
end
end
-- helper to loop over the range variables easier
h.range_map = {
min = {
var = '_range_minimum',
},
max = {
var = '_range_maximum',
},
avg = {
var = '_range_average',
},
}
h.range_fields = {
{
field = '_range_minimum',
type = nil,
},
{
field = '_range_maximum',
type = nil,
},
{
field = '_range_average',
type = nil,
},
{
field = '_range_text',
type = 'Text',
},
{
field = '_range_colour',
type = 'String',
},
{
field = '_html',
type = 'Text',
},
}
function h.handle_range_args(tpl_args, frame, argument_key, field, value, fmt_options)
fmt_options = mw.clone(fmt_options)
fmt_options.return_color = true
local html, colour = m_util.html.format_value(tpl_args, frame, value, fmt_options)
tpl_args[argument_key .. '_html'] = html
tpl_args[field .. '_html'] = html
tpl_args[field .. '_range_colour'] = colour
fmt_options = mw.clone(fmt_options)
fmt_options.no_color = true
tpl_args[field .. '_range_text'] = m_util.html.format_value(tpl_args, frame, value, fmt_options)
end
function h.stats_update(tpl_args, id, value, modid, key)
if tpl_args[key][id] == nil then
tpl_args[key][id] = {
references = {modid},
min = value.min,
max = value.max,
avg = value.avg,
}
else
if modid ~= nil then
table.insert(tpl_args[key][id].references, modid)
end
tpl_args[key][id].min = tpl_args[key][id].min + value.min
tpl_args[key][id].max = tpl_args[key][id].max + value.max
tpl_args[key][id].avg = tpl_args[key][id].avg + value.avg
end
end
h.stat = {}
function h.stat.add (value, stat_cached)
value.min = value.min + stat_cached.min
value.max = value.max + stat_cached.max
end
function h.stat.more (value, stat_cached)
value.min = value.min * (1 + stat_cached.min / 100)
value.max = value.max * (1 + stat_cached.max / 100)
end
function h.stat.more_inverse (value, stat_cached)
value.min = value.min / (1 + stat_cached.min / 100)
value.max = value.max / (1 + stat_cached.max / 100)
end
-- ----------------------------------------------------------------------------
-- core
-- ----------------------------------------------------------------------------
local core = {}
function core.build_cargo_data(tpl_args, frame)
for _, table_name in ipairs(core.item_classes[tpl_args.class_id].tables) do
for k, field_data in pairs(core.cargo[table_name].fields) do
field_data.table = table_name
for _, stat_data in pairs(core.stat_map) do
if stat_data.field == k then
for _, range_field in ipairs(h.range_fields) do
local field_name = stat_data.field .. range_field.field
local data = {
no_copy = true,
table = table_name,
field = field_name,
-- if the type is nil, use the parent type
-- this is set integer/float values correctly
type = range_field.type or field_data.type,
}
core.cargo[table_name].fields[field_name] = data
core.map[field_name] = data
end
break
end
end
if table_name == 'weapons' then
for _, dps_data in ipairs(core.dps_map) do
for _, range_field in ipairs(h.range_fields) do
local field_name = dps_data.field .. range_field.field
local data = {
no_copy = true,
table = table_name,
field = field_name,
-- dps values are floating points
type = range_field.type or 'Float',
}
core.cargo[table_name].fields[field_name] = data
core.map[field_name] = data
end
end
end
end
end
end
function core.validate_mod(tpl_args, frame, args)
-- args:
-- key - implict or explicit
-- i
-- value
local prefix = args.key .. args.i
local value = tpl_args[prefix]
local out = {
result=nil,
-- commited to cargo at a later point
id=nil,
stat_text=nil,
is_implicit=(args.key == 'implicit'),
is_random=nil,
}
if value ~= nil then
out.id = value
out.stat_text = tpl_args[prefix .. '_text']
out.is_random = false
table.insert(tpl_args._mods, out)
return true
elseif tpl_args[prefix .. '_random_list'] then
tpl_args._flags.random_mods = true
value = m_util.string.split(tpl_args[prefix .. '_random_list'], ',%s*')
for _, mod_id in ipairs(value) do
table.insert(tpl_args._mods, {
result = nil,
id = mod_id,
stat_text = tpl_args[prefix .. '_text'] or string.format(i18n.tooltips.random_mod, args.i),
is_implicit = (args.key == 'implicit'),
is_random = true,
})
end
return true
elseif tpl_args[prefix .. '_text'] then
value = tpl_args[prefix .. '_text']
tpl_args._flags.text_modifier = true
out.result = value
out.stat_text = value
out.is_random = false
table.insert(tpl_args._mods, out)
return true
end
return false
end
function core.process_smw_mods(tpl_args, frame)
if #tpl_args._mods > 0 then
local mods = {}
local mod_ids = {}
local non_random_mod_ids = {}
for _, mod_data in ipairs(tpl_args._mods) do
if mod_data.result == nil then
mods[mod_data.id] = mod_data
mod_ids[#mod_ids+1] = mod_data.id
if not mod_data.is_random then
table.insert(non_random_mod_ids, mod_data.id)
end
end
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'item_mods',
id = mod_data.id,
text = mod_data.stat_text,
is_implicit = mod_data.is_implicit,
is_random = mod_data.is_random,
}
end
local results = m_cargo.array_query{
tables={'mods'},
fields={'mods._pageName', 'mods.id', 'mods.required_level', 'mods.stat_text'},
id_field='mods.id',
id_array=mod_ids,
}
for _, data in ipairs(results) do
local mod_data = mods[data['mods.id']]
mod_data.result = data
if mod_data.is_random == false then
-- update item level requirement
local keys = {'required_level_final'}
-- only update base item requirement if this is an implicit
if mod_data.key == 'implicit' then
keys[#keys+1] = 'required_level'
end
for _, key in ipairs(keys) do
local req = math.floor(tonumber(data['mods.required_level']) * 0.8)
if req > tpl_args[key] then
tpl_args[key] = req
end
end
end
end
-- fetch stats
results = m_cargo.query(
{'mods', 'mod_stats'},
{'mods.id', 'mod_stats.id', 'mod_stats.min', 'mod_stats.max'},
{
join='mods._pageID=mod_stats._pageID',
where=string.format('mod_stats.id IS NOT NULL AND mods.id IN ("%s")', table.concat(mod_ids, '", "')),
}
)
for _, data in ipairs(results) do
-- Stat subobject
local mod_data = mods[data['mods.id']]
if mod_data.result.stats == nil then
mod_data.result.stats = {data, }
else
mod_data.result.stats[#mod_data.result.stats+1] = data
end
local id = data['mod_stats.id']
local value = {
min = tonumber(data['mod_stats.min']),
max = tonumber(data['mod_stats.max']),
}
value.avg = (value.min+value.max)/2
local prefix = ''
if mod_data.is_random then
prefix = '_random'
end
h.stats_update(tpl_args, id, value, mod_data.result['mods.id'], prefix .. '_stats')
if mod_data.is_implicit then
h.stats_update(tpl_args, id, value, mod_data.result['mods.id'], prefix .. '_implicit_stats')
else
h.stats_update(tpl_args, id, value, mod_data.result['mods.id'], prefix .. '_explicit_stats')
end
end
if tpl_args._flags.sell_prices_override ~= true then
-- fetch sell prices
results = m_cargo.query(
{'mods', 'mod_sell_prices'},
{'mods.id', 'mod_sell_prices.amount', 'mod_sell_prices.name'},
{
join='mods._pageID=mod_sell_prices._pageID',
-- must be non random mods to avoid accumulating sell prices of randomized modifiers
where=string.format('mod_sell_prices.amount IS NOT NULL AND mods.id IN ("%s")', table.concat(non_random_mod_ids, '", "')),
}
)
for _, data in ipairs(results) do
local mod_data = mods[data['mods.id']]
if not mod_data.is_implicit then
local values = {
name = data['mod_sell_prices.name'],
amount = tonumber(data['mod_sell_prices.amount']),
}
-- sell_prices is defined in tpl_args.sell_prices_override
tpl_args.sell_prices[values.name] = (tpl_args.sell_prices[values.name] or 0) + values.amount
end
end
end
end
if tpl_args._flags.sell_prices_override ~= true then
local missing_sell_price = true
for _, _ in pairs(tpl_args.sell_prices) do
missing_sell_price = false
break
end
if missing_sell_price then
tpl_args.sell_prices['Scroll Fragment'] = 1
end
-- Set sell price on page
for name, amount in pairs(tpl_args.sell_prices) do
-- sell_price_order is defined in tpl_args.sell_prices_override
tpl_args.sell_price_order[#tpl_args.sell_price_order+1] = name
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'item_sell_prices',
amount = amount,
name = name,
}
end
table.sort(tpl_args.sell_price_order)
end
end
function core.process_base_item(tpl_args, frame, args)
local where
if tpl_args.base_item_id ~= nil then
where = string.format('items.metadata_id="%s"', tpl_args.base_item_id)
elseif tpl_args.base_item_page ~= nil then
where = string.format('items._pageName="%s"' , tpl_args.base_item_page)
elseif tpl_args.base_item ~= nil then
where = string.format('items.name="%s"' , tpl_args.base_item)
elseif tpl_args.rarity ~= 'Normal' then
error(m_util.html.error{msg=i18n.errors.missing_base_item})
else
return
end
if where ~= nil and tpl_args.rarity == 'Normal' and not tpl_args._flags.is_prophecy then
error(m_util.html.error{msg=i18n.errors.missing_rarity})
end
where = string.format('%s AND items.class_id="%s" AND items.rarity="Normal"', where, tpl_args.class_id)
local join = {}
for _, table_name in ipairs(core.item_classes[tpl_args.class_id].tables) do
if table_name ~= 'items' then
join[#join+1] = string.format('items._pageID=%s._pageID', table_name)
end
end
local fields = {
'items._pageName',
'items.name',
'items.metadata_id',
}
for _, k in ipairs(tpl_args._base_item_args) do
local data = core.map[k]
if data.field ~= nil then
fields[#fields+1] = string.format('%s.%s', data.table, data.field)
end
end
local result = m_util.cargo.query(
core.item_classes[tpl_args.class_id].tables,
fields,
{
where=where,
join=table.concat(join, ','),
groupBy='items._pageID',
}
)
if #result > 1 then
error(m_util.html.error{msg=i18n.errors.duplicate_base_items})
-- TODO be more explicit in the error?
elseif #result == 0 then
error(m_util.html.error{msg=i18n.errors.base_item_not_found})
end
result = result[1]
tpl_args.base_item_data = result
core.process_arguments(tpl_args, frame, {array={'base_item', 'base_item_page', 'base_item_id'}})
--Copy values..
for _, k in ipairs(tpl_args._base_item_args) do
local data = core.map[k]
if data.field ~= nil and data.func_fetch == nil then
local value = result[string.format('%s.%s', data.table, data.field)]
-- I can just use data.default since it will be nil if not provided (nil == nil). Neat! ;)
if value ~= nil and (tpl_args[k] == data.default or type(data.default) == 'function') then
tpl_args[k] = value
if data.func ~= nil then
data.func(tpl_args, frame)
end
if data.func_copy ~= nil then
data.func_copy(tpl_args, frame)
end
elseif value == nil then
h.debug(tpl_args, function ()
mw.logObject(string.format(i18n.debug.base_item_field_not_found, data.table, data.field))
end)
elseif tpl_args[k] ~= data.default then
h.debug(tpl_args, function ()
mw.logObject(string.format(i18n.debug.field_value_mismatch, k, tostring(tpl_args[k])))
end)
end
elseif data.func_fetch ~= nil then
data.func_fetch(tpl_args, frame)
end
end
end
function core.process_arguments(tpl_args, frame, args)
for _, k in ipairs(args.array) do
local data = core.map[k]
if data == nil then
error(string.format('Invalid key or missing data for "%s"', k))
end
if data.no_copy == nil then
table.insert(tpl_args._base_item_args, k)
end
if data.func ~= nil then
data.func(tpl_args, frame)
--[[local status, err = pcall(data.func)
-- an error was raised, return the error string instead of the template
if not status then
return err
end
]]--
end
if tpl_args[k] == nil then
if tpl_args.class_id and core.item_classes[tpl_args.class_id].defaults ~= nil and core.item_classes[tpl_args.class_id].defaults[k] ~= nil then
tpl_args[k] = core.item_classes[tpl_args.class_id].defaults[k]
elseif data.default ~= nil then
if type(data.default) == 'function' then
tpl_args[k] = data.default()
else
tpl_args[k] = data.default
end
end
end
end
end
function core.process_mod_stats(tpl_args, args)
local lines = {}
local skip = core.class_specifics[tpl_args.class_id]
if skip then
skip = skip.skip_stat_lines
end
local random_mods = {}
for _, modinfo in ipairs(tpl_args._mods) do
if modinfo.is_implicit == args.is_implicit then
if modinfo.is_random == true then
if random_mods[modinfo.stat_text] then
table.insert(random_mods[modinfo.stat_text], modinfo)
else
random_mods[modinfo.stat_text] = {modinfo}
end
else
if modinfo.id == nil then
table.insert(lines, modinfo.result)
-- Allows the override of the SMW fetched mod texts for this modifier via <modtype><id>_text parameter
elseif modinfo.text ~= nil then
table.insert(lines, modinfo.text)
else
for _, line in ipairs(m_util.string.split(modinfo.result['mods.stat_text'] or '', '<br>')) do
if line ~= '' then
if skip == nil then
table.insert(lines, line)
else
local skipped = false
for _, pattern in ipairs(skip) do
if string.match(line, pattern) then
skipped = true
break
end
end
if not skipped then
table.insert(lines, line)
end
end
end
end
end
end
end
end
for stat_text, modinfo_list in pairs(random_mods) do
local text = {}
for _, modinfo in ipairs(modinfo_list) do
table.insert(text, modinfo.result['mods.stat_text'])
end
local tbl = mw.html.create('table')
tbl
:attr('class', 'random-modifier-stats mw-collapsed')
:attr('style', 'text-align: left')
:tag('tr')
:tag('th')
:attr('class', 'mw-customtoggle-31')
:wikitext(stat_text)
:done()
:done()
:tag('tr')
:attr('class', 'mw-collapsible mw-collapsed')
:attr('id', 'mw-customcollapsible-31')
:tag('td')
:wikitext(table.concat(text, '<hr style="width: 20%">'))
:done()
:done()
table.insert(lines, tostring(tbl))
end
if #lines == 0 then
return
else
return table.concat(lines, '<br>')
end
end
function core.process_upgraded_from(tpl_args, frame)
local sets = {}
local setid = 1
local set
repeat
local prefix = string.format('upgraded_from_set%s_', setid)
local groupid = 1
local group
set = {
groups = {},
optional = m_util.cast.boolean(tpl_args[prefix .. 'optional']),
text = m_util.cast.text(tpl_args[prefix .. 'text']),
}
repeat
local group_prefix = string.format('%sgroup%s_', prefix, groupid)
group = {
item_name = tpl_args[group_prefix .. 'item_name'],
item_id = tpl_args[group_prefix .. 'item_id'],
item_page = tpl_args[group_prefix .. 'item_page'],
amount = tonumber(tpl_args[group_prefix .. 'amount']),
notes = m_util.cast.text(tpl_args[group_prefix .. 'notes']),
}
if group.item_name ~= nil or group.item_id ~= nil or group.item_page ~= nil then
if group.amount == nil then
error(string.format(i18n.errors.missing_amount, group_prefix .. 'amount'))
else
-- for verification purposes
local where
if group.item_id then
where = string.format('items.metadata_id="%s"', group.item_id)
elseif group.item_page then
where = string.format('items._pageName="%s"', group.item_page)
elseif group.item_name then
where = string.format('items.name="%s"', group.item_name)
end
local results = m_util.cargo.query(
{'items'},
{'items._pageName', 'items.name', 'items.metadata_id'},
{
where=where,
}
)
if #results ~= 1 then
tpl_args._errors[#tpl_args._errors+1] = string.format(i18n.errors.upgraded_from_broken_reference, string.sub(group_prefix, 1, -2), #results)
tpl_args._flags.broken_upgraded_from_reference = true
else
results = results[1]
if results['items.metadata_id'] then
group.item_id = results['items.metadata_id']
end
group.item_name = results['items.name']
group.page = results['items._pageName']
set.groups[#set.groups+1] = group
end
end
end
groupid = groupid + 1
until group.item_name == nil and group.item_id == nil and group.item_page == nil
-- set was empty, can terminate safely
if #set.groups == 0 then
set = nil
else
setid = setid + 1
sets[#sets+1] = set
end
until set == nil
if #sets == 0 then
return
end
tpl_args.upgrade_from_sets = sets
-- set upgraded_from data
for i, set in ipairs(sets) do
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'upgraded_from_sets',
set_id = i,
text = set.text,
--'optional' = set.optional,
}
for j, group in ipairs(set.groups) do
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'upgraded_from_groups',
group_id = j,
set_id = i,
item_name = group.item_name,
item_id = group.item_id,
item_page = group.page,
amount = group.amount,
notes = group.notes,
}
end
end
end
--
-- function factory
--
core.factory = {}
function core.factory.cast_text(k, args)
args = args or {}
return function (tpl_args, frame)
tpl_args[args.key_out or k] = m_util.cast.text(tpl_args[k])
end
end
function core.factory.display_value(args)
-- args:
-- type: Type of the keys (nil = regular, gem = skill gems, stat = stats)
-- options<Array>:
-- key: key to use
-- allow_zero: allow zero values
-- hide_default: hide the value if this is set
-- hide_default_key: key to use if it isn't equal to the key parameter
-- -- from m_util.html.format_value --
-- fmt: formatter to use for the value instead of valfmt
-- fmt_range: formatter to use for the range values. Default: (%s to %s)
-- insert: insert results into this object
-- func: Function to adjust the value with before output
-- color: colour code for m_util.html.poe_color, overrides mod colour
-- no_color: set to true to ingore colour entirely
-- truncate: set to true to truncate the line
for k, default in pairs({options = {}}) do
if args[k] == nil then
args[k] = default
end
end
return function (tpl_args, frame)
local base_values = {}
local temp_values = {}
if args.type == 'gem' then
if not core.class_groups.gems.keys[tpl_args.class_id] then
return
end
for i, data in ipairs(args.options) do
local value = tpl_args.skill_levels[0][data.key]
if value ~= nil then
base_values[#base_values+1] = value
temp_values[#temp_values+1] = {value={min=value,max=value}, index=i}
else
value = {
min=tpl_args.skill_levels[1][data.key],
max=tpl_args.skill_levels[tpl_args.max_level][data.key],
}
if value.min == nil or value.max == nil then
else
base_values[#base_values+1] = value.min
temp_values[#temp_values+1] = {value=value, index=i}
end
end
end
elseif args.type == 'stat' then
for i, data in ipairs(args.options) do
local value = tpl_args._stats[data.key]
if value ~= nil then
base_values[i] = value.min
temp_values[#temp_values+1] = {value=value, index=i}
end
end
else
for i, data in ipairs(args.options) do
base_values[i] = tpl_args[data.key]
local value = {}
if tpl_args[data.key .. '_range_minimum'] ~= nil then
value.min = tpl_args[data.key .. '_range_minimum']
value.max = tpl_args[data.key .. '_range_maximum']
elseif tpl_args[data.key] ~= nil then
value.min = tpl_args[data.key]
value.max = tpl_args[data.key]
end
if value.min == nil then
else
temp_values[#temp_values+1] = {value=value, index=i}
end
end
end
local final_values = {}
for i, data in ipairs(temp_values) do
local opt = args.options[data.index]
local insert = false
if opt.hide_default == nil then
insert = true
elseif opt.hide_default_key == nil then
local v = data.value
if opt.hide_default ~= v.min and opt.hide_default ~= v.max then
insert = true
end
else
local v = {
min = tpl_args[opt.hide_default_key .. '_range_minimum'],
max = tpl_args[opt.hide_default_key .. '_range_maximum'],
}
if v.min == nil or v.max == nil then
if opt.hide_default ~= tpl_args[opt.hide_default_key] then
insert = true
end
elseif opt.hide_default ~= v.min and opt.hide_default ~= v.max then
insert = true
end
end
if insert == true then
table.insert(final_values, data)
end
end
-- all zeros = dont display and return early
if #final_values == 0 then
return nil
end
local out = {}
for i, data in ipairs(final_values) do
local value = data.value
value.base = base_values[data.index]
local options = args.options[data.index]
if options.color == nil and args.type == 'gem' then
value.color = 'value'
end
if options.truncate then
options.class = 'u-truncate-line -mod'
end
out[#out+1] = m_util.html.format_value(tpl_args, frame, value, options)
end
if args.inline then
return m_util.html.poe_color('default', string.format(args.inline, unpack(out)), options.class)
else
return table.concat(out, '')
end
end
end
function core.factory.display_value_only(key)
return function(tpl_args, frame)
return tpl_args[key]
end
end
function core.factory.descriptor_value(args)
-- Arguments:
-- key
-- tbl
args = args or {}
return function (tpl_args, frame, value)
args.tbl = args.tbl or tpl_args
if args.tbl[args.key] then
value = m_util.html.abbr(value, args.tbl[args.key])
end
return value
end
end
function core.factory.damage_html(args)
return function(tpl_args, frame)
if args.key ~= 'physical' then
args.color = args.key
args.no_color = true
end
local keys = {
min=args.key .. '_damage_min',
max=args.key .. '_damage_max',
}
local value = {}
for ktype, key in pairs(keys) do
value[ktype] = core.factory.display_value{options={ [1] = {
key = key,
no_color = args.no_color,
hide_default = 0
}}}(tpl_args, frame)
end
if value.min and value.max then
value = value.min .. '–' .. value.max
if args.color ~= nil then
value = m_util.html.poe_color(args.color, value)
end
tpl_args[args.key .. '_damage_html'] = value
end
end
end
core.display = {}
function core.display.make_main_container(tpl_args, frame, container_type)
local container = mw.html.create('span')
:attr( 'class', 'item-box -' .. tpl_args.frame_type)
if tpl_args.class_id == 'DivinationCard' then
container
:tag('span')
:attr( 'class', 'divicard-wrapper')
:tag('span')
:attr('class', 'divicard-art')
:wikitext( '[[' .. tpl_args.card_art .. '|link=|alt=]]' )
:done()
:tag('span')
:attr('class', 'divicard-frame')
:wikitext( '[[File:Divination card frame.png|link=|alt=]]' )
:done()
:tag('span')
:attr('class', 'divicard-header')
:wikitext(tpl_args.name)
:done()
:tag('span')
:attr('class', 'divicard-stack')
:wikitext(tpl_args.stack_size)
:done()
:tag('span')
:attr('class', 'divicard-reward')
:tag('span')
:wikitext(tpl_args.description)
:done()
:done()
:tag('span')
:attr('class', 'divicard-flavour text-color -flavour')
:tag('span')
:wikitext(tpl_args.flavour_text)
:done()
:done()
:done()
--TODO Extras?
else
local header_css
if tpl_args.base_item and tpl_args.rarity ~= 'Normal' then
line_type = 'double'
else
line_type = 'single'
end
local name_line = tpl_args.name
if tpl_args.base_item and not tpl_args._flags.is_prophecy then
name_line = name_line .. '<br>' .. tpl_args.base_item
end
container
:tag('span')
:attr( 'class', 'header -' .. line_type )
:wikitext( name_line )
:done()
core.display.add_to_container_from_map(tpl_args, frame, container, core.item_display_groups, container_type)
end
if tpl_args.skill_icon ~= nil then
container:wikitext(string.format('[[%s]]', tpl_args.skill_icon))
end
return container
end
function core.display.add_to_container_from_map(tpl_args, frame, container, mapping, container_type)
local grpcont
local valid
local statcont = mw.html.create('span')
statcont
:attr('class', 'item-stats')
:done()
local count = 0
for _, group in ipairs(mapping) do
grpcont = {}
if group.func == nil then
for _, disp in ipairs(group) do
valid = true
if container_type == 'inline' and disp.inline == false then
valid = false
else
-- No args to verify which means always valid
if disp.args == nil then
elseif type(disp.args) == 'table' then
for _, key in ipairs(disp.args) do
if tpl_args[key] == nil then
valid = false
break
end
end
elseif type(disp.args) == 'function' then
valid = disp.args(tpl_args, frame, container_type)
end
end
if valid then
grpcont[#grpcont+1] = disp.func(tpl_args, frame, container_type)
end
end
else
grpcont = group.func(tpl_args, frame, container_type)
end
if #grpcont > 0 then
count = count + 1
local header = ''
if group.header == nil then
elseif type(group.header) == 'function' then
header = group.header()
else
header = string.format('<em class="header">%s</em><br>', group.header)
end
statcont
:tag('span')
:attr('class', 'group ' .. (group.css_class or ''))
:wikitext(header .. table.concat(grpcont, '<br>'))
:done()
end
end
-- Don't add empty containers
if count > 0 then
container:node(statcont)
end
end
function core.display.strip_random_stats(tpl_args, frame, stat_text, container_type)
if tpl_args._flags.random_mods and container_type == 'inline' then
repeat
local text = string.match(stat_text, '<th class="mw%-customtoggle%-31">(.+)</th>')
if text ~= nil then
stat_text = string.gsub(stat_text, '<table class="random%-modifier%-stats.+</table>', text, 1)
end
until text == nil
end
return stat_text
end
--
-- argument mapping
--
-- format:
-- tpl_args key = {
-- no_copy = true or nil -- When loading an base item, dont copy this key
-- property = 'prop', -- Property associated with this key
-- property_func = function or nil -- Function to unpack the property into a native lua value.
-- If not specified, func is used.
-- If neither is specified, value is copied as string
-- func = function or nil -- Function to unpack the argument into a native lua value and validate it.
-- If not specified, value will not be set.
-- default = object -- Default value if the parameter is nil
-- }
core.map = {
-- special params
html = {
no_copy = true,
field = 'html',
type = 'Text',
func = nil,
},
implicit_stat_text = {
field = 'implicit_stat_text',
type = 'Text',
func = function(tpl_args, frame)
tpl_args.implicit_stat_text = core.process_mod_stats(tpl_args, {is_implicit=true})
end,
},
explicit_stat_text = {
field = 'explicit_stat_text',
type = 'Text',
func = function(tpl_args, frame)
tpl_args.explicit_stat_text = core.process_mod_stats(tpl_args, {is_implicit=false})
if tpl_args.is_talisman or tpl_args.is_corrupted then
if tpl_args.explicit_stat_text == nil or tpl_args.explicit_stat_text == '' then
tpl_args.explicit_stat_text = m_util.html.poe_color('corrupted', i18n.tooltips.corrupted)
else
tpl_args.explicit_stat_text = (tpl_args.explicit_stat_text or '') .. '<br>' .. m_util.html.poe_color('corrupted', i18n.tooltips.corrupted)
end
end
end,
},
stat_text = {
field = 'stat_text',
type = 'Text',
func = function(tpl_args, frame)
local sep = ''
if tpl_args.implicit_stat_text and tpl_args.explicit_stat_text then
sep = string.format('<span class="item-stat-separator -%s"></span>', tpl_args.frame_type)
end
local text = (tpl_args.implicit_stat_text or '') .. sep .. (tpl_args.explicit_stat_text or '')
if string.len(text) > 0 then
tpl_args.stat_text = text
end
end,
},
class = {
no_copy = true,
field = 'class',
type = 'String',
func = function (tpl_args, frame)
tpl_args.class = m_game.constants.item.classes[tpl_args.class_id]['long_upper']
end,
},
-- processed in core.build_item_classes
class_id = {
no_copy = true,
field = 'class_id',
type = 'String',
func = function (tpl_args, frame)
if m_game.constants.item.classes[tpl_args.class_id] == nil then
error(string.format(i18n.errors.invalid_class_id, tostring(tpl_args.class_id)))
end
end
},
-- generic
rarity = {
no_copy = true,
field = 'rarity',
type = 'String',
func = m_util.cast.factory.table('rarity', {key={'full', 'long_lower'}, tbl=m_game.constants.item.rarity, rtrkey='full'}),
},
name = {
no_copy = true,
field = 'name',
type = 'String',
func = nil,
},
size_x = {
field = 'size_x',
type = 'Integer',
func = m_util.cast.factory.number('size_x'),
},
size_y = {
field = 'size_y',
type = 'Integer',
func = m_util.cast.factory.number('size_y'),
},
drop_enabled = {
no_copy = true,
field = 'drop_enabled',
type = 'Boolean',
func = m_util.cast.factory.boolean('drop_enabled'),
default = true,
},
drop_level = {
no_copy = true,
field = 'drop_level',
type = 'Integer',
func = m_util.cast.factory.number('drop_level'),
},
drop_level_maximum = {
no_copy = true,
field = 'drop_level_maximum',
type = 'Integer',
func = m_util.cast.factory.number('drop_level_maximum'),
},
drop_leagues = {
no_copy = true,
field = 'drop_leagues',
type = 'List (,) of String',
func = m_util.cast.factory.assoc_table('drop_leagues', {tbl=m_game.constants.leagues, errmsg=i18n.errors.invalid_league}),
},
drop_areas = {
no_copy = true,
field = 'drop_areas',
type = 'List (,) of String',
func = function(tpl_args, frame)
if tpl_args.drop_areas ~= nil then
tpl_args.drop_areas = m_util.string.split(tpl_args.drop_areas, ',%s*')
tpl_args.drop_areas_data = m_cargo.array_query{
tables={'areas'},
fields={'areas._pageName', 'areas.id', 'areas.name', 'areas.main_page'},
id_field='areas.id',
id_array=tpl_args.drop_areas,
query={limit=5000},
}
end
-- find areas based on item tags for atlas bases
local query_data
for _, tag in ipairs(tpl_args.tags or {}) do
if string.match(tag, '%s*atlas%s*') ~= nil and tag ~= 'atlas_base_type' then
query_data = m_util.cargo.query(
{'areas', 'spawn_weights'},
{'areas._pageName', 'areas.id', 'areas.name', 'areas.main_page'},
{
join='areas._pageID=spawn_weights._pageID',
where=string.format('spawn_weights.tag = "%s" AND spawn_weights.weight > 0', tag),
groupBy='areas.id',
}
)
break
end
end
if query_data ~= nil then
-- in case no manual drop areas have been set
if tpl_args.drop_areas == nil then
tpl_args.drop_areas = {}
tpl_args.drop_areas_data = {}
end
local drop_areas_assoc = {}
for _, id in ipairs(tpl_args.drop_areas) do
drop_areas_assoc[id] = true
end
local duplicates = {}
for _, row in ipairs(query_data) do
if drop_areas_assoc[row['areas.id']] == nil then
tpl_args.drop_areas[#tpl_args.drop_areas+1] = row['areas.id']
tpl_args.drop_areas_data[#tpl_args.drop_areas_data+1] = row
else
duplicates[#duplicates+1] = row['areas.id']
end
end
if #duplicates > 0 then
tpl_args._errors[#tpl_args._errors+1] = string.format(i18n.errors.duplicate_area_id_from_query, table.concat(duplicates, ', '))
tpl_args._flags.duplicate_query_area_ids = true
end
end
end,
},
drop_text = {
no_copy = true,
field = 'drop_text',
type = 'Text',
func = core.factory.cast_text('drop_text'),
},
required_level = {
field = 'required_level_base',
type = 'Integer',
func = m_util.cast.factory.number('required_level'),
default = 1,
},
required_level_final = {
field = 'required_level',
type = 'Integer',
func = function(tpl_args, frame)
tpl_args.required_level_final = tpl_args.required_level
end,
default = 1,
},
required_dexterity = {
field = 'required_dexterity',
type = 'Integer',
func = m_util.cast.factory.number('required_dexterity'),
default = 0,
},
required_strength = {
field = 'required_strength',
type = 'Integer',
func = m_util.cast.factory.number('required_strength'),
default = 0,
},
required_intelligence = {
field = 'required_intelligence',
type = 'Integer',
func = m_util.cast.factory.number('required_intelligence'),
default = 0,
},
inventory_icon = {
no_copy = true,
field = 'inventory_icon',
type = 'String',
func = function(tpl_args, frame)
if tpl_args.class_id == 'DivinationCard' then
tpl_args.inventory_icon = tpl_args.inventory_icon or 'Divination card'
end
tpl_args.inventory_icon_id = tpl_args.inventory_icon or tpl_args.name
tpl_args.inventory_icon = string.format(i18n.inventory_icon, tpl_args.inventory_icon_id)
end,
},
-- note: this must be called after inventory item to work correctly as it depends on tpl_args.inventory_icon_id being set
alternate_art_inventory_icons = {
no_copy = true,
field = 'alternate_art_inventory_icons',
type = 'List (,) of String',
func = function(tpl_args, frame)
local icons = {}
if tpl_args.alternate_art_inventory_icons ~= nil then
local names = m_util.string.split(tpl_args.alternate_art_inventory_icons, ',%s*')
for _, name in ipairs(names) do
icons[#icons+1] = string.format(i18n.inventory_icon, string.format('%s %s', tpl_args.inventory_icon_id, name))
end
end
tpl_args.alternate_art_inventory_icons = icons
end,
default = function () return {} end,
},
cannot_be_traded_or_modified = {
no_copy = true,
field = 'cannot_be_traded_or_modified',
type = 'Boolean',
func = m_util.cast.factory.boolean('cannot_be_traded_or_modified'),
default = false,
},
help_text = {
field = 'help_text',
type = 'Text',
func = core.factory.cast_text('help_text'),
},
flavour_text = {
no_copy = true,
field = 'flavour_text',
type = 'Text',
func = core.factory.cast_text('flavour_text'),
},
tags = {
field = 'tags',
type = 'List (,) of String',
func = m_util.cast.factory.assoc_table('tags', {
tbl = m_game.constants.tags,
errmsg = i18n.errors.invalid_tag,
}),
},
metadata_id = {
no_copy = true,
field = 'metadata_id',
type = 'String',
--type = 'String(unique; size=200)',
func = function(tpl_args, frame)
if tpl_args.metadata_id == nil then
return
end
local results = m_util.cargo.query(
{'items'},
{'items._pageName'},
{
where=string.format('items.metadata_id="%s" AND items._pageName != "%s"', tpl_args.metadata_id, mw.title.getCurrentTitle().fullText)
}
)
if #results > 0 and tpl_args.debug_id == nil and not tpl_args.debug then
error(string.format(i18n.errors.duplicate_metadata, tpl_args.metadata_id, results[1]['items._pageName']))
end
end,
},
is_corrupted = {
no_copy = true,
field = 'is_corrupted',
type = 'Boolean',
func = m_util.cast.factory.boolean('is_corrupted'),
default = false,
},
is_relic = {
no_copy = true,
field = 'is_relic',
type = 'Boolean',
func = function(tpl_args, frame)
m_util.cast.factory.boolean('is_relic')(tpl_args, frame)
if tpl_args.is_relic == true and tpl_args.rarity ~= 'Unique' then
error(i18n.errors.non_unique_relic)
end
end,
default = false,
},
is_prophecy = {
no_copy = true,
field = nil,
type = nil,
func = function(tpl_args, frame)
tpl_args._flags.is_prophecy = (tpl_args.metadata_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy' or tpl_args.base_item == 'Prophecy' or tpl_args.base_item_page == 'Prophecy' or tpl_args.base_item_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy')
end
},
purchase_costs = {
func = function(tpl_args, frame)
local purchase_costs = {}
for _, rarity_names in ipairs(m_game.constants.item.rarity) do
local rtbl = {}
local prefix = string.format('purchase_cost_%s', rarity_names.long_lower)
local i = 1
while i ~= -1 do
prefix = prefix .. i
local values = {
name = tpl_args[prefix .. '_name'],
amount = tonumber(tpl_args[prefix .. '_amount']),
rarity = rarity_names.long_upper,
}
if values.name ~= nil and values.amount ~= nil then
rtbl[#rtbl+1] = values
i = i + 1
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'item_purchase_costs',
amount = values.amount,
name = values.name,
rarity = values.rarity,
}
else
i = -1
end
end
purchase_costs[rarity_names.long_lower] = rtbl
end
tpl_args.purchase_costs = purchase_costs
end,
func_fetch = function(tpl_args, frame)
if tpl_args.rarity ~= 'Unique' then
return
end
local results = m_util.cargo.query(
{'items' ,'item_purchase_costs'},
{'item_purchase_costs.amount', 'item_purchase_costs.name', 'item_purchase_costs.rarity'},
{
join = 'items._pageID=item_purchase_costs._pageID',
where = string.format('items._pageName="%s" AND item_purchase_costs.rarity="Unique"', tpl_args.base_item_page),
}
)
for _, row in ipairs(results) do
local values = {
rarity = row['item_purchase_costs.rarity'],
name = row['item_purchase_costs.name'],
amount = tonumber(row['item_purchase_costs.amount']),
}
local datavar = tpl_args.purchase_costs[string.lower(values.rarity)]
datavar[#datavar+1] = values
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'item_purchase_costs',
amount = values.amount,
name = values.name,
rarity = values.rarity,
}
end
end,
},
sell_prices_override = {
no_copy = true,
func = function(tpl_args, frame)
-- these variables are also used by mods when setting automatic sell prices
tpl_args.sell_prices = {}
tpl_args.sell_price_order = {}
local name
local amount
local i = 0
repeat
i = i + 1
name = tpl_args[string.format('sell_price%s_name', i)]
amount = tpl_args[string.format('sell_price%s_amount', i)]
if name ~= nil and amount ~= nil then
tpl_args.sell_price_order[#tpl_args.sell_price_order+1] = name
tpl_args.sell_prices[name] = amount
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'item_sell_prices',
amount = amount,
name = name,
}
end
until name == nil or amount == nil
-- if sell prices are set, the override is active
for _, _ in pairs(tpl_args.sell_prices) do
tpl_args._flags.sell_prices_override = true
break
end
end,
},
--
-- specific section
--
-- Most item classes
quality = {
no_copy = true,
field = 'quality',
type = 'Integer',
-- Can be set manually, but default to Q20 for unique weapons/body armours
-- Also must copy to stat for the stat adjustments to work properly
func = function(tpl_args, frame)
local quality = tonumber(tpl_args.quality)
--
if quality == nil then
if tpl_args.rarity ~= 'Unique' then
quality = 0
elseif core.class_groups.weapons.keys[tpl_args.class_id] or core.class_groups.armor.keys[tpl_args.class_id] then
quality = 20
else
quality = 0
end
end
tpl_args.quality = quality
local stat = {
min = quality,
max = quality,
avg = quality,
}
h.stats_update(tpl_args, 'quality', stat, nil, '_stats')
if tpl_args.class_id == 'UtilityFlask' or tpl_args.class_id == 'UtilityFlaskCritical' then
h.stats_update(tpl_args, 'quality_flask_duration', stat, nil, '_stats')
-- quality is added to quantity for maps
elseif tpl_args.class_id == 'Map' then
h.stats_update(tpl_args, 'map_item_drop_quantity_+%', stat, nil, '_stats')
end
end,
},
-- amulets
is_talisman = {
field = 'is_talisman',
type = 'Boolean',
func = m_util.cast.factory.boolean('is_talisman'),
default = false,
},
talisman_tier = {
field = 'talisman_tier',
type = 'Integer',
func = m_util.cast.factory.number('talisman_tier'),
},
-- flasks
charges_max = {
field = 'charges_max',
type = 'Integer',
func = m_util.cast.factory.number('charges_max'),
},
charges_per_use = {
field = 'charges_per_use',
type = 'Integer',
func = m_util.cast.factory.number('charges_per_use'),
},
flask_mana = {
field = 'mana',
type = 'Integer',
func = m_util.cast.factory.number('flask_mana'),
},
flask_life = {
field = 'life',
type = 'Integer',
func = m_util.cast.factory.number('flask_life'),
},
flask_duration = {
field = 'duration',
type = 'Float',
func = m_util.cast.factory.number('flask_duration'),
},
buff_id = {
field = 'id',
type = 'String',
func = nil,
},
buff_values = {
field = 'buff_values',
type = 'List (,) of Integer',
func = function(tpl_args, frame)
local values = {}
local i = 0
repeat
i = i + 1
local key = 'buff_value' .. i
values[i] = tonumber(tpl_args[key])
tpl_args[key] = nil
until values[i] == nil
-- needed so the values copyied from unique item base isn't overriden
if #values >= 1 then
tpl_args.buff_values = values
end
end,
func_copy = function(tpl_args, frame)
tpl_args.buff_values = m_util.string.split(tpl_args.buff_values, ',%s*')
end,
default = function () return {} end,
},
buff_stat_text = {
field = 'stat_text',
type = 'String',
func = nil,
},
buff_icon = {
field = 'icon',
type = 'String',
func = function(tpl_args, frame)
tpl_args.buff_icon = string.format(i18n.status_icon, tpl_args.name)
end,
},
-- weapons
critical_strike_chance = {
field = 'critical_strike_chance',
type = 'Float',
func = m_util.cast.factory.number('critical_strike_chance'),
},
attack_speed = {
field = 'attack_speed',
type = 'Float',
func = m_util.cast.factory.number('attack_speed'),
},
weapon_range = {
field = 'weapon_range',
type = 'Integer',
func = m_util.cast.factory.number('weapon_range'),
},
physical_damage_min = {
field = 'physical_damage_min',
type = 'Integer',
func = m_util.cast.factory.number('physical_damage_min'),
},
physical_damage_max = {
field = 'physical_damage_max',
type = 'Integer',
func = m_util.cast.factory.number('physical_damage_max'),
},
fire_damage_min = {
field = 'fire_damage_min',
type = 'Integer',
func = m_util.cast.factory.number('fire_damage_min'),
default = 0,
},
fire_damage_max = {
field = 'fire_damage_max',
type = 'Integer',
func = m_util.cast.factory.number('fire_damage_max'),
default = 0,
},
cold_damage_min = {
field = 'cold_damage_min',
type = 'Integer',
func = m_util.cast.factory.number('cold_damage_min'),
default = 0,
},
cold_damage_max = {
field = 'cold_damage_max',
type = 'Integer',
func = m_util.cast.factory.number('cold_damage_max'),
default = 0,
},
lightning_damage_min = {
field = 'lightning_damage_min',
type = 'Integer',
func = m_util.cast.factory.number('lightning_damage_min'),
default = 0,
},
lightning_damage_max = {
field = 'lightning_damage_max',
type = 'Integer',
func = m_util.cast.factory.number('lightning_damage_max'),
default = 0,
},
chaos_damage_min = {
field = 'chaos_damage_min',
type = 'Integer',
func = m_util.cast.factory.number('chaos_damage_min'),
default = 0,
},
chaos_damage_max = {
field = 'chaos_damage_max',
type = 'Integer',
func = m_util.cast.factory.number('chaos_damage_max'),
default = 0,
},
-- armor-type stuff
armour = {
field = 'armour',
type = 'Integer',
func = m_util.cast.factory.number('armour'),
default = 0,
},
energy_shield = {
field = 'energy_shield',
type = 'Integer',
func = m_util.cast.factory.number('energy_shield'),
default = 0,
},
evasion = {
field = 'evasion',
type = 'Integer',
func = m_util.cast.factory.number('evasion'),
default = 0,
},
-- shields
block = {
field = 'block',
type = 'Integer',
func = m_util.cast.factory.number('block'),
},
-- skill gem stuff
gem_description = {
field = 'gem_description',
type = 'Text',
func = core.factory.cast_text('gem_description'),
},
dexterity_percent = {
field = 'dexterity_percent',
type = 'Integer',
func = m_util.cast.factory.percentage('dexterity_percent'),
},
strength_percent = {
field = 'strength_percent',
type = 'Integer',
func = m_util.cast.factory.percentage('strength_percent'),
},
intelligence_percent = {
field = 'intelligence_percent',
type = 'Integer',
func = m_util.cast.factory.percentage('intelligence_percent'),
},
primary_attribute = {
field = 'primary_attribute',
type = 'String',
func = function(tpl_args, frame)
for _, attr in ipairs(m_game.constants.attributes) do
local val = tpl_args[attr.long_lower .. '_percent']
if val and val >= 60 then
tpl_args['primary_attribute'] = attr.long_upper
return
end
end
tpl_args['primary_attribute'] = 'None'
end,
},
gem_tags = {
field = 'gem_tags',
type = 'List (,) of String',
-- TODO: default rework
func = m_util.cast.factory.array_table('gem_tags', {
tbl = m_game.constants.item.gem_tags,
errmsg = i18n.errors.invalid_tag,
}),
default = function () return {} end,
},
-- Support gems only
support_gem_letter = {
field = 'support_gem_letter',
type = 'String(size=1)',
func = nil,
},
support_gem_letter_html = {
field = 'support_gem_letter_html',
type = 'Text',
func = function(tpl_args, frame)
if tpl_args.support_gem_letter == nil then
return
end
-- TODO replace this with a loop possibly
local css_map = {
strength = 'red',
intelligence = 'blue',
dexterity = 'green',
}
local id
for k, v in pairs(css_map) do
k = string.format('%s_percent', k)
if tpl_args[k] and tpl_args[k] > 50 then
id = v
break
end
end
if id ~= nil then
local container = mw.html.create('span')
container
:attr('class', string.format('support-gem-id-%s', id))
:wikitext(tpl_args.support_gem_letter)
:done()
tpl_args.support_gem_letter_html = tostring(container)
end
end,
},
-- Maps
map_tier = {
field = 'tier',
type = 'Integer',
func = m_util.cast.factory.number('tier'),
},
map_guild_character = {
field = 'guild_character',
type = 'String(size=1)',
func = nil,
},
map_area_id = {
field = 'area_id',
type = 'String',
func = nil, -- TODO: Validate against a query?
},
map_area_level = {
field = 'area_level',
type = 'Integer',
func = m_util.cast.factory.number('map_area_level'),
},
unique_map_guild_character = {
field = 'unique_guild_character',
type = 'String(size=1)',
func_copy = function(tpl_args, frame)
tpl_args.map_guild_character = tpl_args.unique_map_guild_character
end,
func = nil,
},
unique_map_area_id = {
field = 'unique_area_id',
type = 'String',
func = nil, -- TODO: Validate against a query?
func_copy = function(tpl_args, frame)
tpl_args.map_area_id = tpl_args.unique_map_area_id
end,
},
unique_map_area_level = {
field = 'unique_area_level',
type = 'Integer',
func = m_util.cast.factory.number('unique_map_area_level'),
func_copy = function(tpl_args, frame)
tpl_args.map_area_level = tpl_args.unique_map_area_level
end,
},
--
-- Currency-like items
--
stack_size = {
field = 'stack_size',
type = 'Integer',
func = m_util.cast.factory.number('stack_size'),
},
stack_size_currency_tab = {
field = 'stack_size_currency_tab',
type = 'Integer',
func = m_util.cast.factory.number('stack_size_currency_tab'),
},
description = {
field = 'description',
type = 'Text',
func = core.factory.cast_text('description'),
},
cosmetic_type = {
field = 'cosmetic_type',
type = 'String',
func = core.factory.cast_text('cosmetic_type'),
},
-- for essences
is_essence = {
field = nil,
func = m_util.cast.factory.boolean('is_essence'),
default = false,
},
essence_level_restriction = {
field = 'level_restriction',
type = 'Integer',
func = m_util.cast.factory.number('essence_level_restriction'),
},
essence_level = {
field = 'level',
type = 'Integer',
func = m_util.cast.factory.number('essence_level'),
},
--
-- hideout doodads (HideoutDoodads.dat)
--
is_master_doodad = {
field = 'is_master_doodad',
type = 'Boolean',
func = m_util.cast.factory.boolean('is_master_doodad'),
},
master = {
field = 'master',
type = 'String',
-- todo validate against list of master names
func = m_util.cast.factory.table('master', {key='full', tbl=m_game.constants.masters}),
},
master_level_requirement = {
field = 'level_requirement',
type = 'Integer',
func = m_util.cast.factory.number('master_level_requirement'),
},
master_favour_cost = {
field = 'favour_cost',
type = 'Integer',
func = m_util.cast.factory.number('master_favour_cost'),
},
variation_count = {
field = 'variation_count',
type = 'Integer',
func = m_util.cast.factory.number('variation_count'),
},
-- Propehcy
prophecy_id = {
field = 'prophecy_id',
type = 'String',
func = nil,
},
prediction_text = {
field = 'prediction_text',
type = 'Text',
func = core.factory.cast_text('prediction_text'),
},
seal_cost = {
field = 'seal_cost',
type = 'Integer',
func = m_util.cast.factory.number('seal_cost'),
},
prophecy_reward = {
field = 'reward',
type = 'Text',
func = core.factory.cast_text('prophecy_reward'),
},
prophecy_objective = {
field = 'objective',
type = 'Text',
func = core.factory.cast_text('prophecy_objective'),
},
-- Divination cards
card_art = {
field = 'card_art',
type = 'Page',
func = function(tpl_args, frame)
tpl_args.card_art = string.format(i18n.divination_card_art, tpl_args.name)
end,
},
-- ------------------------------------------------------------------------
-- derived stats
-- ------------------------------------------------------------------------
-- For rarity != normal, rarity already verified
base_item = {
no_copy = true,
field = 'base_item',
type = 'String',
func = function(tpl_args, frame)
tpl_args.base_item = tpl_args.base_item_data['items.name']
end,
},
base_item_id = {
no_copy = true,
field = 'base_item_id',
type = 'String',
func = function(tpl_args, frame)
tpl_args.base_item_id = tpl_args.base_item_data['items.metadata_id']
end,
},
base_item_page = {
no_copy = true,
field = 'base_item_page',
type = 'Page',
func = function(tpl_args, frame)
tpl_args.base_item_page = tpl_args.base_item_data['items._pageName']
end,
},
name_list = {
no_copy = true,
field = 'name_list',
type = 'List (�) of String',
func = function(tpl_args, frame)
if tpl_args.name_list ~= nil then
tpl_args.name_list = m_util.string.split(tpl_args.name_list, ',%s*')
tpl_args.name_list[#tpl_args.name_list+1] = tpl_args.name
else
tpl_args.name_list = {tpl_args.name}
end
end,
},
frame_type = {
no_copy = true,
field = 'frame_type',
type = 'String',
property = nil,
func = function(tpl_args, frame)
if tpl_args._flags.is_prophecy then
tpl_args.frame_type = 'prophecy'
return
end
local var = core.class_specifics[tpl_args.class_id]
if var ~= nil and var.frame_type ~= nil then
tpl_args.frame_type = var.frame_type
return
end
if tpl_args.is_relic then
tpl_args.frame_type = 'relic'
return
end
tpl_args.frame_type = string.lower(tpl_args.rarity)
end,
},
--
-- args populated by mod validation
--
mods = {
default = function () return {} end,
func_fetch = function (tpl_args, frame)
local results = m_cargo.query(
{'items' ,'item_mods'},
{'item_mods.id', 'item_mods.is_implicit', 'item_mods.is_random', 'item_mods.text'},
{
join = 'items._pageID=item_mods._pageID',
where = string.format('items._pageName="%s" AND item_mods.is_implicit=1', tpl_args.base_item_page),
}
)
for _, row in ipairs(results) do
-- Handle text-only mods
local result
if row['item_mods.id'] == nil then
result = row['item_mods.text']
end
tpl_args._mods[#tpl_args._mods+1] = {
result=result,
id=row['item_mods.id'],
stat_text=row['item_mods.text'],
is_implicit=m_util.cast.boolean(row['item_mods.is_implicit']),
is_random=m_util.cast.boolean(row['item_mods.is_random']),
}
end
end,
},
physical_damage_html = {
no_copy = true,
field = 'physical_damage_html',
type = 'Text',
func = core.factory.damage_html{key='physical'},
},
fire_damage_html = {
no_copy = true,
field = 'fire_damage_html',
type = 'Text',
func = core.factory.damage_html{key='fire'},
},
cold_damage_html = {
no_copy = true,
field = 'cold_damage_html',
type = 'Text',
func = core.factory.damage_html{key='cold'},
},
lightning_damage_html = {
no_copy = true,
field = 'lightning_damage_html',
type = 'Text',
func = core.factory.damage_html{key='lightning'},
},
chaos_damage_html = {
no_copy = true,
field = 'chaos_damage_html',
type = 'Text',
func = core.factory.damage_html{key='chaos'},
},
damage_avg = {
no_copy = true,
field = 'damage_avg',
type = 'Text',
func = function(tpl_args, frame)
local dmg = {min=0, max=0}
for key, _ in pairs(dmg) do
for _, data in ipairs(m_game.constants.damage_types) do
dmg[key] = dmg[key] + tpl_args[string.format('%s_damage_%s_range_average', data.short_lower, key)]
end
end
dmg = (dmg.min + dmg.max) / 2
tpl_args.damage_avg = dmg
end,
},
damage_html = {
no_copy = true,
field = 'damage_html',
type = 'Text',
func = function(tpl_args, frame)
local text = {}
for _, data in ipairs(m_game.constants.damage_types) do
local value = tpl_args[data.short_lower .. '_damage_html']
if value ~= nil then
text[#text+1] = value
end
end
if #text > 0 then
tpl_args.damage_html = table.concat(text, '<br>')
end
end,
},
item_limit = {
no_copy = true,
field = 'item_limit',
type = 'Integer',
func = m_util.cast.factory.number('item_limit'),
},
jewel_radius_html = {
no_copy = true,
field = 'radius_html',
type = 'Text',
func = function(tpl_args, frame)
local radius = tpl_args._stats.local_jewel_effect_base_radius
if radius then
radius = radius.min
tpl_args.jewel_radius_html = string.format('%s (%i)', (m_game.constants.item.jewel_radius_to_size[radius] or '?'), radius)
end
end,
},
drop_areas_html = {
no_copy = true,
field = 'drop_areas_html',
type = 'Text',
func = function(tpl_args, frame)
if tpl_args.drop_areas_data == nil then
return
end
if tpl_args.drop_areas_html ~= nil then
return
end
local areas = {}
for _, data in pairs(tpl_args.drop_areas_data) do
-- skip legacy maps in the drop html listing
if not (string.match(data['areas.id'], '^MapAtlas.*') or string.match(data['areas.id'], '^Map2.*')) then
local page
if data['areas.main_page'] then
page = data['areas.main_page']
else
page = data['areas._pageName']
end
areas[#areas+1] = string.format('[[%s]]', page)
end
end
tpl_args.drop_areas_html = table.concat(areas, ' • ')
end,
},
release_version = {
no_copy = true,
field = 'release_version',
type = 'String'
},
removal_version = {
no_copy = true,
field = 'removal_version',
type = 'String',
},
--
-- args governing use of the template itself
--
suppress_improper_modifiers_category = {
no_copy = true,
field = nil,
func = m_util.cast.factory.boolean('suppress_improper_modifiers_category'),
default = false,
},
}
core.stat_map = {
required_level_final = {
field = 'required_level',
stats_add = {
'local_level_requirement_+',
},
stats_override = {
['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=1, max=1},
},
minimum = 1,
html_fmt_options = {
fmt = '%i',
},
},
weapon_range = {
field = 'weapon_range',
stats_add = {
'local_weapon_range_+',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
physical_damage_min = {
field = 'physical_damage_min',
stats_add = {
'local_minimum_added_physical_damage',
},
stats_increased = {
'local_physical_damage_+%',
'quality',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
physical_damage_max = {
field = 'physical_damage_max',
stats_add = {
'local_maximum_added_physical_damage',
},
stats_increased = {
'local_physical_damage_+%',
'quality',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
fire_damage_min = {
field = 'fire_damage_min',
stats_add = {
'local_minimum_added_fire_damage',
},
minimum = 0,
html_fmt_options = {
color = 'fire',
fmt = '%i',
},
},
fire_damage_max = {
field = 'fire_damage_max',
stats_add = {
'local_maximum_added_fire_damage',
},
minimum = 0,
html_fmt_options = {
color = 'fire',
fmt = '%i',
},
},
cold_damage_min = {
field = 'cold_damage_min',
stats_add = {
'local_minimum_added_cold_damage',
},
minimum = 0,
html_fmt_options = {
color = 'cold',
fmt = '%i',
},
},
cold_damage_max = {
field = 'cold_damage_max',
stats_add = {
'local_maximum_added_cold_damage',
},
minimum = 0,
html_fmt_options = {
color = 'cold',
fmt = '%i',
},
},
lightning_damage_min = {
field = 'lightning_damage_min',
stats_add = {
'local_minimum_added_lightning_damage',
},
minimum = 0,
html_fmt_options = {
color = 'lightning',
fmt = '%i',
},
},
lightning_damage_max = {
field = 'lightning_damage_max',
stats_add = {
'local_maximum_added_lightning_damage',
},
minimum = 0,
html_fmt_options = {
color = 'lightning',
fmt = '%i',
},
},
chaos_damage_min = {
field = 'chaos_damage_min',
stats_add = {
'local_minimum_added_chaos_damage',
},
minimum = 0,
html_fmt_options = {
color = 'chaos',
fmt = '%i',
},
},
chaos_damage_max = {
field = 'chaos_damage_max',
stats_add = {
'local_maximum_added_chaos_damage',
},
minimum = 0,
html_fmt_options = {
color = 'chaos',
fmt = '%i',
},
},
critical_strike_chance = {
field = 'critical_strike_chance',
stats_add = {
'local_critical_strike_chance',
},
stats_increased = {
'local_critical_strike_chance_+%',
},
stats_override = {
['local_weapon_always_crit'] = {min=100, max=100},
},
minimum = 0,
html_fmt_options = {
fmt = '%.2f%%',
},
},
attack_speed = {
field = 'attack_speed',
stats_increased = {
'local_attack_speed_+%',
},
minimum = 0,
html_fmt_options = {
fmt = '%.2f',
},
},
flask_life = {
field = 'life',
stats_add = {
'local_flask_life_to_recover',
},
stats_increased = {
'local_flask_life_to_recover_+%',
'local_flask_amount_to_recover_+%',
'quality',
},
html_fmt_options = {
fmt = '%i',
},
},
flask_mana = {
field = 'mana',
stats_add = {
'local_flask_mana_to_recover',
},
stats_increased = {
'local_flask_mana_to_recover_+%',
'local_flask_amount_to_recover_+%',
'quality',
},
},
flask_duration = {
field = 'duration',
stats_increased = {
'local_flask_duration_+%',
-- regular quality isn't used here because it doesn't increase duration of life/mana/hybrid flasks
'quality_flask_duration',
},
stats_increased_inverse = {
'local_flask_recovery_speed_+%',
},
minimum = 0,
html_fmt_options = {
fmt = '%.2f',
},
},
charges_per_use = {
field = 'charges_per_use',
stats_increased = {
'local_charges_used_+%',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
charges_max = {
field = 'charges_max',
stats_add = {
'local_extra_max_charges',
},
stats_increased = {
'local_max_charges_+%',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
block = {
field = 'block',
stats_add = {
'local_additional_block_chance_%',
},
minimum = 0,
html_fmt_options = {
fmt = '%i%%',
},
},
armour = {
field = 'armour',
stats_add = {
'local_base_physical_damage_reduction_rating',
},
stats_increased = {
'local_physical_damage_reduction_rating_+%',
'local_armour_and_energy_shield_+%',
'local_armour_and_evasion_+%',
'local_armour_and_evasion_and_energy_shield_+%',
'quality',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
evasion = {
field = 'evasion',
stats_add = {
'local_base_evasion_rating',
'local_evasion_rating_and_energy_shield',
},
stats_increased = {
'local_evasion_rating_+%',
'local_evasion_and_energy_shield_+%',
'local_armour_and_evasion_+%',
'local_armour_and_evasion_and_energy_shield_+%',
'quality',
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
energy_shield = {
field = 'energy_shield',
stats_add = {
'local_energy_shield',
'local_evasion_rating_and_energy_shield',
},
stats_increased = {
'local_energy_shield_+%',
'local_armour_and_energy_shield_+%',
'local_evasion_and_energy_shield_+%',
'local_armour_and_evasion_and_energy_shield_+%',
'quality',
},
stats_override = {
['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
required_dexterity = {
field = 'required_dexterity',
stats_add = {
'local_dexterity_requirement_+'
},
stats_increased = {
'local_dexterity_requirement_+%',
'local_attribute_requirements_+%',
},
stats_override = {
['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
['local_no_attribute_requirements'] = {min=0, max=0},
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
required_intelligence = {
field = 'required_intelligence',
stats_add = {
'local_intelligence_requirement_+'
},
stats_increased = {
'local_intelligence_requirement_+%',
'local_attribute_requirements_+%',
},
stats_override = {
['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
['local_no_attribute_requirements'] = {min=0, max=0},
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
required_strength = {
field = 'required_strength',
stats_add = {
'local_strength_requirement_+'
},
stats_increased = {
'local_strength_requirement_+%',
'local_attribute_requirements_+%',
},
stats_override = {
['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
['local_no_attribute_requirements'] = {min=0, max=0},
},
minimum = 0,
html_fmt_options = {
fmt = '%i',
},
},
map_area_level = {
field = 'map_area_level',
stats_override = {
['map_item_level_override'] = true,
},
},
}
core.dps_map = {
{
name = 'physical_dps',
field = 'physical_dps',
damage_args = {'physical_damage', },
label_infobox = i18n.tooltips.physical_dps,
html_fmt_options = {
color = 'value',
fmt = '%.1f',
},
},
{
name = 'fire_dps',
field = 'fire_dps',
damage_args = {'fire_damage'},
label_infobox = i18n.tooltips.fire_dps,
html_fmt_options = {
color = 'fire',
fmt = '%.1f',
},
},
{
name = 'cold_dps',
field = 'cold_dps',
damage_args = {'cold_damage'},
label_infobox = i18n.tooltips.cold_dps,
html_fmt_options = {
color = 'cold',
fmt = '%.1f',
},
},
{
name = 'lightning_dps',
field = 'lightning_dps',
damage_args = {'lightning_damage'},
label_infobox = i18n.tooltips.lightning_dps,
html_fmt_options = {
color = 'lightning',
fmt = '%.1f',
},
},
{
name = 'chaos_dps',
field = 'chaos_dps',
damage_args = {'chaos_damage'},
label_infobox = i18n.tooltips.chaos_dps,
html_fmt_options = {
color = 'chaos',
fmt = '%.1f',
},
},
{
name = 'elemental_dps',
field = 'elemental_dps',
damage_args = {'fire_damage', 'cold_damage', 'lightning_damage'},
label_infobox = i18n.tooltips.elemental_dps,
html_fmt_options = {
color = 'value',
fmt = '%.1f',
},
},
{
name = 'poison_dps',
field = 'poison_dps',
damage_args = {'physical_damage', 'chaos_damage'},
label_infobox = i18n.tooltips.poison_dps,
html_fmt_options = {
color = 'value',
fmt = '%.1f',
},
},
{
name = 'dps',
field = 'dps',
damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'},
label_infobox = i18n.tooltips.dps,
html_fmt_options = {
color = 'value',
fmt = '%.1f',
},
},
}
core.cargo = {}
core.cargo.items = {
table = 'items',
fields = {
html = core.map.html,
implicit_stat_text = core.map.implicit_stat_text,
explicit_stat_text = core.map.explicit_stat_text,
stat_text = core.map.stat_text,
class = core.map.class,
class_id = core.map.class_id,
rarity = core.map.rarity,
name = core.map.name,
size_x = core.map.size_x,
size_y = core.map.size_y,
drop_enabled = core.map.drop_enabled,
drop_level = core.map.drop_level,
drop_level_maximum = core.map.drop_level_maximum,
drop_leagues = core.map.drop_leagues,
drop_areas = core.map.drop_areas,
drop_areas_html = core.map.drop_areas_html,
drop_text = core.map.drop_text,
required_level = core.map.required_level,
required_level_final = core.map.required_level_final,
required_dexterity = core.map.required_dexterity,
required_strength = core.map.required_strength,
required_intelligence = core.map.required_intelligence,
inventory_icon = core.map.inventory_icon,
alternate_art_inventory_icons = core.map.alternate_art_inventory_icons,
buff_icon = core.map.buff_icon,
cannot_be_traded_or_modified = core.map.cannot_be_traded_or_modified,
help_text = core.map.help_text,
flavour_text = core.map.flavour_text,
tags = core.map.tags,
metadata_id = core.map.metadata_id,
is_corrupted = core.map.is_corrupted,
is_relic = core.map.is_relic,
quality = core.map.quality,
base_item = core.map.base_item,
base_item_id = core.map.base_item_id,
base_item_page = core.map.base_item_page,
frame_type = core.map.frame_type,
name_list = core.map.name_list,
description = core.map.description,
release_version = core.map.release_version,
removal_version = core.map.removal_version,
},
}
core.cargo.item_sell_prices = {
table = 'item_sell_prices',
fields = {
amount = {
field = 'amount',
type = 'Integer',
},
name = {
field = 'name',
type = 'String',
},
},
}
core.cargo.item_purchase_costs = {
table = 'item_purchase_costs',
fields = {
amount = {
field = 'amount',
type = 'Integer',
},
name = {
field = 'name',
type = 'String',
},
rarity = {
field = 'rarity',
type = 'String',
},
},
}
core.cargo.item_mods = {
table = 'item_mods',
fields = {
id = {
field = 'id',
type = 'String',
},
stat_text = {
field = 'text',
type = 'Text',
},
is_implicit = {
field = 'is_implicit',
type = 'Boolean',
},
is_random = {
field = 'is_random',
type = 'Boolean',
},
},
}
core.cargo.item_stats = {
table = 'item_stats',
fields = {
id = {
field = 'id',
type = 'String',
},
min = {
field = 'min',
type = 'Integer',
},
max = {
field = 'max',
type = 'Integer',
},
avg = {
field = 'avg',
type = 'Integer',
},
is_implicit = {
field = 'is_implicit',
type = 'Boolean',
},
is_random = {
field = 'is_random',
type = 'Boolean',
},
},
}
-- There probably will be a table named "buffs" in the future, so "item_buffs" is the best solution here
core.cargo.item_buffs = {
table = 'item_buffs',
fields = {
id = core.map.buff_id,
buff_values = core.map.buff_values,
stat_text = core.map.buff_stat_text,
icon = core.map.buff_icon,
},
}
core.cargo.upgraded_from_sets = {
table = 'upgraded_from_sets',
fields = {
set_id = {
field = 'set_id',
type = 'Integer',
},
text = {
field = 'text',
type = 'Text',
},
}
}
core.cargo.upgraded_from_groups = {
table = 'upgraded_from_groups',
fields = {
group_id = {
field = 'group_id',
type = 'Integer',
},
set_id = {
field = 'set_id',
type = 'Integer',
},
item_id = {
field = 'item_id',
type = 'String',
},
item_name = {
field = 'item_name',
type = 'String',
},
item_page = {
field = 'item_page',
type = 'Page',
},
integer = {
field = 'amount',
type = 'Integer',
},
notes = {
field = 'notes',
type = 'Text',
},
}
}
core.cargo.amulets = {
table = 'amulets',
fields = {
is_talisman = core.map.is_talisman,
talisman_tier = core.map.talisman_tier,
},
}
core.cargo.flasks = {
table = 'flasks',
fields = {
-- All flasks
duration = core.map.flask_duration,
charges_max = core.map.charges_max,
charges_per_use = core.map.charges_per_use,
-- Life/Mana/Hybrid flasks
life = core.map.flask_life,
mana = core.map.flask_mana,
},
}
core.cargo.weapons = {
table = 'weapons',
fields = {
critical_strike_chance = core.map.critical_strike_chance,
attack_speed = core.map.attack_speed,
weapon_range = core.map.weapon_range,
physical_damage_min = core.map.physical_damage_min,
physical_damage_max = core.map.physical_damage_max,
physical_damage_html = core.map.physical_damage_html,
fire_damage_html = core.map.fire_damage_html,
cold_damage_html = core.map.cold_damage_html,
lightning_damage_html = core.map.lightning_damage_html,
chaos_damage_html = core.map.chaos_damage_html,
damage_avg = core.map.damage_avg,
damage_html = core.map.damage_html,
-- Values added via stat population
fire_damage_min = core.map.fire_damage_min,
fire_damage_max = core.map.fire_damage_max,
cold_damage_min = core.map.cold_damage_min,
cold_damage_max = core.map.cold_damage_max,
lightning_damage_min = core.map.lightning_damage_min,
lightning_damage_max = core.map.lightning_damage_max,
chaos_damage_min = core.map.chaos_damage_min,
chaos_damage_max = core.map.chaos_damage_max,
},
}
core.cargo.armours = {
table = 'armours',
fields = {
armour = core.map.armour,
energy_shield = core.map.energy_shield,
evasion = core.map.evasion,
},
}
core.cargo.shields = {
table = 'shields',
fields = {
block = core.map.block,
}
}
core.cargo.skill_gems = {
table = 'skill_gems',
fields = {
gem_description = core.map.gem_description,
dexterity_percent = core.map.dexterity_percent,
strength_percent = core.map.strength_percent,
intelligence_percent = core.map.intelligence_percent,
primary_attribute = core.map.primary_attribute,
gem_tags = core.map.gem_tags,
-- Support Skill Gems
support_gem_letter = core.map.support_gem_letter,
support_gem_letter_html = core.map.support_gem_letter_html,
},
}
core.cargo.maps = {
table = 'maps',
fields = {
tier = core.map.map_tier,
guild_character = core.map.map_guild_character,
unique_guild_character = core.map.unique_map_guild_character,
area_id = core.map.map_area_id,
unique_area_id = core.map.unique_map_area_id,
-- REMOVE?
area_level = core.map.map_area_level,
unique_area_level = core.map.unique_map_area_level,
},
}
core.cargo.stackables = {
table = 'stackables',
fields = {
stack_size = core.map.stack_size,
stack_size_currency_tab = core.map.stack_size_currency_tab,
cosmetic_type = core.map.cosmetic_type,
},
}
core.cargo.essences = {
table = 'essences',
fields = {
level_restriction = core.map.essence_level_restriction,
level = core.map.essence_level,
},
}
core.cargo.hideout_doodads = {
table = 'hideout_doodads',
fields = {
is_master_doodad = core.map.is_master_doodad,
master = core.map.master,
master_level_requirement = core.map.master_level_requirement,
master_favour_cost = core.map.master_favour_cost,
variation_count = core.map.variation_count,
},
}
core.cargo.prophecies = {
table = 'prophecies',
fields = {
prophecy_id = core.map.prophecy_id,
prediction_text = core.map.prediction_text,
seal_cost = core.map.seal_cost,
objective = core.map.prophecy_objective,
reward = core.map.prophecy_reward,
},
}
core.cargo.divination_cards = {
table = 'divination_cards',
fields = {
card_art = core.map.card_art,
},
}
core.cargo.jewels = {
table = 'jewels',
fields = {
item_limit = core.map.item_limit,
radius_html = core.map.jewel_radius_html,
},
}
-- TODO: Second pass for i18n item classes
-- base item is default, but will be validated later
-- Notes:
-- inventory_icon must always be before alternate_art_inventory_icons
-- drop_areas after tags
-- is_relic after rarity
core.default_args = {
'rarity', 'name', 'name_list', 'size_x', 'size_y',
'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_leagues', 'drop_text', 'required_level', 'required_level_final',
'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text',
'cannot_be_traded_or_modified', 'help_text', 'tags', 'metadata_id', 'is_corrupted', 'is_relic', 'purchase_costs', 'sell_prices_override', 'mods',
'drop_areas', 'drop_areas_html',
'suppress_improper_modifiers_category',
'is_prophecy',
'class',
}
-- frame_type is needed in stat_text
core.late_args = {'frame_type', 'implicit_stat_text', 'explicit_stat_text', 'stat_text'}
core.prophecy_args = {'prophecy_id', 'prediction_text', 'seal_cost', 'prophecy_objective', 'prophecy_reward'}
core.tables = {'items'}
core.class_groups = {
flasks = {
tables = {'flasks'},
keys = {['LifeFlask'] = true, ['ManaFlask'] = true, ['HybridFlask'] = true, ['UtilityFlask'] = true, ['UtilityFlaskCritical'] = true},
args = {'quality', 'flask_duration', 'charges_max', 'charges_per_use'},
},
weapons = {
tables = {'weapons'},
keys = {['Claw'] = true, ['Dagger'] = true, ['Wand'] = true, ['One Hand Sword'] = true, ['Thrusting One Hand Sword'] = true, ['One Hand Axe'] = true, ['One Hand Mace'] = true, ['Bow'] = true, ['Staff'] = true, ['Two Hand Sword'] = true, ['Two Hand Axe'] = true, ['Two Hand Mace'] = true, ['Sceptre'] = true, ['FishingRod'] = true},
args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'critical_strike_chance', 'attack_speed', 'physical_damage_min', 'physical_damage_max', 'lightning_damage_min', 'lightning_damage_max', 'cold_damage_min', 'cold_damage_max', 'fire_damage_min', 'fire_damage_max', 'chaos_damage_min', 'chaos_damage_max', 'weapon_range'},
late_args = {'physical_damage_html', 'fire_damage_html', 'cold_damage_html', 'lightning_damage_html', 'chaos_damage_html', 'damage_avg', 'damage_html'},
},
gems = {
tables = {'skill_gems'},
keys = {['Active Skill Gem'] = true, ['Support Skill Gem'] = true},
args = {'dexterity_percent', 'strength_percent', 'intelligence_percent', 'primary_attribute', 'gem_tags'},
},
armor = {
tables = {'armours'},
keys = {['Gloves'] = true, ['Boots'] = true, ['Body Armour'] = true, ['Helmet'] = true, ['Shield'] = true},
args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'armour', 'energy_shield', 'evasion'},
},
stackable = {
tables = {'stackables'},
keys = {['Currency'] = true, ['StackableCurrency'] = true, ['HideoutDoodad'] = true, ['Microtransaction'] = true, ['DivinationCard'] = true, ['DelveSocketableCurrency'] = true},
args = {'stack_size', 'stack_size_currency_tab', 'description', 'cosmetic_type'},
},
}
core.class_specifics = {
['Amulet'] = {
tables = {'amulets'},
args = {'is_talisman', 'talisman_tier'},
},
['LifeFlask'] = {
args = {'flask_life'},
},
['ManaFlask'] = {
args = {'flask_mana'},
},
['HybridFlask'] = {
args = {'flask_life', 'flask_mana'},
},
['UtilityFlask'] = {
tables = {'item_buffs'},
args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'},
},
['UtilityFlaskCritical'] = {
tables = {'item_buffs'},
args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'},
},
['Active Skill Gem'] = {
defaults = {
help_text = i18n.help_text_defaults.active_gem,
size_x = 1,
size_y = 1,
},
frame_type = 'gem',
},
['Support Skill Gem'] = {
args = {'support_gem_letter', 'support_gem_letter_html'},
defaults = {
help_text = i18n.help_text_defaults.support_gem,
size_x = 1,
size_y = 1,
},
frame_type = 'gem',
},
['Shield'] = {
tables = {'shields'},
args = {'block'},
},
['Map'] = {
tables = {'maps'},
args = {'quality', 'map_tier', 'map_guild_character', 'map_area_id', 'map_area_level', 'unique_map_area_id', 'unique_map_area_level', 'unique_map_guild_character'},
skip_stat_lines = i18n.stat_skip_patterns.maps,
},
['Currency'] = {
frame_type = 'currency',
},
['StackableCurrency'] = {
tables = {'essences', 'prophecies'},
args = {'is_essence', 'essence_level_restriction', 'essence_level'},
frame_type = 'currency',
},
['Microtransaction'] = {
frame_type = 'currency',
},
['HideoutDoodad'] = {
tables = {'hideout_doodads'},
args = {'is_master_doodad', 'master', 'master_level_requirement', 'master_favour_cost', 'variation_count'},
defaults = {
help_text = i18n.help_text_defaults.hideout_doodad,
},
frame_type = 'currency',
},
['Jewel'] = {
tables = {'jewels'},
late_args = {'item_limit', 'jewel_radius_html'},
defaults = {
help_text = i18n.help_text_defaults.jewel,
},
skip_stat_lines = i18n.stat_skip_patterns.jewels,
},
['AbyssJewel'] = {
tables = {'jewels'},
late_args = {'item_limit', 'jewel_radius_html'},
skip_stat_lines = i18n.stat_skip_patterns.jewels,
},
['QuestItem'] = {
args = {'description'},
frame_type = 'quest',
},
['DivinationCard'] = {
tables = {'divination_cards'},
args = {'card_art',},
frame_type = 'divicard',
},
['LabyrinthItem'] = {
frame_type = 'currency',
},
['LabyrinthTrinket'] = {
tables = {'item_buffs'},
args = {'description', 'buff_icon'},
frame_type = 'currency',
},
['PantheonSoul'] = {
defaults = {
cannot_be_traded_or_modified = true,
},
},
['IncursionItem'] = {
frame_type = 'currency',
},
}
-- add defaults from class specifics and class groups
core.item_classes = {}
core.item_classes_extend = {'tables', 'args', 'late_args'}
function core.build_item_classes(tpl_args, frame)
core.map.class.func(tpl_args, frame)
-- Skip building for anything but the specified class.
for id, data in pairs(m_game.constants.item.classes) do
if id == tpl_args.class_id then
core.item_classes[id] = {
tables = xtable:new(),
args = xtable:new(),
late_args = xtable:new(),
defaults = {},
}
core.item_classes[id].tables:insertT(core.tables)
break
end
end
for _, row in pairs(core.class_groups) do
for class, _ in pairs(row.keys) do
if class == tpl_args.class_id then
for _, k in ipairs(core.item_classes_extend) do
if row[k] ~= nil then
core.item_classes[class][k]:insertT(row[k])
end
end
break
end
end
end
local class_specifics = core.class_specifics[tpl_args.class_id]
if class_specifics then
for _, k in ipairs(core.item_classes_extend) do
if class_specifics[k] ~= nil then
core.item_classes[tpl_args.class_id][k]:insertT(class_specifics[k])
end
end
if class_specifics.defaults ~= nil then
for key, value in pairs(class_specifics.defaults) do
core.item_classes[tpl_args.class_id].defaults[key] = value
end
end
end
end
-- GroupTable -> RowTable -> formatter function
--
--
--
-- Contents here are meant to resemble the ingame infobox of items
--
core.item_display_groups = {
-- Tags, stats, level, etc
-- group
-- group[n].args -
-- group[n].func -
-- group[n].inline - if set to false, don't add to html for the inline infobox, but still show this field on the item page
{
{
args = {'cosmetic_type'},
func = core.factory.display_value{
options = {
[1] = {
key = 'cosmetic_type',
fmt = '%s',
color = 'default'
},
},
},
},
{
args = function(tpl_args, frame)
if tpl_args.class_id == nil then
return false
end
return core.class_groups.weapons.keys[tpl_args.class_id] ~= nil
end,
func = function(tpl_args, frame)
local v = i18n.tooltips.item_class_map[tpl_args.class_id]
return m_util.html.format_value(tpl_args, frame, {min=v, max=v}, {color = 'default'})
end,
},
{
args = {'gem_tags'},
func = function(tpl_args, frame)
local out = {}
for i, tag in ipairs(tpl_args.gem_tags) do
out[#out+1] = string.format(i18n.gem_tag_category, tag, tag)
end
return table.concat(out, ', ')
end,
},
{
args = {'support_gem_letter_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'support_gem_letter_html',
inline = i18n.tooltips.support_icon,
},
},
},
},
{
args = {'radius'},
func = core.factory.display_value{
options = {
[1] = {
key = 'radius',
inline = i18n.tooltips.radius,
func = core.factory.descriptor_value{key='radius_description'},
},
[2] = {
key = 'radius_secondary',
inline = ' / %s',
func = core.factory.descriptor_value{key='radius_secondary_description'},
},
[3] = {
key = 'radius_tertiary',
inline = ' / %s',
func = core.factory.descriptor_value{key='radius_tertiary_description'},
},
},
},
},
-- TODO: gem level here. Maybe put max level here?
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'mana_cost',
hide_default = 100,
fmt = function (tpl_args, frame)
if tpl_args.has_percentage_mana_cost then
return '%i%%'
else
return '%i'
end
end,
inline = function (tpl_args, frame)
if tpl_args.has_reservation_mana_cost then
return i18n.tooltips.mana_reserved
else
return i18n.tooltips.mana_cost
end
end,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'mana_multiplier',
hide_default = 100,
fmt = '%i%%',
inline = i18n.tooltips.mana_multiplier,
},
},
},
},
-- TODO: i18n
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'vaal_souls_requirement',
hide_default = 0,
fmt = '%i (N) / ',
inline = i18n.tooltips.vaal_souls_per_use,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'vaal_stored_uses',
hide_default = 0,
fmt = '%i',
inline = i18n.tooltips.stored_uses,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'stored_uses',
hide_default = 0,
fmt = '%i',
inline = i18n.tooltips.stored_uses,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'vaal_soul_gain_prevention_time',
hide_default = 0,
-- Technically it rounds to nearest, but it is given in milliseconds in the data,
fmt = '%.3f sec',
inline = i18n.tooltips.vaal_soul_gain_prevention_time,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'cooldown',
hide_default = 0,
fmt = '%.2f sec',
inline = i18n.tooltips.cooldown_time,
},
},
},
},
{
args = {'cast_time'},
func = core.factory.display_value{
options = {
[1] = {
key = 'cast_time',
hide_default = 0,
fmt = '%.2f sec',
inline = i18n.tooltips.cast_time,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'critical_strike_chance',
hide_default = 0,
fmt = '%.2f%%',
inline = i18n.tooltips.critical_strike_chance,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type='gem',
options = {
[1] = {
key = 'damage_effectiveness',
hide_default = 100,
fmt = '%i%%',
inline = i18n.tooltips.damage_effectiveness,
},
},
},
},
{
args = {'projectile_speed'},
func = core.factory.display_value{
options = {
[1] = {
key = 'projectile_speed',
inline = i18n.tooltips.projectile_speed,
},
},
},
},
-- Quality is before item stats, but after gem stuff and item class
{
args = {'quality'},
func = core.factory.display_value{
options = {
[1] = {
key = 'quality',
fmt = '+%i%%',
color = 'mod',
inline = i18n.tooltips.quality,
hide_default = 0,
},
},
},
},
-- Weapon only
{
args = {'physical_damage_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'physical_damage_html',
fmt = '%s',
inline = i18n.tooltips.physical_damage,
},
},
},
},
{
args = nil,
func = function(tpl_args, frame)
local text = ''
for _, dtype in ipairs({'fire_damage_html', 'cold_damage_html', 'lightning_damage_html'}) do
local value = tpl_args[dtype]
if value ~= nil then
text = text .. ' ' .. value
end
end
if text ~= '' then
return string.format(i18n.tooltips.elemental_damage, text)
else
return
end
end,
},
{
args = {'chaos_damage_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'chaos_damage_html',
fmt = '%s',
inline = i18n.tooltips.chaos_damage,
},
},
},
},
{
args = {'critical_strike_chance_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'critical_strike_chance_html',
fmt = '%s',
inline = i18n.tooltips.critical_strike_chance,
},
},
},
},
{
args = {'attack_speed_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'attack_speed_html',
fmt = '%s',
inline = i18n.tooltips.attacks_per_second,
},
},
},
},
{
args = {'weapon_range_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'weapon_range_html',
fmt = '%s',
inline = i18n.tooltips.weapon_range,
},
},
},
},
-- Map only
{
args = {'map_area_level'},
func = core.factory.display_value{
options = {
[1] = {
key = 'map_area_level',
fmt = '%i',
inline = i18n.tooltips.map_level,
},
},
},
},
{
args = {'map_tier'},
func = core.factory.display_value{
options = {
[1] = {
key = 'map_tier',
fmt = '%i',
inline = i18n.tooltips.map_tier,
},
},
},
},
{
args = function(tpl_args, frame)
return tpl_args.map_guild_character ~= nil and tpl_args.rarity == 'Normal'
end,
func = core.factory.display_value{
options = {
[1] = {
key = 'map_guild_character',
fmt = '%s',
inline = i18n.tooltips.map_guild_character,
},
},
},
},
{
args = function(tpl_args, frame)
return tpl_args.unique_map_guild_character ~= nil and tpl_args.rarity == 'Unique'
end,
func = core.factory.display_value{
options = {
[1] = {
key = 'unique_map_guild_character',
fmt = '%s',
inline = i18n.tooltips.map_guild_character,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type = 'stat',
options = {
[1] = {
key = 'map_item_drop_quantity_+%',
fmt = '+%i%%',
color = 'mod',
inline = i18n.tooltips.item_quantity,
hide_default = 0,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type = 'stat',
options = {
[1] = {
key = 'map_item_drop_rarity_+%',
fmt = '+%i%%',
color = 'mod',
inline = i18n.tooltips.item_rarity,
hide_default = 0,
},
},
},
},
{
args = nil,
func = core.factory.display_value{
type = 'stat',
options = {
[1] = {
key = 'map_pack_size_+%',
fmt = '+%i%%',
color = 'mod',
inline = i18n.tooltips.monster_pack_size,
hide_default = 0,
},
},
},
},
-- Jewel Only
{
args = nil,
func = core.factory.display_value{
options = {
[1] = {
key = 'item_limit',
fmt = '%i',
inline = i18n.tooltips.limited_to,
},
},
},
},
{
args = {'jewel_radius_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'jewel_radius_html',
fmt = '%s',
inline = i18n.tooltips.radius,
},
},
},
},
-- Flask only
{
args = {'flask_mana_html', 'flask_duration_html'},
--func = core.factory.display_flask('flask_mana'),
func = core.factory.display_value{
inline = i18n.tooltips.flask_mana_recovery,
options = {
[1] = {
key = 'flask_mana_html',
fmt = '%s',
},
[2] = {
key = 'flask_duration_html',
fmt = '%s',
},
}
},
},
{
args = {'flask_life_html', 'flask_duration_html'},
func = core.factory.display_value{
inline = i18n.tooltips.flask_life_recovery,
options = {
[1] = {
key = 'flask_life_html',
fmt = '%s',
},
[2] = {
key = 'flask_duration_html',
fmt = '%s',
},
}
},
},
{
-- don't display for mana/life flasks
args = function(tpl_args, frame)
for _, k in ipairs({'flask_life_html', 'flask_mana_html'}) do
if tpl_args[k] ~= nil then
return false
end
end
return tpl_args['flask_duration_html'] ~= nil
end,
func = core.factory.display_value{
inline = i18n.tooltips.flask_duration,
options = {
[1] = {
key = 'flask_duration_html',
fmt = '%s',
},
},
},
},
{
args = {'charges_per_use_html', 'charges_max_html'},
func = core.factory.display_value{
inline = i18n.tooltips.flask_charges_per_use,
options = {
[1] = {
key = 'charges_per_use_html',
fmt = '%s',
},
[2] = {
key = 'charges_max_html',
fmt = '%s',
},
},
},
},
{
args = {'buff_stat_text'},
func = core.factory.display_value{
options = {
[1] = {
key = 'buff_stat_text',
color = 'mod',
},
},
},
},
-- armor
{
args = {'block_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'block_html',
inline = i18n.tooltips.chance_to_block,
fmt = '%s',
hide_default = 0,
hide_default_key = 'block',
},
},
},
},
{
args = {'armour_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'armour_html',
inline = i18n.tooltips.armour,
fmt = '%s',
hide_default = 0,
hide_default_key = 'armour',
},
},
},
},
{
args = {'evasion_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'evasion_html',
inline = i18n.tooltips.evasion,
fmt = '%s',
hide_default = 0,
hide_default_key = 'evasion',
},
},
},
},
{
args = {'energy_shield_html'},
func = core.factory.display_value{
options = {
[1] = {
key = 'energy_shield_html',
inline = i18n.tooltips.energy_shield,
fmt = '%s',
hide_default = 0,
hide_default_key = 'energy_shield',
},
},
},
},
-- Amulet only
{
args = {'talisman_tier'},
func = core.factory.display_value{
options = {
[1] = {
key = 'talisman_tier',
fmt = '%i',
inline = i18n.tooltips.talisman_tier,
},
},
},
},
-- Misc
{
args = {'stack_size'},
func = core.factory.display_value{
options = {
[1] = {
key = 'stack_size',
hide_default = 1,
fmt = '%i',
inline = i18n.tooltips.stack_size,
},
},
},
},
-- Essence stuff
{
args = {'essence_level'},
func = core.factory.display_value{
options = {
[1] = {
key = 'essence_level',
fmt = '%i',
inline = i18n.tooltips.essence_level,
},
},
},
},
},
-- Requirements
{
-- TODO: i18n Master name?
{
args = {'master', 'master_level_requirement'},
func = function(tpl_args, frame)
-- masters have been validated before
local data
for i, rowdata in ipairs(m_game.constants.masters) do
if tpl_args.master == rowdata.full then
data = rowdata
break
end
end
return m_util.html.poe_color('default', i18n.tooltips.requires, string.format('[[%s|%s %s]]', data.full, data.short_upper, tpl_args.master_level_requirement))
end
},
-- Instead of item level, show drop level if any
{
args = nil,
func = function(tpl_args, frame)
local opt = {
[1] = {
key = 'required_level_final_html',
hide_default = 1,
hide_default_key = 'required_level_final',
inline = i18n.tooltips.level_inline,
inline_color = false,
},
}
for _, attr in ipairs(m_game.constants.attributes) do
opt[#opt+1] = {
key = string.format('required_%s_html', attr['long_lower']),
hide_default = 0,
hide_default_key = string.format('required_%s', attr['long_lower']),
inline = ', %s ' .. attr['short_upper'],
inline_color = false,
}
end
local requirements = core.factory.display_value{options = opt}(tpl_args, frame)
-- return early
if requirements == nil then
return
end
requirements = string.gsub(requirements, '^, ', '')
return m_util.html.poe_color('default', string.format(i18n.tooltips.requires, requirements))
end,
},
},
-- Gem description
{
css_class = 'tc -gemdesc',
{
args = {'gem_description'},
func = core.factory.display_value_only('gem_description'),
},
},
-- Gem Quality Stats
{
css_class = 'tc -mod',
{
args = {'quality_stat_text'},
func = function(tpl_args, frame)
lines = {}
lines[#lines+1] = m_util.html.poe_color('default', i18n.tooltips.gem_quality)
lines[#lines+1] = tpl_args.quality_stat_text
return table.concat(lines, '<br>')
end,
},
},
-- Gem Implicit Stats
{
css_class = 'tc -mod',
{
args = function(tpl_args, frame)
return core.class_groups.gems.keys[tpl_args.class_id] and tpl_args.stat_text
end,
func = function(tpl_args, frame)
lines = {}
lines[#lines+1] = tpl_args.stat_text
if tpl_args.gem_tags:contains('Vaal') then
lines[#lines+1] = m_util.html.poe_color('corrupted', i18n.tooltips.corrupted)
end
return table.concat(lines, '<br>')
end,
},
},
-- Implicit Stats
{
css_class = 'tc -mod',
func = function(tpl_args, frame, container_type)
if tpl_args.implicit_stat_text then
return {core.display.strip_random_stats(tpl_args, frame, tpl_args.implicit_stat_text, container_type)}
else
return {}
end
end,
},
-- Stats
{
css_class = 'tc -mod',
func = function(tpl_args, frame, container_type)
if tpl_args.explicit_stat_text then
return {core.display.strip_random_stats(tpl_args, frame, tpl_args.explicit_stat_text, container_type)}
else
return {}
end
end,
},
-- Experience
--[[{
{
args = {'experience'},
func = core.factory.display_value{
key = 'experience',
options = {
[1] = {
fmt = '%i',
},
},
},
},
},]]--
-- Description (currency, doodads)
{
css_class = 'tc -mod',
{
args = {'description'},
func = core.factory.display_value_only('description'),
},
},
-- Variations (for doodads)
{
css_class = 'tc -mod',
{
args = {'variation_count'},
func = function(tpl_args, frame)
local txt
if tpl_args.variation_count == 1 then
txt = i18n.tooltips.variation_singular
else
txt = i18n.tooltips.variation_plural
end
return string.format('%i %s', tpl_args.variation_count, txt)
end,
},
},
-- Flavour Text
{
css_class = 'tc -flavour',
{
args = {'flavour_text'},
func = core.factory.display_value_only('flavour_text'),
},
},
-- Prophecy text
{
css_class = 'tc -value',
{
args = {'prediction_text'},
func = core.factory.display_value_only('prediction_text'),
},
},
-- Can not be traded or modified
{
css_class = 'tc -canttradeormodify',
{
args = {'cannot_be_traded_or_modified'},
func = function(tpl_args, frame)
if tpl_args.cannot_be_traded_or_modified == true then
return i18n.tooltips.cannot_be_traded_or_modified
end
end,
},
},
-- Help text
{
css_class = 'tc -help',
{
args = {'help_text'},
func = core.factory.display_value_only('help_text'),
--inline = false,
},
},
-- Cost (i.e. vendor costs)
{
--css_class = '',
{
args = {'master_favour_cost'},
func = core.factory.display_value{
options = {
[1] = {
key = 'master_favour_cost',
inline = i18n.tooltips.favour_cost,
color = 'currency',
},
},
},
},
{
args = {'seal_cost'},
func = core.factory.display_value{
options = {
[1] = {
key = 'seal_cost',
fmt = '%dx ',
color = 'currency',
inline = function (tpl_args, frame)
return i18n.tooltips.seal_cost .. f_item_link{item_name_exact='Silver Coin', html=''}
end,
},
},
},
},
},
}
--
-- This is meant to show additional information about the item in a separate infobox
--
core.extra_display_groups = {
-- Drop info
{
header = i18n.tooltips.drop_restrictions,
css_class = '',
{
args = {'drop_enabled'},
func = core.factory.display_value{
options = {
[1] = {
key = 'drop_level',
fmt = '%i',
inline = i18n.tooltips.level,
},
[2] = {
key = 'drop_level_maximum',
hide_default = 100,
fmt = '%i',
inline = ' / %s',
},
},
},
},
{
args = {'drop_leagues'},
func = function(tpl_args, frame)
return string.format(i18n.tooltips.league_restriction, m_util.html.poe_color('value', table.concat(tpl_args.drop_leagues, ', ')))
end
},
{
args = {'drop_areas_html'},
func = core.factory.display_value_only('drop_areas_html'),
},
{
args = {'drop_text'},
func = core.factory.display_value_only('drop_text'),
},
{
args = function(tpl_args, frame)
if tpl_args.drop_enabled == true then
return false
end
return true
end,
func = function(tpl_args, frame)
local span = mw.html.create('span')
span
:attr('class', 'infobox-disabled-drop')
:wikitext(i18n.tooltips.drop_disabled)
:done()
return tostring(span)
end,
},
},
{
header = i18n.tooltips.purchase_costs,
{
args = function(tpl_args, frame)
for rarity, data in pairs(tpl_args.purchase_costs) do
if #data > 0 then
return true
end
end
return false
end,
func = function(tpl_args, frame)
local tbl = mw.html.create('table')
tbl
--:attr('class', 'wikitable')
:attr('style', 'width: 100%; margin-top: 0px;')
for _, rarity_names in ipairs(m_game.constants.item.rarity) do
local data = tpl_args.purchase_costs[rarity_names.long_lower]
if #data > 0 then
local tr = tbl:tag('tr')
tr
:tag('td')
:wikitext(rarity_names.long_upper)
local td = tr:tag('td')
for _, purchase_data in ipairs(data) do
td:wikitext(string.format('%dx [[%s]]<br />', purchase_data.amount, purchase_data.name))
end
end
end
return tostring(tbl)
end,
},
},
{
header = i18n.tooltips.sell_price,
{
args = {'sell_price_order'},
func = function(tpl_args, frame)
local out = {}
for _, item_name in ipairs(tpl_args.sell_price_order) do
out[#out+1] = string.format('%dx [[%s]]', tpl_args.sell_prices[item_name], item_name)
end
return table.concat(out, '<br />')
end,
},
},
-- Damage per second
{
header = i18n.tooltips.damage_per_second,
-- Autoinsert here from dps map
},
{
header = i18n.tooltips.misc,
{
args = {'class'},
func = core.factory.display_value{
options = {
[1] = {
key = 'class',
fmt = '%s',
inline = i18n.tooltips.item_class,
},
},
},
},
{
args = {'metadata_id'},
func = core.factory.display_value{
options = {
[1] = {
key = 'metadata_id',
fmt = '%s',
inline = i18n.tooltips.metadata_id,
truncate = true,
},
},
},
},
},
}
for i, data in ipairs(core.dps_map) do
table.insert(core.extra_display_groups[4], {
args = {data.name .. '_html'},
func = core.factory.display_value{
options = {
[1] = {
key = data.name .. '_html',
inline = data.label_infobox .. ': %s',
fmt = '%s',
-- the html already contains the colour
no_color = true,
},
},
},
})
if i == 5 then
table.insert(core.extra_display_groups[4], {
args = function (tpl_args, frame)
return tpl_args.elemental_dps_html ~= nil or tpl_args.poison_dps_html ~= nil
end,
func = function (tpl_args, frame)
return ''
end,
})
elseif i == 7 then
table.insert(core.extra_display_groups[4], {
args = {'dps_html'},
func = function (tpl_args, frame)
return ''
end,
})
end
end
-- ----------------------------------------------------------------------------
-- Tables
-- ----------------------------------------------------------------------------
function cargo_declare(data)
return function(frame)
local tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
local dcl_args = {}
dcl_args._table = data.table
for k, field_data in pairs(data.fields) do
if field_data.field then
dcl_args[field_data.field] = field_data.type
for _, stat_data in pairs(core.stat_map) do
if stat_data.field == k then
for _, range_fields in ipairs(h.range_fields) do
-- if the type is nil, use the parent type
-- so this is set integer/float values correctly
dcl_args[stat_data.field .. range_fields.field] = range_fields.type or field_data.type
end
break
end
end
end
end
if dcl_args._table == 'weapons' then
for _, dps_data in ipairs(core.dps_map) do
for _, range_fields in ipairs(h.range_fields) do
-- since there is no parent, the default is float
dcl_args[dps_data.field .. range_fields.field] = range_fields.type or 'Float'
end
end
end
if tpl_args.debug then
mw.logObject(dcl_args)
end
return m_util.cargo.declare(frame, dcl_args)
end
end
p.table_items = cargo_declare(core.cargo.items)
p.table_item_sell_prices = cargo_declare(core.cargo.item_sell_prices)
p.table_item_purchase_costs = cargo_declare(core.cargo.item_purchase_costs)
p.table_item_mods = cargo_declare(core.cargo.item_mods)
p.table_item_stats = cargo_declare(core.cargo.item_stats)
p.table_item_buffs = cargo_declare(core.cargo.item_buffs)
p.table_upgraded_from_sets = cargo_declare(core.cargo.upgraded_from_sets)
p.table_upgraded_from_groups = cargo_declare(core.cargo.upgraded_from_groups)
p.table_amulets = cargo_declare(core.cargo.amulets)
p.table_flasks = cargo_declare(core.cargo.flasks)
p.table_weapons = cargo_declare(core.cargo.weapons)
p.table_armours = cargo_declare(core.cargo.armours)
p.table_shields = cargo_declare(core.cargo.shields)
p.table_skill_gems = cargo_declare(core.cargo.skill_gems)
p.table_maps = cargo_declare(core.cargo.maps)
p.table_stackables = cargo_declare(core.cargo.stackables)
p.table_essences = cargo_declare(core.cargo.essences)
p.table_hideout_doodads = cargo_declare(core.cargo.hideout_doodads)
p.table_prophecies = cargo_declare(core.cargo.prophecies)
p.table_divination_cards = cargo_declare(core.cargo.divination_cards)
p.table_jewels = cargo_declare(core.cargo.jewels)
-- ----------------------------------------------------------------------------
-- Page views
-- ----------------------------------------------------------------------------
--
-- Template:Item
--
function p.itembox (frame)
--
-- Args/Frame
--
local t = os.clock()
local tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
--
-- Shared args
--
tpl_args._flags = {}
tpl_args._base_item_args = {}
tpl_args._mods = {}
for _, k in ipairs({'', '_random'}) do
for _, prefix in ipairs({'', '_implicit', '_explicit'}) do
tpl_args[k .. prefix .. '_stats'] = {}
end
end
tpl_args._subobjects = {}
tpl_args._properties = {}
tpl_args._errors = {}
core.process_arguments(tpl_args, frame, {array={'class_id'}})
core.build_item_classes(tpl_args, frame)
core.build_cargo_data(tpl_args, frame)
-- TODO: Found out wtf is going on. Need to call this twice to fix
core.build_cargo_data(tpl_args, frame)
-- Using general purpose function to handle release and removal versions
m_util.args.version(tpl_args, {frame=frame, set_properties=true})
-- Must validate some argument early. It is required for future things
core.process_arguments(tpl_args, frame, {array=core.default_args})
core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class_id].args})
-- Base Item
core.process_base_item(tpl_args, frame)
-- Prophecy special snowflake
if tpl_args._flags.is_prophecy then
err = core.process_arguments(tpl_args, frame, {array=core.prophecy_args})
if err then
return err
end
tpl_args.inventory_icon = string.format(i18n.inventory_icon, 'Prophecy')
end
-- Mods
for _, k in ipairs({'implicit', 'explicit'}) do
local success = true
local i = 1
while success do
success = core.validate_mod(tpl_args, frame, {key=k, i=i})
i = i + 1
end
end
core.process_smw_mods(tpl_args, frame)
-- Add stats - this is for when mods are not set, but we still need stats to calcuate new armour values etc
m_util.args.stats(tpl_args, {prefix='extra_'})
for _, stat in ipairs(tpl_args.extra_stats) do
if stat.value ~= nil then
stat.min = stat.value
stat.max = stat.value
stat.avg = stat.value
end
h.stats_update(tpl_args, stat.id, stat, nil, '_stats')
h.stats_update(tpl_args, stat.id, stat, nil, '_explicit_stats')
end
-- Transpose stats into cargo data
for _, random_prefix in ipairs({'', '_random'}) do
for _, type_prefix in ipairs({'', '_implicit', '_explicit'}) do
for id, data in pairs(tpl_args[random_prefix .. type_prefix .. '_stats']) do
local is_implicit
if type_prefix == '_implicit' then
is_implicit = true
elseif type_prefix == '_explicit' then
is_implicit = false
end
tpl_args._subobjects[#tpl_args._subobjects+1] = {
_table = 'item_stats',
id = id,
min = data.min,
max = data.max,
avg = data.avg,
is_implicit = is_implicit,
is_random = random_prefix == '_random',
}
end
end
end
-- Handle extra stats (for gems)
if core.class_groups.gems.keys[tpl_args.class_id] then
m_skill.skill(frame, tpl_args)
end
--
-- Handle local stats increases/reductions/additions
--
local skip = {}
-- general stats
for k, data in pairs(core.stat_map) do
local value = tpl_args[k]
if value ~= nil and skip[k] == nil then
value = {min=value, max=value, base=value}
-- If stats are overriden we scan save some CPU time here
local overridden = false
if data.stats_override ~= nil then
for stat_id, override_value in pairs(data.stats_override) do
local stat_value = tpl_args._stats[stat_id]
if stat_value ~= nil then
-- Use the value of stat
if override_value == true then
value.min = stat_value.min
value.max = stat_value.max
overridden = true
elseif stat_value ~= 0 then
value.min = override_value.min
value.max = override_value.max
overridden = true
end
end
end
end
if overridden == false then
-- The simple cases; this must be using ipairs as "add" must apply before
for _, operator in ipairs({'add', 'more'}) do
local st = data['stats_' .. operator]
if st ~= nil then
for _, statid in ipairs(st) do
if tpl_args._stats[statid] ~= nil then
h.stat[operator](value, tpl_args._stats[statid])
end
end
end
end
-- For increased stats we need to add them up first
for stat_key, stat_func in pairs({increased=h.stat.more, increased_inverse=h.stat.more_inverse}) do
local st = data['stats_' .. stat_key]
if st ~= nil then
local total_increase = {min=0, max=0}
for _, statid in ipairs(st) do
if tpl_args._stats[statid] ~= nil then
for var, current_value in pairs(total_increase) do
total_increase[var] = current_value + tpl_args._stats[statid][var]
end
end
end
stat_func(value, total_increase)
end
end
if data.minimum ~= nil then
for _, key in ipairs({'min', 'max'}) do
if value[key] < data.minimum then
value[key] = data.minimum
end
end
end
else
end
value.avg = (value.min + value.max) / 2
-- don't add the properties unless we need to
if (data.default ~= nil and (value.min ~= data.default or value.max ~= data.default)) or data.default == nil then
for short_key, range_data in pairs(h.range_map) do
tpl_args[data.field .. range_data.var] = value[short_key]
end
-- process to HTML to use on list pages or other purposes
h.handle_range_args(tpl_args, frame, k, data.field, value, data.html_fmt_options or {})
end
for short_key, range_data in pairs(h.range_map) do
tpl_args[k .. range_data.var] = value[short_key]
end
end
end
-- calculate and handle weapon dps
if core.class_groups.weapons.keys[tpl_args.class_id] then
for _, data in ipairs(core.dps_map) do
local damage = {
min = {},
max = {},
}
for var_type, value in pairs(damage) do
-- covers the min/max/avg range
for short_key, range_data in pairs(h.range_map) do
value[short_key] = 0
for _, damage_key in ipairs(data.damage_args) do
value[short_key] = value[short_key] + (tpl_args[string.format('%s_%s%s', damage_key, var_type, range_data.var)] or 0)
end
end
end
local value = {}
for short_key, range_data in pairs(h.range_map) do
local result = (damage.min[short_key] + damage.max[short_key]) / 2 * tpl_args[string.format('attack_speed%s', range_data.var)]
value[short_key] = result
tpl_args[string.format('%s%s', data.field, range_data.var)] = result
end
if value.avg > 0 then
h.handle_range_args(tpl_args, frame, data.name, data.field, value, data.html_fmt_options or {})
end
end
end
-- late processing
core.process_arguments(tpl_args, frame, {array=core.late_args})
core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class_id].late_args})
-- Handle upgrade from restrictions/info
core.process_upgraded_from(tpl_args, frame)
-- ------------------------------------------------------------------------
-- Infobox handling
-- ------------------------------------------------------------------------
-- Store the infobox so it can be accessed with ease on other pages
tpl_args.html = tostring(core.display.make_main_container(tpl_args, frame, 'inline'))
local container = core.display.make_main_container(tpl_args, frame, 'infobox')
if tpl_args.inventory_icon ~= nil and tpl_args.class_id ~= 'DivinationCard' then
container:wikitext(string.format('[[%s|%sx%spx]]', tpl_args.inventory_icon, c.image_size_full*tpl_args.size_x, c.image_size_full*tpl_args.size_y))
end
--
-- Secondary infobox
--
local extra_infobox = mw.html.create('span')
:attr( 'class', 'item-box -' .. tpl_args.frame_type)
core.display.add_to_container_from_map(tpl_args, frame, extra_infobox, core.extra_display_groups)
--
-- Output
--
local infobox = mw.html.create('span')
infobox
:attr('class', 'infobox-page-container')
:node(container)
:node(extra_infobox)
-- skill_screenshot is set in skill module
if tpl_args.skill_screenshot then
infobox:wikitext(string.format('<br>[[%s|300px]]', tpl_args.skill_screenshot))
end
local out = tostring(infobox)
-- ------------------------------------------------------------------------
-- Category handling
-- ------------------------------------------------------------------------
local cats = {}
if tpl_args.rarity == 'Unique' then
cats[#cats+1] = string.format(i18n.categories.unique_affix, tpl_args.class)
elseif tpl_args._flags.is_prophecy then
cats[#cats+1] = i18n.categories.prophecies
elseif tpl_args.is_talisman then
cats[#cats+1] = i18n.categories.talismans
elseif tpl_args.is_essence then
cats[#cats+1] = i18n.categories.essences
else
cats[#cats+1] = tpl_args.class
end
if tpl_args.rarity ~= 'Normal' or tpl_args.base_item == 'Prophecy' or tpl_args.base_item_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy' then
cats[#cats+1] = i18n.categories.derived_items
else
cats[#cats+1] = i18n.categories.base_items
end
for _, attr in ipairs(m_game.constants.attributes) do
if tpl_args[attr.long_lower .. '_percent'] then
cats[#cats+1] = string.format('%s %s', attr.long_upper, tpl_args.class)
end
end
local affix
if tpl_args.class_id == 'Active Skill Gem' or tpl_args.class_id == 'Support Skill Gem' then
affix = i18n.categories.gem_tag_affix
end
if affix ~= nil then
for _, tag in ipairs(tpl_args.gem_tags) do
cats[#cats+1] = string.format(affix, tag)
end
end
if #tpl_args.alternate_art_inventory_icons > 0 then
cats[#cats+1] = i18n.categories.alternate_artwork
end
-- TODO: add maintenance categories
if tpl_args.release_version == nil then
cats[#cats+1] = i18n.categories.missing_release_version
end
if tpl_args._flags.text_modifier and not tpl_args.suppress_improper_modifiers_category then
cats[#cats+1] = i18n.categories.improper_modifiers
end
--
for _, k in ipairs({'broken_upgraded_from_reference', 'duplicate_query_area_ids', 'sell_prices_override'}) do
if tpl_args._flags[k] then
cats[#cats+1] = i18n.categories[k]
end
end
out = out .. m_util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug})
--
-- Misc
--
-- Also show the infobox for areas right away for maps, since they're both on the same page
local query_id
if tpl_args.rarity == 'Normal' and tpl_args.map_area_id ~= nil then
query_id = tpl_args.map_area_id
elseif tpl_args.rarity == 'Unique' and tpl_args.unique_map_area_id ~= nil then
query_id = tpl_args.unique_map_area_id
end
if query_id then
out = out .. m_area.query_area_info{cats=yes, where=string.format('areas.id="%s"', query_id)}
end
-- ------------------------------------------------------------------------
-- Store cargo data
-- ------------------------------------------------------------------------
-- Map argument values for cargo storage
for _, table_name in ipairs(core.item_classes[tpl_args.class_id].tables) do
tpl_args._subobjects[table_name] = {
_table = table_name,
}
end
for k, v in pairs(tpl_args) do
local data = core.map[k]
if data ~= nil then
if data.table ~= nil and data.field ~= nil then
tpl_args._subobjects[data.table][data.field] = v
elseif data.table == nil and data.field ~= nil then
error(string.format('Missing table for field "%s", key "%s", \nvalue:\n "%s" \ndata:\n%s', data.field, k, mw.dumpObject(v), mw.dumpObject(data)))
elseif data.table ~= nil and data.field == nil then
error(string.format('Missing field for table "%s", key "%s", \nvalue:\n "%s" \ndata:\n%s', data.table, k, mw.dumpObject(v), mw.dumpObject(data)))
end
end
end
-- Don't actually save data in testing mode
if not tpl_args.test then
for _, data in pairs(tpl_args._subobjects) do
m_util.cargo.store(frame, data, {
debug=tpl_args.debug,
sep={
name_list='�',
},
})
end
end
-- Show additional error messages in console to help fixing them
if #tpl_args._errors > 0 then
mw.logObject(table.concat(tpl_args._errors, '\n'))
end
if tpl_args.test then
tpl_args.out = out
return tpl_args
else
mw.logObject(os.clock() - t)
return out
end
end
-- ----------------------------------------------------------------------------
-- Result formatting templates for SMW queries
-- ----------------------------------------------------------------------------
--
-- Template:
--
function p.simple_item_list(frame)
-- Args
local tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
local query = {}
for key, value in pairs(tpl_args) do
if string.sub(key, 0, 2) == 'q_' then
query[string.sub(key, 3)] = value
end
end
local fields = {
'items._pageName',
'items.name',
}
if tpl_args.no_icon == nil then
fields[#fields+1] = 'items.inventory_icon'
end
if tpl_args.no_html == nil then
fields[#fields+1] = 'items.html'
end
local tables = m_util.string.split(tpl_args.q_tables or '', ',%s*')
table.insert(tables, 'items')
query.groupBy = query.groupBy or 'items._pageID'
local results = m_util.cargo.query(
tables,
fields,
query
)
local out = {}
for _, row in ipairs(results) do
local link = f_item_link{page=row['items._pageName'], name=row['items.name'], inventory_icon=row['items.inventory_icon'] or '', html=row['items.html'] or '', skip_query=true}
if tpl_args.format == nil then
out[#out+1] = string.format('* %s', link)
elseif tpl_args.format == 'none' then
out[#out+1] = link
elseif tpl_args.format == 'li' then
out[#out+1] = string.format('<li>%s</li>', link)
else
error(string.format(i18n.errors.generic_argument_parameter, 'format', tpl_args.format))
end
end
if tpl_args.format == nil then
return table.concat(out, '\n')
elseif tpl_args.format == 'none' then
return table.concat(out, '\n')
elseif tpl_args.format == 'li' then
return table.concat(out)
end
end
-- ----------------------------------------------------------------------------
-- Misc. Item templates
-- ----------------------------------------------------------------------------
--
-- Template:Item class
--
function p.item_class (frame)
-- Get args
local tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
if not doInfoCard then
doInfoCard = require('Module:Infocard')._main
end
local err = true
for _, row in pairs(m_game.constants.item.classes) do
if row['full'] == tpl_args.name then
err = false
break
end
end
if err then
error(string.format(i18n.errors.invalid_class, tostring(tpl_args.name)))
end
if tpl_args.name_list ~= nil then
tpl_args.name_list = m_util.string.split(tpl_args.name_list, ',%s*')
else
tpl_args.name_list = {}
end
--
local ul = mw.html.create('ul')
for _, item in ipairs(tpl_args.name_list) do
ul
:tag('li')
:wikitext(item)
:done()
end
-- Output Infocard
local tplargs = {
['header'] = tpl_args.name,
['subheader'] = i18n.item_class_infobox.page .. i18n.item_class_infobox.info,
[1] = i18n.item_class_infobox.also_referred_to_as .. tostring(ul),
}
-- cats
local cats = {
'Item classes',
tpl_args.name,
}
-- Done
return doInfoCard(tplargs) .. m_util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug})
end
-- ----------------------------------------------------------------------------
-- Debug stuff
-- ----------------------------------------------------------------------------
p.debug = {}
-- ----------------------------------------------------------------------------
-- Return
-- ----------------------------------------------------------------------------
return p