| Mod ID | HeistContractMonstersAllDamageAlwaysIgnites_ |
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| Name | Conflagrating |
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| Groups | MapMonstersAllDamageAlwaysIgnites |
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| Mod type | HeistContractMonstersAllDamageAlwaysIgnites |
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| Domain | Heist Contract/Blueprint (23) |
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| Generation type | Prefix (1) |
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| Req. level | 46 |
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| Effect | All Monster Damage from Hits always Ignites |
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| Granted buff ID | |
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| Granted buff value | |
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| Granted skill | |
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| Tags | elemental, fire, ailment |
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| Tier text | |
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Stats| # | Stat ID | Minimum | Maximum |
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| 1 | map_monsters_always_ignite | 1 | 1 |
| 2 | map_item_drop_quantity_+% | 10 | 10 |
| 3 | map_item_drop_rarity_+% | 6 | 6 |
| 4 | heist_monster_spawner_alive_limit_+% | 4 | 4 |
| 5 | heist_contract_alert_level_+%_final | -4 | -4 |
| 6 | heist_contract_lockdown_timer_+% | 4 | 4 |
Generation weights| # | Tag | Value |
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The correct title of this page is
HeistContractMonstersAllDamageAlwaysIgnites_. It appears incorrectly here due to
technical restrictions.
HeistContractMonstersAllDamageAlwaysIgnites_ is the internal ID of a modifier named "Conflagrating".