Guide:Map Cheat Sheet
This is a guide on the subject of summarising map layouts and encounters.
Last updated on December 11, 2024.
This guide is meant to give a general layout/type of each map along with notable mob types or encounters.
Abyss
- Cave map type
- Medium-width corridors that go in random directions
- Spiders spawn from the sides of the map randomly
- Boss is Zar Wali, The Bone Tyrant
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			Boss 
Augury
- Indoor temple map with a locked inner sanctum
- Must pull 3 levers to open the middle of the map to fight rare mobs
- The 3 levers are in the middle of each side that you did not spawn on
- You cannot cancel pulling the levers - make sure you kill all mobs around them first
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			Lever 
Backwash
- Forest map type
- Islands connected with bridges
- Lots of tree obstacles
- Boss is Yaota, the Loathsome
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			Boss 
Bloodwood
- Forest map type
- Fairly linear
- Long winding corridor
- Can easily miss rares if you don't check all sides as you go down the corridor
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Blooming Field
- Forest map type
- Big square
- Lots of roots and trees obstructing movement
- Boss is the multi-phase crow boss with the bell
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			Boss 
Burial Bog
- Swamp map type
- Long winding map with large obstacles along the way
- Similar to Strand in PoE 1
- Boss is Grudgelash, Vile Ent
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			Boss 
Cenotes
- Beach type map
- Fairly open layout
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Creek
- Linear map with wide sides
- Large tree and rock obstacles, but there are large open areas as well
- Boss is the big chainsaw guy
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Crypt
- Mausoleum map type
- Long narrow corridors
- Boss is the first floor sanctum boss from PoE 1
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			Boss 
Decay
- Swamp map type
- Circular map with lots of obstacles
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Forge
- Long, straight hallways
- Looks like crucible maps from PoE1
- Boss is
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			Boss 
Fortress
- Circular map with big open areas
- Boss is Pirasha, The Forgotten Prisoner, which is the map version of Balbala, the Traitor, but the arena is a lot larger
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			Boss 
Hidden Grotto
- Cave type map
- Circular shape
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Hive
- Desert type map
- Lots of rocks and jagged edges to get caught on or stuck
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Lofty Summit
- Winter type map
- Fairly linear
- Long corridors that are wide and narrow at parts
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			Boss 
Mire
- Swamp map type
- Thin bridges connecting small islands
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Oasis
- Desert map type
- Long linear corridor
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Ravine
- Castle map type
- Long linear map with little to no obstacles
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Rustbowl
- Fairly linear map with wide sides
- Boss is Gozen, Rebellious Rustlord
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			Boss 
Sandspit
- Beach map type
- Long linear map just like strand in PoE 1
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Savannah
- Desert map type
- Open layout with long brick walls throughout
- Boss is the desert boss from act 2
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			Boss 
Seepage
- Indoor temple map with long corridors
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			Boss 
Slick
- Castle type map
- Long, wide corridors
- Is generally linear but has large tangents
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Spider Woods
- Forest type map
- Linear-ish, but mostly wide open space
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			Boss 
Steaming Springs
- Beach map type
- Open layout in a square with lots of obstacles
- Boss is Manassa, The Serpent Queen
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			Boss 
Steppe
- Forest/plain map type
- Open layout in a square
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Sulphuric Caverns
- Cave map type
- Linear-ish map but you have to traverse the sides quite a bit
- Boss is the dual boss with the beast and the mage
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			Boss 
Sump
- Forest map type
- Circular map with lots of narrow passages
- The boss is the witch that flies around on a broom
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Vaal Factory
- Temple map type
- Square map with lots of rooms and doors
- Can have little spiders in the ground that trigger when you walk over them and home in on you and explode
- Boss is always top/left
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			Boss 
Vaal Foundry
- Layout is similar in every map - head top right
- Boss is the same as the molten vault (lava boss)
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Wetlands
- Forest type map
- Extremely open layout with very little obstacles
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Willow
- Forest type map
- Lots of tree obstacles
- Mostly open map, good for Breach
- Boss is Connal, The Tormented
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			Boss 
Woodland
- Forest map type
- Circular'ish map with lots of tree obstacles
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