Modifier:IncreasedDamageIfShockedRecentlyUnique~~1: Difference between revisions

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(PyPoE/ExporterBot/0598654: Mod updater)
 
(PyPoE/ExporterBot/14597cc: Mod updater)
 
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|required_level                  = 1
|required_level                  = 1
|mod_type                        = IncreasedDamageIfShockedRecently
|mod_type                        = IncreasedDamageIfShockedRecently
|tags                            = damage
|stat_text                        = (20-50)% increased Damage if you have Shocked an Enemy [[Recently]]
|stat_text                        = (20-50)% increased Damage if you have Shocked an Enemy [[Recently]]
|stat1_id                        = damage_+%_if_you_have_shocked_recently
|stat1_id                        = damage_+%_if_you_have_shocked_recently
|stat1_min                        = 20
|stat1_min                        = 20
|stat1_max                        = 50
|stat1_max                        = 50
|tags                            = damage
}}
}}

Latest revision as of 19:26, 9 December 2025

Mod IDIncreasedDamageIfShockedRecentlyUnique__1
Name
GroupsIncreasedDamageIfShockedRecently
Mod typeIncreasedDamageIfShockedRecently
DomainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect(20-50)% increased Damage if you have Shocked an Enemy Recently
Granted buff ID
Granted buff value
Granted skill
Tagsdamage
Tier text
Stats
#Stat IDMinimumMaximum
1damage_+%_if_you_have_shocked_recently2050
Spawn weights
#TagValue
Generation weights
#TagValue
Vendor offer
AmountItem
The correct title of this page is IncreasedDamageIfShockedRecentlyUnique__1. It appears incorrectly here due to technical restrictions.


IncreasedDamageIfShockedRecentlyUnique__1 is the internal ID of an unnamed modifier.