Modifier:IncreasedEvasionIfHitRecentlyUnique ~~ ~~ 1: Difference between revisions

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(PyPoE/ExporterBot/0598654: Mod updater)
 
(PyPoE/ExporterBot/14597cc: Mod updater)
 
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|required_level                  = 1
|required_level                  = 1
|mod_type                        = IncreasedEvasionIfHitRecently
|mod_type                        = IncreasedEvasionIfHitRecently
|tags                            = evasion, defences
|stat_text                        = 100% increased [[Evasion Rating]] if you have been [[Hit]] [[Recently]]
|stat_text                        = 100% increased [[Evasion Rating]] if you have been [[Hit]] [[Recently]]
|stat1_id                        = evasion_+%_if_hit_recently
|stat1_id                        = evasion_+%_if_hit_recently
|stat1_min                        = 100
|stat1_min                        = 100
|stat1_max                        = 100
|stat1_max                        = 100
|tags                            = evasion, defences
}}
}}

Latest revision as of 19:21, 9 December 2025

Mod IDIncreasedEvasionIfHitRecentlyUnique___1
Name
GroupsIncreasedEvasionIfHitRecently
Mod typeIncreasedEvasionIfHitRecently
DomainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect100% increased Evasion Rating if you have been Hit Recently
Granted buff ID
Granted buff value
Granted skill
Tagsevasion, defences
Tier text
Stats
#Stat IDMinimumMaximum
1evasion_+%_if_hit_recently100100
Spawn weights
#TagValue
Generation weights
#TagValue
Vendor offer
AmountItem
The correct title of this page is IncreasedEvasionIfHitRecentlyUnique___1. It appears incorrectly here due to technical restrictions.


IncreasedEvasionIfHitRecentlyUnique___1 is the internal ID of an unnamed modifier.