Reservation: Difference between revisions

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(Created page with "'''Reservation''' is a method of using a resource, typically spirit, to pay for an ongoing effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. ==Related unique items== {{Drop enabled unique item table |tables=item_stats |join=items._pageID=item_stats._pageID |where = item_stats.id LIKE "%Reserve%" |level=1 |stat=1 |large=1 }}")
 
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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an ongoing effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs.  
'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an ongoing effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. Ongoing reservation effects granted by [[skill]]s do not deactivate on [[death]].


==Related unique items==
==Related unique items==

Revision as of 17:37, 11 October 2024

Reservation is a method of using a resource, typically spirit, to pay for an ongoing effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. Ongoing reservation effects granted by skills do not deactivate on death.

Related unique items

ItemRequired levelStats
Widow's ReignWidow's Reign
Knight Armour
Armour: (296-370)
Evasion: (266-332)
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
That day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining.
45(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
Blood PriceBlood Price
Fierce Greathelm
Armour: (352-431)Requires Level 51, 73 Str(80-120)% increased Armour
(10-15) Life Regeneration per second
+(100-150) to Stun Threshold
(30-60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
51(80-120)% increased Armour
(10-15) Life Regeneration per second
+(100-150) to Stun Threshold
(30-60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved