Modifier:UniqueLocalIncreasedArmourAndEvasion2: Difference between revisions
Jump to navigation
Jump to search
MefistoBot (talk | contribs) (PyPoE/ExporterBot/0598654: Mod updater) |
MefistoBot (talk | contribs) (PyPoE/ExporterBot/14597cc: Mod updater) |
||
| Line 6: | Line 6: | ||
|required_level = 1 | |required_level = 1 | ||
|mod_type = LocalArmourAndEvasion | |mod_type = LocalArmourAndEvasion | ||
|tags = armour, evasion, defences | |||
|stat_text = (60-100)% increased [[Armour]] and [[Evasion]] | |stat_text = (60-100)% increased [[Armour]] and [[Evasion]] | ||
|stat1_id = local_armour_and_evasion_+% | |stat1_id = local_armour_and_evasion_+% | ||
|stat1_min = 60 | |stat1_min = 60 | ||
|stat1_max = 100 | |stat1_max = 100 | ||
}} | }} | ||
Latest revision as of 18:33, 9 December 2025
| Mod ID | UniqueLocalIncreasedArmourAndEvasion2 |
|---|---|
| Name | |
| Groups | DefencesPercent |
| Mod type | LocalArmourAndEvasion |
| Domain | Item (1) |
| Generation type | Intrinsic (3) |
| Req. level | 1 |
| Effect | (60-100)% increased Armour and Evasion |
| Granted buff ID | |
| Granted buff value | |
| Granted skill | |
| Tags | armour, evasion, defences |
| Tier text |
| # | Stat ID | Minimum | Maximum |
|---|---|---|---|
| 1 | local_armour_and_evasion_+% | 60 | 100 |
| # | Tag | Value |
|---|
| # | Tag | Value |
|---|
| Amount | Item |
|---|
UniqueLocalIncreasedArmourAndEvasion2 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
| Item |
|---|
Hardwood TargeShield Chance to Block: 25% Armour: (16-20) Evasion: (11-14) Movement Speed: -1.5%Grants Skill: +(40-60) to maximum Mana (60-100)% increased Armour and Evasion Lose 1% of maximum Life on Kill Lose 1% of maximum Mana on Kill (30-50)% increased Skill Effect DurationThe unending carnage of war mercilessly grinds away at body and mind. |
Rogue ArmourArmour: (84-106) Evasion: (68-86) Movement Speed: -4.0%Requires Level 11, 13 Str, 13 Dex(60-100)% increased Armour and Evasion -(20-10)% to Fire Resistance +50% to Cold Resistance Damage of Enemies Hitting you is Unlucky while you are on Low Life 50% chance to Avoid Death from HitsIn the mists they dwell, forever hungry, forever cold. |
Shielded HelmArmour: (120-150) Evasion: (105-132)Requires Level 33, 27 Str, 27 Dex(60-100)% increased Armour and Evasion +(75-125) to Accuracy Rating (10-15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Familiarity breeds contempt. |